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Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – IEEE Transactions on Learning Technologies, 2020
In most cultural heritage courses, students physically visit several renowned heritage sites for educational purposes. However, because of time and manpower limitations, many teachers use traditional outdoor instruction methods to transmit vital information regarding these sites and buildings. This approach could result in students merely…
Descriptors: Cultural Education, Historic Sites, Outdoor Education, Computer Simulation
Lin, Shu-Hui; Huang, Yun-Chen – Journal of Psychoeducational Assessment, 2018
Student engagement appears to be associated with high-quality learning outcomes. Thus, it is important to measure whether students are engaging effectively in class. This article describes the development and validation of a measure of student engagement named the Student Course Engagement Scale (SCES). Exploratory and confirmatory analyses were…
Descriptors: Foreign Countries, Undergraduate Students, Learner Engagement, Student Participation
Yuan, Yu-Hsi; Wu, Ming-Hsiung; Hu, Meng-Lei; Lin, I-Chien – Journal of Creative Behavior, 2019
Drawing on Dewey's pragmatic perspective on talent cultivation and previous research on promoting employee creativity in industry, this study investigates student creativity performance in relation to teacher's encouragement, intrinsic motivation, and creative process engagement. Based on survey data collected from 140 vocational high school…
Descriptors: Creativity, Teaching Methods, Student Motivation, Talent Development
Jing-Chuan Lee; Chih-Lien Wang; Li-Chih Yu; Shu-Hsuan Chang – Journal of Baltic Science Education, 2016
STEAM (Science, Technology, Engineer and Mathematics + Art/Design) education is presented to broaden interest in STEM fields, enhance the creativity of STEM students, and spur innovation. Although studies have explored the environment factors that influence individual creativity, few researches have investigated the role of students' savoring…
Descriptors: STEM Education, Art Education, Creativity, Innovation
Tsai, Chih-Cheng; Cheng, Yuh-Min; Tsai, Yu-Shan; Lou, Shi-Jer – Education Sciences, 2021
In this study, experimental teaching was conducted through the artificial intelligence of things (AIOT) practical course, and the 4D (discover, define, develop, deliver) double diamond shape was used to design the course and plan the teaching content to observe the students' self-efficacy and learning anxiety. The technology acceptance model (TAM)…
Descriptors: High School Students, Student Satisfaction, Value Judgment, Usability
Ong, Kiah-Ju; Chou, Ying-Chyi; Yang, Ding-Yah; Lin, Chi-Chau – EURASIA Journal of Mathematics, Science and Technology Education, 2020
This research investigated the effects of creative drama on situational interest, career interest, and science-related attitudes of science majors and non-science majors. Also investigated were students' perception toward creative drama. 55 science majors and 28 non-science majors from five high schools in Malaysia voluntarily participated in this…
Descriptors: Science Education, Vocational Interests, Scientific Attitudes, Instructional Effectiveness
Chou, Pao-Nan; Chang, Chi-Cheng; Hsieh, Shih-Wan – Technology, Pedagogy and Education, 2020
The purpose of the current study was to investigate students' overall learning process during the implementation of educational escape-the-room games (EERGs) in classrooms. This study adopted a two-stage case-study methodology, namely single-case and multi-case designs. In the first stage, a well-designed EERG for a Chinese language class was…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
Chen, Pei-Ying; Hwang, Gwo-Jen – British Journal of Educational Technology, 2019
Flipped classrooms have been recognized as a potential approach that enables students to have flexible time to learn before the class as well as more opportunities to apply knowledge and to interact with peers and the teacher in the class. On the other hand, researchers have pointed out the challenge of engaging students in self-regulated learning…
Descriptors: Blended Learning, Academic Achievement, Metacognition, Foreign Countries
Hung, Shao-Ting Alan – Educational Technology & Society, 2019
Creating digital stories refers to the practice of combining narrative with digital content, including images, sound, animation and video, to create a short movie. Although studies on digital storytelling abound in the literature, few focus on English as a Foreign Language (EFL) students' story development process or explore the skills they employ…
Descriptors: English Language Learners, English (Second Language), Story Telling, Video Technology
Chen, Yu-Chuan – International Journal of Educational Management, 2017
Purpose: The purpose of this paper is to explore structural relationships among the variables of brand association, student trust, commitment, and satisfaction in the higher education sector. Design/methodology/approach: A survey was used to collect data from a sample of 500 students who studied at universities in Taiwan in 2016. These data were…
Descriptors: Trust (Psychology), Higher Education, Institutional Characteristics, Predictor Variables
Hsu, Pi-Sui; Van Dyke, Margot – RMLE Online: Research in Middle Level Education, 2021
The purpose of this qualitative case study was to explore how young adolescents participated in various activities in a science summer camp. A total of 26 Taiwanese students and 16 U.S. students participated in a one-week "Argue like a Scientist" summer camp. Based on the design features of project-based learning, this science summer…
Descriptors: Learning Experience, Science Activities, Summer Programs, Camps
Yeh, Charles Y. C.; Cheng, Hercy N. H.; Chen, Zhi-Hong; Liao, Calvin C. Y.; Chan, Tak-Wai – Research and Practice in Technology Enhanced Learning, 2019
Conventional teacher-led instruction remains dominant in most elementary mathematics classrooms in Taiwan. Under such instruction, the teacher can rarely take care of all students. Many students may then continue to fall behind the standard of mathematics achievement and lose their interest in mathematics; they eventually give up on learning…
Descriptors: Mathematics Achievement, Learner Engagement, Elementary School Mathematics, Elementary School Students
Hwang, Wu-Yuin; Purba, Siska Wati Dewi; Liu, Yi-Fan; Zhang, Yun-Yuan; Chen, Nian-Shing – IEEE Transactions on Learning Technologies, 2019
Geometry students have few opportunities to apply geometric concepts and solve geometry problems in authentic contexts. We developed a Ubiquitous Geometry (UG) system to teach geometry to elementary students by using it to measure common objects in authentic contexts. The instant study investigates the effects of UG on student geometry estimation…
Descriptors: Geometry, Geometric Concepts, Comparative Analysis, Problem Solving
Nguyen, Thi-Huyen; Hwang, Wu-Yuin; Pham, Xuan-Lam; Ma, Zhao-Heng – Educational Technology & Society, 2018
In this study, an application (app) called ezTranslate was developed to aid English as foreign language (EFL) learning by assigning lessons that adapt to students' interests, in order to motivate them to engage concurrently in physical activity in a real context. ezTranslate was developed by combining state-of-the-art technologies--automatic…
Descriptors: English (Second Language), Second Language Learning, Translation, Computer Oriented Programs
Su, Yahui; Feng, Liyia; Hsu, Chang-Hui – International Journal of Lifelong Education, 2018
This article reflects on the implementation of lifelong professional development for teachers in Taiwan based on our analysis and understanding of the participation of elementary and secondary school teachers in the Teacher Professional Development and Evaluation (TPDE) programme. This qualitative account is established based on 34 in-depth…
Descriptors: Professional Continuing Education, Lifelong Learning, Influences, Elementary Secondary Education