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Ronilo Palle Antonio; Maricar Sison Prudente – International Journal of Education in Mathematics, Science and Technology, 2024
Demonstrating higher-order thinking skills is crucial for thriving in a volatile, uncertain, complex, and ambiguous (VUCA) environment. In science education, inquiry-based learning has increasingly been recognized as a potent approach to stimulate students' higher-order thinking skills. While prior research has shown evidence of its positive…
Descriptors: Active Learning, Inquiry, Thinking Skills, Science Education
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Chen, Yen-Chieh; Lu, Yu-Ling; Lien, Chi-Jui – Interactive Learning Environments, 2021
Students' engagement in a learning environment has been a crucial factor in evaluating the quality of learning and predicting their academic success. With technologies being more applied in science education for enhancing learning engagement, it is important to study how learning environments with different levels of technological engagement…
Descriptors: Technology Integration, Game Based Learning, Video Technology, Conventional Instruction
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Ong, Kiah-Ju; Chou, Ying-Chyi; Yang, Ding-Yah; Lin, Chi-Chau – EURASIA Journal of Mathematics, Science and Technology Education, 2020
This research investigated the effects of creative drama on situational interest, career interest, and science-related attitudes of science majors and non-science majors. Also investigated were students' perception toward creative drama. 55 science majors and 28 non-science majors from five high schools in Malaysia voluntarily participated in this…
Descriptors: Science Education, Vocational Interests, Scientific Attitudes, Instructional Effectiveness
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Wang, Hsin-Hui; Hong, Zuway-R; She, Hsiao-Ching; Smith, Thomas J.; Fielding, Jill; Lin, Huann-shyang – International Journal of STEM Education, 2022
Background: The recommendation from national documents and reports to promote inquiry-related science activities has not been supported by recent studies, which have found the overall frequency of inquiry activities to be negatively associated with student learning outcomes. This study was inspired by such conflicting reports and aimed to clarify…
Descriptors: Inquiry, Epistemology, Beliefs, Literacy
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Chou, Pao-Nan – Journal of Educational Computing Research, 2020
This study investigated young children's computational thinking (CT) development by integrating ScratchJr into a programming curriculum. Twelve third graders (six males and six females) voluntarily participated in an experiment-based computer class conducted at a public elementary school in Taiwan. This study adopted a case study methodology to…
Descriptors: Grade 3, Computer Science Education, Thinking Skills, Elementary School Students
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Chen, Yen Tzu; Liu, Che-Hung; Lee, Chih Yu – Education Quarterly Reviews, 2021
This study used CodeMonkey, an online learning platform through which elementary teachers can learn programming while playing games and experience how to integrate STEM into their courses. The study analyzed and examined their experiences using a qualitative research method. According to the research results, learning programming while playing…
Descriptors: Game Based Learning, Computer Games, Computer Science Education, STEM Education
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Hsiao, Hsien-Sheng; Lin, Yi-Wei; Lin, Kuen-Yi; Lin, Chien-Yu; Chen, Jheng-Han; Chen, Jyun-Chen – Interactive Learning Environments, 2022
This study used robot-based practices to develop an activity that incorporated the 6E model. The sixth-grade students learned interdisciplinary knowledge about how to use Arduino electronic components, microcontrollers, and hands-on tools to make a "Crab Robot." In addition, the students learned how to use Scratch programming language to…
Descriptors: Robotics, Grade 6, Interdisciplinary Approach, Programming
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Noroozi, Omid, Ed.; Sahin, Ismail, Ed. – International Society for Technology, Education, and Science, 2022
The aim of the International Society for Technology, Education, and Science (iHSES) conference is to offer opportunities to share ideas, discuss theoretical and practical issues, and connect with the leaders in the fields of "humanities," "education" and "social sciences." It is organized for: (1) faculty members in…
Descriptors: Flipped Classroom, Student Diversity, Student Experience, College Students
Hawkins, J. N., Ed.; Yamada, A., Ed.; Yamada, R., Ed.; Jacob, W. J., Ed. – Springer, 2018
"New Directions of STEM Research and Learning in the World Ranking Movement: A Comparative Perspective" illustrates new directions of STEM higher education from the perspective of twenty-first century types of learning outcomes and focuses on need for developing an interdisciplinary approach to STEM higher education reform. It provides…
Descriptors: STEM Education, Educational Trends, Universities, Achievement Rating
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Chiu, Yu-Li; Lin, Tzung-Jin; Tsai, Chin-Chung – Research in Science & Technological Education, 2016
Background: The sophistication of students' conceptions of science learning has been found to be positively related to their approaches to and outcomes for science learning. Little research has been conducted to particularly investigate students' conceptions of science learning by laboratory. Purpose: The purpose of this research, consisting of…
Descriptors: Majors (Students), Qualitative Research, Statistical Analysis, Science Education
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Tsai, Chia-Wen; Shen, Pei-Di; Tsai, Meng-Chuan; Chen, Wen-Yu – Interactive Learning Environments, 2017
Much application software education in Taiwan can hardly be regarded as practical. The researchers in this study provided a flexible means of ubiquitous learning (u-learning) with a mobile app for students to access the learning material. In addition, the authors also adopted computational thinking (CT) to help students develop practical computing…
Descriptors: Foreign Countries, College Freshmen, Web Based Instruction, Computation
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Chang, Chun-Yen – Research in Science Education, 2010
This study examined the interrelationship between tenth-grade students' problem solving ability (PSA) and their domain-specific knowledge (DSK) as well as reasoning skills (RS) in a secondary school of Taiwan. The PSA test was designed to emphasize students' divergent-thinking ability (DTA) and convergent-thinking ability (CTA) subscales in the…
Descriptors: Prior Learning, Earth Science, Problem Solving, Effect Size
Achieve, Inc., 2010
U.S. students have consistently lagged behind their peers in other nations on international science assessments--a performance increasingly at odds with the challenge of being able to live and compete in a global environment, powered by innovations in science, engineering and technology. A strong foundation in science is clearly critical if…
Descriptors: Science Education, Employment Opportunities, Current Events, Democracy
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Hsiao, H-S.; Chang, C-S.; Lin, C-Y.; Hu, P-M. – Journal of Computer Assisted Learning, 2014
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students' creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to participate. Both classes consisted of students with mixed abilities studying a foundation unit entitled…
Descriptors: Foreign Countries, Creativity, Elementary School Students, Science Instruction
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Tsai, Chia-Wen – Interactive Learning Environments, 2015
This research investigated, via quasi-experiments, the effects of web-based co-regulated learning (CRL) on developing students' computing skills. Two classes of 68 undergraduates in a one-semester course titled "Applied Information Technology: Data Processing" were chosen for this research. The first class (CRL group, n = 38) received…
Descriptors: Web Based Instruction, Cooperative Learning, Electronic Learning, Blended Learning
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