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Jon-Chao Hong; Huei-Ying Ho; Ming-Chou Liu; Kai-Hsin Tai – Journal of Baltic Science Education, 2024
Online teaching has become an imperative approach in today's society. However, as an essential approach, using live streaming to teach students in small groups, particularly rural primary school students, has not been extensively studied. To address this gap, an inquiry-based model, predict-do/observe-quiz/discuss-explain-transfer (P-D/O-Q/D-E-T),…
Descriptors: Video Technology, Technology Uses in Education, Internet, Computers
Meng-Tzu Cheng; Wen-Chi Chou; Mei-En Hsu; Fu-Chung Cheng – Journal of Biological Education, 2024
There have been growing calls for inquiry, a practice-oriented way of engaging students in authentic scientific work, yet research has shown some challenges that might impede inquiry practices in educational settings. In this study, we proposed an approach that blends educational gaming with physical experiments. We developed an educational game,…
Descriptors: High School Students, Inquiry, Science Instruction, Game Based Learning
Hsin-Yu Lee; Pei-Hua Chen; Wei-Sheng Wang; Yueh-Min Huang; Ting-Ting Wu – International Journal of Educational Technology in Higher Education, 2024
In the evolving landscape of higher education, challenges such as the COVID-19 pandemic have underscored the necessity for innovative teaching methodologies. These challenges have catalyzed the integration of technology into education, particularly in blended learning environments, to bolster self-regulated learning (SRL) and higher-order thinking…
Descriptors: Artificial Intelligence, Synchronous Communication, Blended Learning, Self Management
Sui, Chi-Jung; Chen, Hsin-Chueh; Cheng, Ping-Han; Chang, Chun-Yen – Journal of Science Education and Technology, 2023
Utilizing an inquiry-learning space (ILS) via the Go-Lab platform, we investigated students' technology acceptance, knowledge integration [KI] process, and learning outcomes of both the high-achiever KI student and low-achiever KI student. This study aimed to understand how students engage in knowledge integration tasks using an inquiry-learning…
Descriptors: Student Attitudes, Technology Integration, Technology Uses in Education, High Achievement
Pinder, Patrice Juliet – Online Submission, 2021
Although game based learning has been widely utilized by the military, education, marketing, and advertising sectors, its effectiveness as a learning strategy or training tool is still unclear (Ariffin, Oxley, & Suliman, 2014). The present study addresses this gap and examines the effectiveness of using game based learning in primary school…
Descriptors: Foreign Countries, Teacher Attitudes, Game Based Learning, Elementary School Teachers
Liu, Chia-Yu; Wu, Chao-Jung; Chiou, Guo-Li; Wong, Wing-Kwong – Journal of Baltic Science Education, 2022
Proposing scientific descriptions is critical for individuals to cope with daily problems and acquire essential information. Nonetheless, few classes have enhanced students' ability to describe facts of scientific phenomena. Thus, using a tool of technology-based laboratory, this research examined whether students' scientific descriptions and…
Descriptors: Undergraduate Students, Mathematical Models, Science Instruction, Scientific Principles
Hung, Hui-Chun; Young, Shelley Shwu-Ching – Australasian Journal of Educational Technology, 2021
The emergence of open online courses and flipped classrooms has brought new opportunities to unbundle the traditional university. This study aimed to investigate a thermal physics classroom integrated with an open online learning mode to afford various learning strategies for students in Taiwan. Moreover, we examined students' preferred learning…
Descriptors: Online Courses, Flipped Classroom, Physics, Science Instruction
Chen, Yen-Chieh; Lu, Yu-Ling; Lien, Chi-Jui – Interactive Learning Environments, 2021
Students' engagement in a learning environment has been a crucial factor in evaluating the quality of learning and predicting their academic success. With technologies being more applied in science education for enhancing learning engagement, it is important to study how learning environments with different levels of technological engagement…
Descriptors: Technology Integration, Game Based Learning, Video Technology, Conventional Instruction
Ye, Xin-Dong; Chang, Yi-Hsin; Lai, Chiu-Lin – Interactive Learning Environments, 2019
Educators have indicated that a good flipped learning design has the potential to enable teachers to use the class time effectively for conducting higher-order thinking activities and enhancing the interactions among peers and teachers. Several previous studies have also pointed out the importance of employing proper learning strategies, such that…
Descriptors: Homework, Video Technology, Educational Technology, Technology Uses in Education
Miriam J. Rhodes; Adrie J. Visscher; Hanno van Keulen; Martine A. R. Gijsel – European Journal of STEM Education, 2024
This systematic literature review presents a review of the effects of integrated language arts, science and technology (ILS&T) instruction, with an inquiry- or design-based pedagogy, in elementary schools on student achievement. To this end, an overview of the characteristics of the 19 included studies and their interventions is first…
Descriptors: Elementary Education, Academic Achievement, Intervention, Language Arts
Shih-Ting Tsai; Hsin-Yi Huang; Teng-Wen Chang – Education Sciences, 2020
The motion infographic system combines the characteristics of continuous images and the simplification of information, which can make up for the disadvantages of content in static images, and may have the advantage of deepening the impression of infographics. As Taiwan's elementary school resource classes (elementary school pupils with mild…
Descriptors: Visual Aids, Instructional Effectiveness, Video Technology, Foreign Countries
Tijus, Charles; Chen, Chia-Li Debra; Chang, Chun-Yen – EURASIA Journal of Mathematics, Science and Technology Education, 2022
This technical note provides descriptions on a collaborative research project between Université Paris 8/École Pratique des Hautes Études-Laboratoire des Usages des Techniques d'Information Numériques (Paris8/EPHE-LUTIN) and National Taiwan Normal University-Science Education Center (NTNU-SEC). This project, entitled "Franco-Taiwanese…
Descriptors: Foreign Countries, International Cooperation, Intercollegiate Cooperation, Research Projects
Hsing-Ying Tu; Silvia Wen-Yu Lee – Journal of Educational Computing Research, 2025
Learning in a virtual environment has been found to foster students' affective responses, indicating the importance of exploring the factors which affect students' learning when engaged in a virtual game. This study aimed to explore the relationships among students' epistemic curiosity, situational interest, and learning engagement in an…
Descriptors: Personality Traits, Student Interests, Learner Engagement, Computer Simulation
Wong, Wing-Kwong; Chen, Kai-Ping; Lin, Jia-Wei – International Journal of Distance Education Technologies, 2020
The results of PISA 2015 indicate that Taiwanese students have excellent mathematical and scientific knowledge but are weak in applying such knowledge and in conducting practical experiments in the laboratory. To support students conducting practical experiments in physics laboratories, a real-time data logging system and an online tool for…
Descriptors: Foreign Countries, Physics, Science Instruction, Handheld Devices
Chang, Rong-Chi; Yu, Zeng-Shiang – International Journal of Distance Education Technologies, 2018
This article aims to explore the impact of AR on the learning outcomes of college freshmen and their knowledge about the biology lab course. In a study, a basic biology lab course app was developed using AR technology. The students used this app to prepare for a basic biology lab course, and carry on self-learning without the help of instructors.…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Biology