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Tzu-Ling, Hsieh – International Journal of Science Education, 2019
The purpose of this study was to answer the following two questions: (1) Do significant differences exist in high-school learning experience, interests, self-efficacy, and career aspirations between male and female science, technology, engineering, and mathematics (STEM) students? (2) Can high-school learning experiences, interests, and…
Descriptors: STEM Education, High School Students, Learning Experience, Student Interests
Cheng, Kun-Hung – Australasian Journal of Educational Technology, 2017
Since augmented reality (AR) has been increasingly applied in education recently, the investigation of students' learning experiences with AR could be helpful for educators to implement AR learning. With a quantitative survey using three questionnaires, this study explored the relationships among 153 students' perceived cognitive load, motivation,…
Descriptors: Cognitive Processes, Difficulty Level, Learning Experience, Statistical Analysis
Huang, Hung-Tzu – Taiwan Journal of TESOL, 2017
The present study investigated how self-related English learning motivation among Taiwanese adolescent learners differs between students who only receive English instruction in formal schooling and those who have additional private tutoring. A total of 1,698 teenage English learners in public secondary schools across Taiwan completed a…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Tutoring
Liu, Chiung-Lin – Interactive Learning Environments, 2017
This study used OpenTTD, a video game that supports in-depth experiential learning, to evaluate undergraduate students' opinions regarding supply chain and logistics management learning. The 101 undergraduate participants were assigned to either an experimental group or a control group. From the post-test questionnaires, the analytical results…
Descriptors: Undergraduate Students, Control Groups, Experimental Groups, Questionnaires
Chen, Zhi-Hong; Chen, Howard Hao-Jan; Dai, Wan-Jhen – Educational Technology & Society, 2018
This paper describes a narrative-based design framework that organizes three narrative elements (i.e., storyline, character, and quest) to support a contextual game-based environment for language learning. Using this design framework, a PlanetAdventure system was developed to examine its feasibility and its effects on student language learning. A…
Descriptors: Second Language Learning, Case Studies, Second Language Instruction, English (Second Language)
Wang, Jenny – Turkish Online Journal of Distance Education, 2017
The proposed interactive online group within the cloud computing technologies as a main contribution of this paper provides easy and simple access to the cloud-based Software as a Service (SaaS) system and delivers effective educational tools for students and teacher on after-class group writing assignment activities. Therefore, this study…
Descriptors: Electronic Learning, Internet, Computer Software, Information Storage
Yang, Kuay-Keng; Hong, Zuway-R; Liu, Ming-Chin; Lin, Huann-shyang – International Journal of Science Education, Part B: Communication and Public Engagement, 2015
As research of self-identity, self-concept, and self-efficacy in the discourse of environmental education is scarce, this study attempted to explore the role of visitors' self-identity in marine museum learning. With the use of on-site data collection, investigators of this study collected 144 completed questionnaire surveys from marine museum…
Descriptors: Marine Education, Museums, Environmental Education, Self Concept
Liu, Sarah Hsueh-Jui; Lan, Yu-Ju – Educational Technology & Society, 2016
This study reports on the differences in motivation, vocabulary gain, and perceptions on using or the Google Docs between individual and collaborative learning at a tertiary level. Two classes of English-as-a-Foreign Language (EFL) students were recruited and each class was randomly assigned into one of the two groups--individuals or…
Descriptors: Web Based Instruction, Constructivism (Learning), Web 2.0 Technologies, Student Motivation
Chang, Lilian Ya-Hui – TESL-EJ, 2016
Teachers assume several key roles in the language classroom. Because any one teacher is unlikely to possess the full range of characteristics suggested in the literature, it is vital to explore what individual class groups of learners believe are the characteristics most beneficial to their language learning. This study therefore explored their…
Descriptors: Language Teachers, English (Second Language), Second Language Learning, Second Language Instruction
Wang, Shengmei – Turkish Online Journal of Educational Technology - TOJET, 2014
This study (n = 52) examined mobile assisted in-class course using collaborative learning theories over an 18-week semester in a college level course. A self-evaluation survey containing 50 closed-ended items with two open-ended questions about participants' collaboration experience through the mobile techs was conducted during the last week of…
Descriptors: Learning Experience, Electronic Learning, Social Networks, Cooperative Learning
Chen Hsieh, Jun Scott; Wu, Wen-Chi Vivian; Marek, Michael W. – Computer Assisted Language Learning, 2017
Instruction in English is a priority around the globe, but instructional methodologies have not always kept pace with the changing needs of students. To explore the benefits of the flipped classroom model for learners of English as a Foreign Language, the researchers used flipped learning and Wen's Output-driven/Input-enabled model to design a…
Descriptors: Blended Learning, English (Second Language), Second Language Learning, Second Language Instruction
Hung, Hsiu-Ting – Computer Assisted Language Learning, 2015
This paper describes a structured attempt to integrate flip teaching into language classrooms using a WebQuest active learning strategy. The purpose of this study is to examine the possible impacts of flipping the classroom on English language learners' academic performance, learning attitudes, and participation levels. Adopting a…
Descriptors: Active Learning, Second Language Learning, Learning Experience, Teaching Methods
Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – IEEE Transactions on Learning Technologies, 2015
This study developed a QR-based U-Learning Material Production System (QR-ULMPS) that provides teachers with an education tool to motivate college level students enrolled in a liberal arts course. QR-ULMPS was specifically designed to support the development of u-learning materials and create an engaging context-aware u-learning environment for…
Descriptors: Student Motivation, Learning Experience, Outdoor Education, Questionnaires
Wan, Chin-Sheng; Yang, Jen-te; Cheng, Shu-yun; Su, Chiakai – Educational Review, 2013
A cooperative education experience (or internship placement) is an essential component of the curricula of vocational higher education. The efficacy of internship placements has become one of the major concerns facing those who develop education curricula. The purpose of this longitudinal study was to explore the relationships among the…
Descriptors: Higher Education, Goal Orientation, Workplace Learning, Cooperative Education
Shieh, Ruey S.; Chang, Sung-Lu; Liu, Eric Zhi-Feng – Educational Studies, 2011
This study investigates the attitudes of a group of low-status women towards computers through a deliberately designed computer training programme. Four aspects of the women's attitudes were examined, including computer anxiety, confidence, liking and usefulness. Data sources consist of pre- and post-surveys and interviews with the participants.…
Descriptors: Females, Computer Attitudes, Womens Studies, Socioeconomic Status
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