Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 7 |
Descriptor
Source
Educational Technology &… | 1 |
English Language Teaching | 1 |
Interactive Learning… | 1 |
Journal of Educational… | 1 |
Journal of Educational… | 1 |
SAGE Open | 1 |
Taiwan Journal of TESOL | 1 |
Author
Chang, Maiga | 1 |
Chen, Ching-Wen | 1 |
Chen, Ming-Hsiu Mia | 1 |
Chen, Yuanshan | 1 |
Hao, Kuang-Chung | 1 |
Huang, Echo | 1 |
Kinshuk | 1 |
Lee, Lai-Chung | 1 |
Lee, Yu-Yuan | 1 |
Lien, Chi-Jui | 1 |
Lu, Chris | 1 |
More ▼ |
Publication Type
Journal Articles | 7 |
Reports - Research | 7 |
Tests/Questionnaires | 1 |
Education Level
Elementary Education | 3 |
Grade 5 | 3 |
Higher Education | 3 |
Intermediate Grades | 3 |
Middle Schools | 3 |
Postsecondary Education | 3 |
Grade 6 | 1 |
Audience
Location
Taiwan | 7 |
Canada | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lu, Yu-Ling; Lien, Chi-Jui – Journal of Educational Computing Research, 2020
As game-based learning continues to draw attention, students' perceptions toward classroom activities are vital in influencing the quality of learning. This study used the social cognitive theory to show the perception traits of learning and playing in game-based environments and for students to identify their self-efficacy toward game-based…
Descriptors: Game Based Learning, Self Efficacy, Student Attitudes, Personality Traits
Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
Chen, Ming-Hsiu Mia – SAGE Open, 2019
This research focuses on elementary pupils' attitudes toward gender roles and the learning results from using two types of teaching materials, multimedia animation and a role-play transcript, based on the biographies of women in science, technology, and medicine. We selected two fifth-grade classes for the experiment, which was conducted during…
Descriptors: Biographies, Females, Grade 5, Elementary School Students
Wu, Yinyin – Taiwan Journal of TESOL, 2019
Back-interpreting practice refers to interpreting the translated version of a speech back to its source language. The learning opportunities provided by backinterpreting practice can be explained by Swain's (1985) comprehensible output hypothesis, Laufer and Hulstijn's (2001) involvement load hypothesis, and Schmidt's (1990) noticing hypothesis.…
Descriptors: Chinese, Role Playing, English (Second Language), Second Language Learning
Lu, Chris; Chang, Maiga; Kinshuk; Huang, Echo; Chen, Ching-Wen – Educational Technology & Society, 2014
The research presented in this paper is part of a 5-year renewable national research program in Canada, namely the NSERC/iCORE/Xerox/Markin research chair program that aims to explore possibilities of adaptive mobile learning and to provide learners with a learning environment which facilitates personalized learning at any time and any place. One…
Descriptors: Foreign Countries, Educational Games, Role Playing, Electronic Learning
Lee, Yu-Yuan – Journal of Educational Technology, 2008
This study investigates the effects of game genres on the choice of certain language learning strategies among Taiwanese college students. The sample for the study consists of 162 undergraduate freshmen in an institute of technology in Taiwan. The results show that game genres have an influence on the choice of different language learning…
Descriptors: Second Language Learning, Metacognition, Learning Strategies, Role Playing
Chen, Yuanshan – English Language Teaching, 2009
In Taiwan, pragmatic competence has often been a neglected area in English education. Learners may be linguistically competent, but do not know how to use L2 appropriately. Through the teaching of complaint behaviors, the author demonstrates how pragmatic components can be incorporated into a college-level language classroom. After the…
Descriptors: Student Attitudes, Second Language Learning, Language Teachers, Second Language Instruction