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Showing 1 to 15 of 27 results Save | Export
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Jian-Wei Lin; Hsieh-Hong Huang; Hong-Ren Chen – Interactive Learning Environments, 2024
Team-Based Learning (TBL) has been widely applied in different fields (courses) and has been indicated to be efficient. Meanwhile, many studies have asserted that Group awareness (GA) information, which visually displays peers' learning context and activities, can increase peer participation within an online collaborative learning environment. As…
Descriptors: Teamwork, Cooperative Learning, Perception, Group Activities
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Hui-Chun Hung; Min-Yu Chuang; Cheng-Huan Chen – International Journal of Science and Mathematics Education, 2024
Due to the pandemic, many students have been forced to study remotely. This study aims to investigate the impact of online collaboration scripts on learning outcomes in virtual reality (VR) co-creation learning activities during distance learning. The collaboration scripts were designed to foster students' remote teamwork. The participants…
Descriptors: COVID-19, Pandemics, Distance Education, Cooperative Learning
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Lin, Chun-Yu; Huang, Chung-Kai; Ko, Chao-Jung – Australasian Journal of Educational Technology, 2020
With advances in information and communication technology, blended learning has become an effective approach for highlighting disciplinary effects and accommodating student population diversity. Faculty members in business schools have developed an understanding of design approaches that have evolved and selected appropriate designs for blended…
Descriptors: Foreign Countries, Learner Engagement, Teamwork, Cooperative Learning
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Phelan, Deirdre; Barrett, Terry; Lennon, Olive – Interdisciplinary Journal of Problem-based Learning, 2022
This systematic review reports the state-of-the-art and evidence supporting interprofessional problem-based learning (iPBL) as a developmental tool for interprofessional competences. A targeted search strategy deployed across seven electronic databases identified 32 studies which met inclusion criteria following independent double review. All…
Descriptors: Interprofessional Relationship, Professional Education, Interdisciplinary Approach, Problem Based Learning
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Cheng-Yueh Jao; Ching-Huei Chen; Hui-Chin Yeh – Interactive Learning Environments, 2024
As intercultural learning has been increasingly regarded as essential in higher education, researchers have promoted it through integration of digital storytelling into cultural exchange activities. However, most studies have focused on the utilization of only one language whereas the effects of multilingual digital storytelling on students'…
Descriptors: Story Telling, Cross Cultural Training, Digital Literacy, Mass Media Use
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Lai, Ting-Ling; Lin, Fang Ting; Yueh, Hsiu-Ping – Interactive Learning Environments, 2020
The purpose of this study is to explore the effectiveness of team-based flipped learning classes on students' learning achievement and motivation. Eighty-two students in two economics classes at a vocational high school participated in the study. This study adopted a pre-test and post-test quasi-experiment design with two teaching approaches…
Descriptors: Blended Learning, Teamwork, Vocational High Schools, Economics Education
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Tsai, Meng-Jung; Wang, Ching-Yeh; Wu, An-Hsuan; Hsiao, Chun-Ying – Journal of Educational Computing Research, 2021
Robotics education has gradually been emphasized in contemporary school curricula; however, assessment tools for robotics learning are still limited. Based on Bloom's Taxonomy of educational objectives, this study aimed to develop the Robotics Learning Self-Efficacy Scale (RLSES) with a two-level construct of five dimensions for assessing…
Descriptors: Test Construction, Test Validity, Measures (Individuals), Student Evaluation
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Lin, Cheng-Ta; Chuang, Shuang-Shii – Interactive Learning Environments, 2019
Currently, education places a focus on teamwork, with empathy playing an important role in the coherence of teammates embark on project based learning (PBL). It is often difficult to persuade students to reach an agreement when they are working in groups. Enhancing empathy may reduce arguments and conflict during teamwork Creating interactive…
Descriptors: Teamwork, Cooperative Learning, Empathy, Student Projects
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Hsiung, Chin-Min; Zheng, Xiang-Xiang – British Journal of Educational Technology, 2015
The Measurements for Team Functioning (MTF) database contains a series of student academic performance measurements obtained at a national university in Taiwan. The measurements are acquired from unit tests and homework tests performed during a core mechanical engineering course, and provide an objective means of assessing the functioning of…
Descriptors: Foreign Countries, Academic Achievement, Student Evaluation, Measures (Individuals)
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Huang, Chung-Kai; Lin, Chun-Yu – Educational Technology & Society, 2017
With the globalization of macro-economic environments, it is important to think about how to use instructional design and web-based digital technologies to enhance students' self-paced learning, stir up learning motivation and enjoyment, build up knowledge-sharing channels, and enhance individual learning. This study experimented with the flipped…
Descriptors: Business Administration Education, Global Approach, Human Resources, College Faculty
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Tsai, Chia-Wen – Interactive Learning Environments, 2016
As more and more educational institutions are providing online courses, it is necessary to design effective teaching methods integrated with technologies to benefit both teachers and students. The researcher in this study designed innovative online teaching methods of team-based learning (TBL) and co-regulated learning (CRL) to improve students'…
Descriptors: Student Development, Online Courses, Teamwork, Cooperative Learning
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Shu-Hsuan Chang; Li-Chih Yu; Yen-Kuang Kuo; Yi-Ting Mai; Jen-De Chen – Journal of Baltic Science Education, 2015
Undergraduate science, technology, engineering, and mathematics (STEM) curriculum emphasize project-based learning (PBL) with peer assessment/on-line peer assessment (PA/OPA). Many studies have stressed that students did not improve over two rounds in PBL with OPA studies and PBL with PA have to adopt team mutual cooperation to reap effective…
Descriptors: Total Quality Management, Active Learning, Student Projects, Design
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Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
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Wang, Shengmei – Turkish Online Journal of Educational Technology - TOJET, 2014
This study (n = 52) examined mobile assisted in-class course using collaborative learning theories over an 18-week semester in a college level course. A self-evaluation survey containing 50 closed-ended items with two open-ended questions about participants' collaboration experience through the mobile techs was conducted during the last week of…
Descriptors: Learning Experience, Electronic Learning, Social Networks, Cooperative Learning
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Jong, Bin-Shyan; Lai, Chien-Hung; Hsia, Yen-Teh; Lin, Tsong-Wuu; Lu, Cheng-Yu – IEEE Transactions on Education, 2013
Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that the selected game be suited to the course. Thus far, no studies have investigated the use of game-based cooperative…
Descriptors: Cooperative Learning, Learning Motivation, Computer Games, Educational Technology
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