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Trang Thi Thuy Nguyen; John Hajek – Journal of Multilingual and Multicultural Development, 2024
This article examines Vietnamese students' motivation for learning Mandarin Chinese during their study abroad in Taiwan and their construction of self in relation to this language learning motivation. A combination of several concepts of ideal L2 self, ought-to L2 self, instrumental motive, integrative motive, linguistic capital, and multiple…
Descriptors: Student Motivation, Vietnamese People, Foreign Countries, Mandarin Chinese
Wei-Ying Cheng; Jennifer Wen-Shya Lee; Shi-Wei Chu – European Journal of Physics Education, 2023
Many educational strategies have been proposed to improve students' learning motivation and outcomes. This paper reports the student learning outcome results of a three-year study centered on the Electronics course at the Department of Physics of National Taiwan University. In the first year, peer instruction (PI) with in-class lectures was…
Descriptors: Student Motivation, Peer Teaching, Flipped Classroom, Questioning Techniques
Yu-Cheng Lin; Huei-Tse Hou – Interactive Learning Environments, 2024
The integration of augmented reality (AR) and game-based learning could increase interaction in educational games and provide more learning guidance in higher education courses. This study developed an AR educational board game that featured cognitive scaffolding, immediate feedback, and collaborative interaction. The study also analyzed and…
Descriptors: Instructional Effectiveness, Scaffolding (Teaching Technique), Computer Simulation, Educational Technology
Meng-Ting Lo – British Journal of Educational Psychology, 2024
Background: The motivation and emotions of students are context dependent. There are specific moments when students may find their coursework more or less motivating, resulting in stronger or milder emotional responses. Identifying factors directly controllable by teachers empowers them to effectively address challenging situations characterized…
Descriptors: College Students, Student Motivation, Personal Autonomy, Educational Environment
Altinpulluk, Hakan; Yildirim, Yusuf – Turkish Online Journal of Distance Education, 2023
This study aims to make a bibliometric analysis of the augmented reality articles carried out with the experimental method between 2012 and 2022 in the Scopus database. To realize the aim of the research, 255 articles published between 2012-2022 were reached. The bibliometric data of 255 articles from the Scopus database were analyzed using VOS…
Descriptors: Bibliometrics, Computer Simulation, Educational Research, Research Methodology
Tien-Chi Huang; Shin-Jia Ho; Wen-Hui Zheng; Yu Shu – International Journal of Sustainability in Higher Education, 2024
Purpose: The importance of multidimensional and engaging instruction for sustainable development goals (SDGs) in higher education cannot be overstated. Such instructions should motivate students not only to memorize and contemplate these goals but also to actively participate in addressing SDG-related challenges. Consequently, this study aims to…
Descriptors: Higher Education, Sustainable Development, Student Motivation, Instructional Improvement
Kai-Yi Chin; Ching-Sheng Wang – Interactive Learning Environments, 2024
This study developed a VR-based mobile learning system to simulate the natural environment of a geopark for university students to learn geological knowledge. This learning method used a Google cardboard equipped with smartphones, where students can watch stereoscopic scenes and experience virtual environments as if visiting the geopark. In order…
Descriptors: Foreign Countries, Computer Simulation, Handheld Devices, Geology
Hsu, Yawen; Chi, Yi-hsuan – Psychology in the Schools, 2022
The purpose of this study is to understand the differences in the academic motivation of students majoring in physical education (PE), fine arts, music, and other disciplines, and the effect of academic motivation on major satisfaction and regret. A total of 898 valid questionnaires were collected from students at five universities in Taiwan,…
Descriptors: Majors (Students), Student Satisfaction, Physical Education, Art Education
Wu, Ting-Ting; Sung, Tien-Wen – Interactive Learning Environments, 2023
Social science education aims to enable people to acquire the knowledge and abilities necessary to lead a normal social life. However, social science is often neglected in basic education compared with languages and mathematics, thus affecting students' learning motivation and achievements. In this study, a digital game-based review system was…
Descriptors: Game Based Learning, Outcomes of Education, Elementary School Students, Social Sciences
Yeh, Chun-Ting – Educational Gerontology, 2023
Since 2008, the Taiwanese government has been establishing Active Aging Learning Centers (AALCs) throughout Taiwan. As of 2021, AALCs had been established in Taiwan's 368 townships and cities, representing a milestone in the development of senior education in Taiwan. This study investigated the experiences of AALC lecturers with various teaching…
Descriptors: Foreign Countries, Older Adults, Adult Education, Student Motivation
Tan-I Chen; Hung-Chang Chung; Shih-Kai Lin – SAGE Open, 2023
The research nature of this study is to examine the priority of English as a foreign language in many non-English speaking countries in the context of globalization with a focus on the importance of English for cross-linguistic communication and interpersonal communication. The research purpose is to understand the effects of language picture…
Descriptors: Picture Books, Reciprocal Teaching, Student Motivation, English (Second Language)
Yu-Cheng Lin; Huei-Tse Hou – Educational Psychology, 2023
The research objective of this study is to understand the effects of different types of learning scaffolding on learning effectiveness, flow, anxiety, motivation, and emotions. The research design was to divide the 96 students into three groups: mobile scaffolding game-based learning group, general game-based learning group, and video learning…
Descriptors: Scaffolding (Teaching Technique), Game Based Learning, Instructional Effectiveness, Learning Experience
Kai-Yi Chin; Huai-Ling Chang; Ching-Sheng Wang – Interactive Learning Environments, 2024
This study developed a wearable mixed reality (MR)-based mobile learning system and applied it to museum learning activities to explore whether the proposed system can effectively improve university students' learning outcomes, situational interest, and cognitive load. Four museums were selected as the informal learning sites, and 64 university…
Descriptors: Biofeedback, Human Body, Handheld Devices, Computer Simulation
Yanan Zhang; Ying Zhan; Zhi Hong Wan; Daner Sun – International Journal of Science Education, 2024
Formative assessment has been long emphasised as a powerful means for enhancing science learning. However, there is still a lack of research to investigate the impacts of formative assessment on both students' motivational beliefs and behaviours in science learning. This study examined such impacts using data from six Western and six East Asian…
Descriptors: Achievement Tests, Foreign Countries, International Assessment, Secondary School Students
Wei-Sheng Wang; Margus Pedaste; Chia-Ju Lin; Hsin-Yu Lee; Yueh-Min Huang; Ting-Ting Wu – Interactive Learning Environments, 2024
Virtual reality (VR) provides a unique platform for interactive learning experiences, enhancing learning, particularly in hands-on courses. However, the visual load of VR and the lack of guidance and interaction from physical teachers or peers can pose challenges for learners in self-regulated learning (SRL) and learning motivation. This study…
Descriptors: Feedback (Response), Self Management, Student Motivation, Computer Simulation