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Chen, Ching-Huei; Law, Victor; Huang, Kun – Educational Technology Research and Development, 2023
Educational games are becoming increasingly prevalent. Recently, adaptive game-based learning to accommodate diverse learners has received considerable attention. The current study aims to explore the effect of adaptive scaffolding from a multidimensional engagement perspective. A total of 61 students from a Taiwan secondary school studied…
Descriptors: Scaffolding (Teaching Technique), Learner Engagement, Computer Games, Educational Games
Wang, Ya-Joe; Lee, Silvia Wen-Yu; Liu, Chen-Chung; Lin, Pai-Chuan; Wen, Cai-Ting – Journal of Science Education and Technology, 2021
The purpose of this study was to understand how students engage in computer-supported modeling-based activities (CSMBAs), and the relationship between their engagement and their modeling competence. Different facets of learning engagement were measured through multiple data, including performance on modeling tasks, self-reported level of…
Descriptors: Learner Engagement, Models, Competence, Computer Assisted Instruction
Chen, Chia-Chen; Chen, Hong-Ren; Wang, Ting-Yu – Educational Technology & Society, 2022
Many elementary school students find astronomical knowledge difficult to attain. Students cannot observe planetary motion in the universe, which makes the construction of astronomical knowledge abstract and incomprehensible for many students. To cope with this dilemma, this study proposed creative situated learning via augmented reality (AR) and…
Descriptors: Creative Teaching, Computer Simulation, Electronic Learning, Astronomy
Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Interactive Learning Environments, 2023
This study investigated student engagement and focused attention in three co-creation environments (a paper-based environment, the 2D Jamboard platform, and the CoSpaces virtual reality (VR) platform). The study utilized a quasi-experimental research design with a total of 66 tenth-grade students including 34 males (52%) and 32 females (48%) from…
Descriptors: Computer Simulation, Learner Engagement, Attention, Electronic Learning
Tan-I Chen; Hung-Chang Chung; Shih-Kai Lin – SAGE Open, 2023
The research nature of this study is to examine the priority of English as a foreign language in many non-English speaking countries in the context of globalization with a focus on the importance of English for cross-linguistic communication and interpersonal communication. The research purpose is to understand the effects of language picture…
Descriptors: Picture Books, Reciprocal Teaching, Student Motivation, English (Second Language)
Min Ching Chen; Tak-Wai Chan; Yu Hsin Chen – Interactive Technology and Smart Education, 2024
Purpose: Podcasting is a new mobile technology application for language learning. Drawing upon the stimulus-organism-response model and the interest driven creator (IDC) theory from e-learning, this study aims to develop and test an integrative conceptual framework. This study investigates contextual and environmental stimuli effects (content…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Audio Equipment
Hsin-Yu Lee; Ting-Ting Wu; Chia-Ju Lin; Wei-Sheng Wang; Yueh-Min Huang – Journal of Educational Computing Research, 2024
Science, Technology, Engineering, and Mathematics (STEM) education is essential for developing future-ready learners in both secondary and higher education levels. However, as students transition to higher education, many encounter challenges with independent learning and research. This can negatively impact their Higher-Order Thinking Skills…
Descriptors: Experiential Learning, STEM Education, Scaffolding (Teaching Technique), Barriers
Gülfem Gürses; Aysenur I?nceelli – Turkish Online Journal of Educational Technology - TOJET, 2024
ICAP is a framework that classifies learning processes based on students' explicit behaviors. The framework is developed for testing the hypothesis that interactive exercises are better than constructive exercises, and active exercises are better than the passive exercises for higher cognitive engagement and better learning outcomes. The ICAP…
Descriptors: Learning Processes, Learning Theories, Classification, Active Learning
Tseng, Sheng-Shiang – International Journal of Educational Technology in Higher Education, 2021
While course videos are powerful teaching resources in online courses, students often have difficulty sustaining their attention while watching videos and comprehending the content. This study adopted teacher annotations on videos as an instructional support to engage students in watching course videos. Forty-two students in an undergraduate…
Descriptors: Documentation, Learner Engagement, Video Technology, Student Behavior
Tang, Chia Wei; Jun Shi, Meng; de Guzman, Allan B. – Asia Pacific Journal of Education, 2022
Previous studies have indicated the challenges posed by large classes in promoting quality education and better student learning. This paper argues that empirically exploring other latent variables inherent in the pedagogical triangle of the teacher, the learner and the content hold a number of promises in elucidating the dynamics of large classes…
Descriptors: Foreign Countries, Large Group Instruction, Teaching Methods, Teaching Styles
Chiu, Yu-Ping; Chen, Chiao-Chieh – International Journal of Research in Education and Science, 2023
During the COVID-19 pandemic, higher education institutions adopted several technology-driven platforms (such as Google Meet) as an alternative to traditional in-person classrooms. Researchers have been concerned about the evaluation of learning satisfaction and continuous learning intentions. As such, the purpose of this research was to…
Descriptors: Foreign Countries, Learner Engagement, Student Satisfaction, Online Courses
Liu, Chih-Chi; Wang, Ya-Ling – Educational Gerontology, 2023
Research has begun to pay more attention to intergenerational learning and its advantages, while what is the flow state of students of different generations when they participate in intergenerational learning? This study simultaneously measured the flow state of 16 college students (M = 23.13, SD = 1.82, ranging from 21 to 27 years old; 23.08%…
Descriptors: In Person Learning, Electronic Learning, Models, Age Groups
Cathy Weng; Kifle Kassaw; Pei-Shan Tsai; Tsai-Ju Lee – Education and Information Technologies, 2024
This study aimed to make and introduce a curriculum in Taiwan for fifth-grade students, merging Scratch animation with the Sustainable Development Goals (SDGs). The curriculum combined the Scratch Reflective AI digital learning platform with conventional teaching methods to assess its effect on students' empathy, self-efficacy, and scriptwriting…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Sustainable Development
Yeh-Zu Tzou – Interpreter and Translator Trainer, 2024
In the recent decade, project-based learning has gained popularity in translator training, with its foundation rooted in the situated learning theory. Advancements in digital technology have opened up new learning opportunities for both teachers and students in translation classrooms. One such opportunity lies in the realm of online communities…
Descriptors: Translation, Learner Engagement, Electronic Learning, Access to Education
Cheng-Tai Li; Huei-Tse Hou; Wei-Shen Lin – Research in Science & Technological Education, 2024
Background: Educational board games have been receiving attention from educators in recent years. Designing the rules of board games based on cognitive theory, and further analysing educational board games from more dimensions are important issues that warrant further study. Purpose: The research designed a board game called Chemistry Story to…
Descriptors: Foreign Countries, Junior High School Students, Grade 8, Chemistry