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Showing 46 to 60 of 99 results Save | Export
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Chen, Yueh-Huey; Lin, Jia-Ying; Wang, Yu-Chen; Yaung, Jing-Fun – Journal of Chemical Education, 2010
This classroom activity connection demonstrates the differences between the effects of NaCl (a salt of monovalent metal ions) and CaCl[subscript 2] (a salt of polyvalent metal ions) on swollen superabsorbent polymer gels. Being ionic compounds, NaCl and CaCl[subscript 2] both collapse the swollen polymer gels. The gel contracted by NaCl reswells…
Descriptors: Plastics, Chemistry, Scientific Concepts, Class Activities
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Chao, Hsuan-Fu – Journal of Experimental Psychology: Human Perception and Performance, 2010
This study investigated the active inhibition of precued distractor locations. In this study, the distractor location was precued by an arrow. Experiment 1 indicated that a valid precue could facilitate target localization. Experiment 2 demonstrated that when conflict trials were included, the distractor precue benefit was eliminated. Experiment 3…
Descriptors: Attention Control, Inhibition, Experiments, Cues
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Wu, Huey-Min; Kuo, Bor-Chen; Yang, Jinn-Min – Educational Technology & Society, 2012
In recent years, many computerized test systems have been developed for diagnosing students' learning profiles. Nevertheless, it remains a challenging issue to find an adaptive testing algorithm to both shorten testing time and precisely diagnose the knowledge status of students. In order to find a suitable algorithm, four adaptive testing…
Descriptors: Adaptive Testing, Test Items, Computer Assisted Testing, Mathematics
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Yang, Cheng-Ta – Journal of Experimental Psychology: Human Perception and Performance, 2011
Change detection requires perceptual comparison and decision processes on different features of multiattribute objects. How relative salience between two feature-changes influences the processes has not been addressed. This study used the systems factorial technology to investigate the processes when detecting changes in a Gabor patch with visual…
Descriptors: Gender Differences, Comparative Analysis, Decision Making, Investigations
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Hwang, Gwo-Haur; Chu, Hui-Chun; Chen, Beyin; Cheng, Zheng Shan – International Journal of Distance Education Technologies, 2014
The rapid progress of wireless communication, sensing, and mobile technologies has enabled students to learn in an environment that combines learning resources from both the real world and the digital world. It can be viewed as a new learning style which has been called context-aware ubiquitous learning. Most context-aware ubiquitous learning…
Descriptors: Web 2.0 Technologies, Electronic Learning, Educational Technology, Experiential Learning
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Lin, Huann-shyang; Hong, Zuway-R; Chen, Ya-Chun – International Journal of Science Education, 2013
This quasi-experimental study explores how student cumulative situational interest, short-term preference generated by particular conditions such as novel experiences can be developed into better individual interest, an enduring predisposition to engage in certain activity such as chemistry lessons. A continuous intervention of integrating novelty…
Descriptors: Quasiexperimental Design, Aesthetics, Science Education, Student Interests
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Liu, Yeou-Teh; Mayer-Kress, Gottfried; Newell, Karl M. – Journal of Experimental Psychology: Human Perception and Performance, 2010
This study investigated whether the level of practice interacts with the initial conditions (here manipulated as preparatory movements) and task difficulty (ball angular velocity and friction) in determining the stability of movement coordination for a roller ball motor task. Practice level and task difficulty were manipulated as two control…
Descriptors: Difficulty Level, Perceptual Motor Coordination, Movement Education, Experiments
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Chen, Zhi-Hong; Liao, Calvin C. Y.; Cheng, Hercy N. H.; Yeh, Charles Y. C.; Chan, Tak-Wai – Educational Technology & Society, 2012
As a medium for learning, digital games provide promising possibilities to motivate and engage students in subject learning. In this study, a game-based learning system, My-Pet-My-Quest, is developed to support pupils' math learning. This is due to the fact that most students in Taiwan have relatively lower positive attitude towards math learning,…
Descriptors: Academic Achievement, Goal Orientation, Students, Foreign Countries
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Huang, Tien-Chi – International Education Studies, 2013
To evoke public emphasis on the professional skills training in vocational education, the Ministry of Education (MOE) in Taiwan has recently focused on the certificate of information skills. However, the lack of a systematic and institutionally certified instructor training model within Taiwan not only varies the quality of certified instructors,…
Descriptors: Foreign Countries, Teacher Certification, Information Skills, Teacher Education
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Evans, Terry; Liou, Iris Yi-shin – Innovations in Education and Teaching International, 2011
Spatial, social and academic journeys undertaken between Taiwan and Australia for doctoral education are the focus of reflection here. The discussion centres on the authors' experiences of, on the one hand, the development of a Faculty of Education's doctoral pedagogies in the early 2000s to reflect its international PhD candidature…
Descriptors: Doctoral Programs, Doctoral Degrees, Foreign Countries, Reflection
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Wu, Chih-Hsiang; Hwang, Gwo-Jen; Kuo, Fan-Ray; Huang, Iwen – Australasian Journal of Educational Technology, 2013
Educators have indicated that creative teaching is the most important educational activity; nevertheless, most existing education systems fail to engage students in effective creative tasks. To address this issue, this study proposes a mind map based collaborative learning approach for supporting creative learning activities and enhancing…
Descriptors: Active Learning, Cooperative Learning, Learning Activities, Student Projects
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Chen, Gwo-Dong; Lee, Jih-Hsien; Wang, Chin-Yeh; Chao, Po-Yao; Li, Liang-Yi; Lee, Tzung-Yi – Educational Technology & Society, 2012
Animated pedagogical agents with characteristics such as facial expressions, gestures, and human emotions, under an interactive user interface are attractive to students and have high potential to promote students' learning. This study proposes a convenient method to add an embodied empathic avatar into a computer-aided learning program; learners…
Descriptors: Computer Assisted Instruction, Empathy, Nonverbal Communication, Reading
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Shih, Wen-Chung; Tseng, Shian-Shyong; Yang, Che-Ching; Liang, Tyne – Educational Technology & Society, 2011
As more and more undergraduate students act as voluntary tutors to rural pupils after school, there is a growing need for a supporting environment to facilitate adaptive instruction. Among others, a teaching method retrieval system is intended to help tutors find relevant teaching methods for teaching a particular concept. However, teaching…
Descriptors: Expertise, Undergraduate Students, Tutors, Information Retrieval
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Lin, Kuan-Cheng; Wei, Yu Che; Hung, Jason C. – International Journal of Distance Education Technologies, 2012
Many studies demonstrate that Digital Game Based Learning (DGBL) can foster learning effect. The purpose of this study is to survey whether the online game in junior high school students can encourage learning effect in Taiwan's History. So, the research applied Interactive Game-based Learning System (IGLS) to junior high history teaching as an…
Descriptors: Academic Achievement, Learning Motivation, Student Attitudes, High School Students
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Angle, Stephen C. – Social Education, 2010
There is ample evidence that Confucianism is undergoing a multi-faceted revival in contemporary China. This can be seen in government slogans, in a runaway best seller on the "Analects" (the compendium of Confucius's teachings), in educational experiments, and in academic activities. The twentieth century was a bad century for…
Descriptors: Asian Culture, Confucianism, Educational Change, Foreign Countries
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