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Yang, Kai-Hsiang; Chen, Hsiao-Hua – Interactive Learning Environments, 2023
Many studies have confirmed that digital game-based learning can effectively improve students' learning motivation and that properly integrating learning strategies into digital games can effectively improve students' learning achievement. However, rare research has been considered the long-term effect of learning retention. In the current study,…
Descriptors: Active Learning, Learning Strategies, Electronic Learning, Game Based Learning
Hsing-Ying Tu; Silvia Wen-Yu Lee – Journal of Educational Computing Research, 2025
Learning in a virtual environment has been found to foster students' affective responses, indicating the importance of exploring the factors which affect students' learning when engaged in a virtual game. This study aimed to explore the relationships among students' epistemic curiosity, situational interest, and learning engagement in an…
Descriptors: Personality Traits, Student Interests, Learner Engagement, Computer Simulation
Chou, Yin-Yu; Wu, Pei-Fen; Huang, Chun-Yen; Chang, Shan-Hsi; Huang, Hwa-Shan; Lin, Wei-Min; Lin, Man-Li – Asia-Pacific Education Researcher, 2022
This study explores whether learning approaches combining augmented reality and multidimensional concept maps (ARMCMs) would improve learning effectiveness, learning motivation, learning satisfaction, and cognitive load more than multidimensional concept maps (MCMs) and augmented reality (AR) learning do. The study employed a quasi-experimental…
Descriptors: Computer Simulation, Concept Mapping, Learning Motivation, Instructional Effectiveness
Chen, Chih-Ming; Wang, Jung-Ying; Zhao, Rong-Hua – Interactive Learning Environments, 2022
Many studies have verified that the effective promotion of both positive interactions among individual group members and group accountability is a critical issue in collaborative problem-based learning (CPBL). This work, therefore, proposes a group incentive mechanism (GIM) that is based on considering several important factors that influence…
Descriptors: Incentives, Cooperative Learning, Problem Based Learning, Peer Relationship
Gan, Huo-Hua – Problems of Education in the 21st Century, 2023
Creativity is not only for gifted students, but also for regular ones. This case study was aimed to analyze the appropriateness of tasks and the elaboration of multiple solutions to occasion fourth-graders' mathematical creative thinking through a documentary multiple-solution counting task in a figurative setting. The data came from the written…
Descriptors: Mathematical Logic, Creative Thinking, Problem Solving, Foreign Countries
Hsiu Tan Liu; Han Ho Hsieh; Wan Ying Lin; Jean F. Andrews; Chun Jung Liu – Deafness & Education International, 2024
Educational sign language interpreting services (SLIS) are vital for ensuring equal access to classroom information for mainstreamed deaf students. This study conducted interviews with 12 stakeholders, including deaf students and their parents, sign language interpreters, and resource room teachers, to comprehensively explore the status of…
Descriptors: Foreign Countries, Deaf Interpreting, Sign Language, Mainstreaming
Lin, Chia-Yi – Gifted Education International, 2023
This study examined Cho's dynamic system model of creative problem-solving ability in a sample of 112 gifted and non-gifted students. The cluster analysis and t-test results indicated that students should be categorized into high and low performance groups. Students who scored three points or more across all attributes also had a higher likelihood…
Descriptors: Creativity, Problem Solving, Academic Ability, Academically Gifted
Hsieh, Fu-Pei; Chen, Yun-An; Wu, Hui-Ju; Tsai, Chun-Yen – Journal of Educational Research, 2023
Picture book reading is essential in the early stages of learning and development. The current study aimed to incorporate picture books to improve first graders' scientific thinking, including scientific reasoning and creativity. The study adopted a quasi-experimental research design. There were 24 students in the experimental group and 23 in the…
Descriptors: Picture Books, Science Education, Teaching Methods, Thinking Skills
Gao, Ya-Ling; Wang, Fei-Yu; Lee, Sy-Ying – Language Teaching Research, 2023
Storytelling is a well-established literary practice in language classrooms. However, approaches influencing its effectiveness and efficiency have rarely been investigated. This study compared the effects of three storytelling approaches on the vocabulary acquisition and response patterns of third-grade students of English as a foreign language…
Descriptors: Story Telling, Vocabulary Development, English (Second Language), Grade 3
Liu, Tze Chang – Education and Information Technologies, 2022
This is a case study on precision education (PE) in a school using the Taiwan adaptive learning platform (TALP), established by the Ministry of Education of Taiwan. TALP can be viewed as a form of PE because it can identify students' learning deficits, offer various learning materials, and provide feedback. There are limited studies on PE. The…
Descriptors: Foreign Countries, Individualized Instruction, Grade 5, Elementary School Teachers
Ya-Wen Cheng; Yuping Wang; Yu-Jie Cheng; Nian-Shing Chen – Computer Assisted Language Learning, 2024
Existing research has established immense importance in contextual learning for second language development. However, to provide real-life context in the learning of a foreign language is challenging. To help create such a learning environment, our previous research developed an innovative system called the R&T System, utilizing robots (R) and…
Descriptors: Robotics, Internet, Game Based Learning, Children
Yu-Shan Ting; Yu-chu Yeh – Interactive Learning Environments, 2024
To date, few online game-based learning studies have focused on developing children's growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after…
Descriptors: Student Attitudes, Goal Orientation, Intervention, Beliefs
Hui-Chun Hung; Min-Yu Chuang; Cheng-Huan Chen – International Journal of Science and Mathematics Education, 2024
Due to the pandemic, many students have been forced to study remotely. This study aims to investigate the impact of online collaboration scripts on learning outcomes in virtual reality (VR) co-creation learning activities during distance learning. The collaboration scripts were designed to foster students' remote teamwork. The participants…
Descriptors: COVID-19, Pandemics, Distance Education, Cooperative Learning
Kao, Yu-Ting – International Journal of Bilingual Education and Bilingualism, 2022
This exploratory action research study aims to understand the challenges that a group of pre-service teachers faced while participating in an undergraduate course unit introducing Content and Language Integrated Learning (CLIL) teaching in an online context (Cycle 1), and the way in which they implemented plans of action (Cycle 2) to address…
Descriptors: Content and Language Integrated Learning, Web Based Instruction, Teacher Education, Preservice Teachers
Vardy, Emma J.; Al Otaiba, Stephanie; Breadmore, Helen L.; Kung, Shu-Hsuan; Pétursdóttir, Anna-Lind; Zaru, Mai W.; McMaster, Kristen L. – Journal of Research in Reading, 2022
Peer-Assisted Learning Strategies (PALS) is a class-wide structured supplementary paired reading programme to support learners with their reading (Fuchs et al., 1997). What remains at the core of implementing PALS in any given location is the co-creation with teachers to ensure PALS fits with that educational context. This paper discusses the…
Descriptors: Partnerships in Education, Foreign Countries, Preschool Teachers, Elementary School Teachers