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Showing 1 to 15 of 56 results Save | Export
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Ho, Tu-Kuang; Lin, Yu-Tzeng – Journal of Educational Computing Research, 2016
Group identity is a critical component in developing effective classroom management. While there have been numerous studies on group identity, they have primarily focused on its effects on the physical classroom entity. Advances in information technology, however, have enabled the creation of virtual communities, which have become a vital channel…
Descriptors: Group Dynamics, Classroom Techniques, Online Courses, Simulated Environment
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Liao, Jung-Yu; Chang, Li-Chun; Hsu, Hsiao-Pei; Huang, Chiu-Mieh; Huang, Su-Fei; Guo, Jong-Long – Journal of Child & Adolescent Substance Abuse, 2017
This study assessed the effects of a model that integrated the theory of planned behavior (TPB) with extrinsic motivation (EM) in predicting the intentions of fifth-grade students to not use illicit drugs. A cluster-sampling design was adopted in a cross-sectional survey (N = 571). The structural equation modeling results showed that the model…
Descriptors: Incentives, Case Studies, Grade 5, Elementary School Students
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Wu, Min Lun – International Education Studies, 2018
This qualitative case study reports descriptive findings of digital game-based learning involving 15 Taiwanese middle school students' use of computational thinking skills elicited through programmed activities in a game design workshop. Situated learning theory is utilized as framework to evaluate novice game designers' individual advancement in…
Descriptors: Computation, Thinking Skills, Middle School Students, Educational Games
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Lai, Horng-Ji – Interactive Learning Environments, 2017
The purpose of this study was to investigate the decisions of civil servants to use Web 2.0 applications while engaging in online learning. The participants were 439 civil servants enrolled in asynchronous online learning programs, using an e-learning portal provided by Taiwan's Regional Civil Service Development Institute. The participants…
Descriptors: Government Employees, Web 2.0 Technologies, Behavior Theories, Electronic Learning
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Tseng, Lu-Ming; Yu, Tsu-Wei – Learning Organization, 2016
Purpose: This paper aims to examine the impact of salespeople's subjective person-job fit on the salespeople's intention to quit. Moreover, this study further investigates how the subjective person -job fit could be influenced by the cooperative learning and support in the organization. Person-job fit is an important issue for salespeople's career…
Descriptors: Sales Occupations, Administrators, Personality Theories, Cooperative Learning
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Yang, Kai-Hsiang – Interactive Learning Environments, 2017
It is widely accepted that the digital game-based learning approach has the advantage of stimulating students' learning motivation, but simply using digital games in the classroom does not guarantee satisfactory learning achievement, especially in the case of the absence of a teacher. Integrating appropriate learning strategies into a game can…
Descriptors: Educational Games, Electronic Learning, Mastery Learning, Learning Theories
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Wang, Liz C.; Gault, John; Christ, Paul; Diggin, Patricia A. – Journal of Marketing for Higher Education, 2016
Participation in study abroad programs (SAPs) is widely viewed as offering important professional and personal benefits for college students. This study applies the "Theory of Reasoned Action" [Ajzen, I., & Fishbein, M. (1980) and "Understanding attitudes and predicting social behavior," Englewood Cliffs, NJ:…
Descriptors: Study Abroad, Social Influences, Intention, Student Participation
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Wu, Cheng-Lung – Journal of International Education Research, 2015
This study aims to use the theory of planned behavior to verify undergraduates' behavioral intentions regarding their participation in aquatic sports. Undergraduates in Taiwan serve as the research subjects and a survey method employs questionnaires. A total of 200 valid questionnaires were received out of 230, thus giving a valid response rate of…
Descriptors: Behavior Theories, Intention, Foreign Countries, Undergraduate Students
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Su, Chung-Ho – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The advancement of mobile game-based learning has encouraged many related studies, which has enabled students to learn more and faster. To enhance the clinical path of cardiac catheterization learning, this paper has developed a mobile 3D-CCGBLS (3D Cardiac Catheterization Game-Based Learning System) with a learning assessment for cardiac…
Descriptors: Educational Games, Handheld Devices, Telecommunications, Technology Uses in Education
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Wang, Chia-Chi; Ho, Hsiao-Chi; Cheng, Chih-Ling; Cheng, Ying-Yao – Creativity Research Journal, 2014
This study was designed to provide multiple sources of evidence of the validity of the Creative Achievement Questionnaire (CAQ) and to clarify the hierarchy of creative achievement using Rasch analyses. A total of 905 Taiwanese participants (345 men and 558 women) completed the CAQ online. The Rasch model was used to assess model-data fit. A…
Descriptors: Questionnaires, Item Response Theory, Creativity Tests, Test Bias
Chen, Chieh-Yu – ProQuest LLC, 2017
Investigating the psychometric properties of a screening instrument for young children is necessary to ascertain its quality and accuracy. In light of the important role culture plays on human beliefs and parenting styles, a newly translated and adapted test needs to be studied. Evaluating outcomes on a translated version of a test may reveal…
Descriptors: Psychometrics, Screening Tests, Questionnaires, Social Development
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Huang, Chi-Cheng – Information Research: An International Electronic Journal, 2017
Introduction: The ultimate viability of an information system is dependent on individuals' continued use of the information system. In this study, we use the technology acceptance model and the theory of interpersonal behaviour to predict continued use of information systems. Method: We established a Web questionnaire on the mySurvey Website and…
Descriptors: Information Systems, Technology Integration, Interpersonal Relationship, Prediction
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Liaw, Shu-Sheng; Huang, Hsiu-Mei – Interactive Learning Environments, 2016
This paper investigates the use of e-books as learning tools in terms of learner satisfaction, usefulness, behavioral intention, and learning effectiveness. Based on the activity theory approach, this research develops a research model to understand learner attitudes toward e-books in two physical sizes: 10? and 7?. Results suggest that screen…
Descriptors: Electronic Publishing, Electronic Learning, Technology Uses in Education, Educational Technology
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Yang, Chun-Chi; Hu, Changya; Baranik, Lisa E.; Lin, Chia-Yu – Journal of Career Development, 2013
Using social cognitive career theory as a theoretical foundation, we examined the relationship between mentor and protege organizational socialization as well as the mediating role of career, psychosocial, and role-modeling support received by proteges. We also examined the moderating role of mentorship formality in the relationship between mentor…
Descriptors: Foreign Countries, Socialization, Mentors, Interpersonal Relationship
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Yang, Hsi-Hsun; Su, Chung-Ho – International Review of Research in Open and Distributed Learning, 2017
Few practice-oriented courses are currently integrated into online learning platforms, such as OpenCourseWare, Khan Academy, and Massive Open Online Courses (MOOCs). It is worthwhile to explore how learners respond to information technology and new teaching methods when practice-oriented course are placed online. Therefore, this study probes…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Technology Uses in Education
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