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Yu, Kuang-Chao; Lin, Kuen-Yi; Chang, Shu-Fen – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The purpose of this study was to develop a mechanical critical thinking scale for high school students. A stratified random sampling method was used to establish the norms. After pre-tests and item analysis, the scale was determined to have five subtest sections (i.e., recognition of assumptions, induction, deduction, interpretation, and…
Descriptors: Critical Thinking, High School Students, Foreign Countries, Item Analysis
Wang, Yi-Hsuan – Educational Technology & Society, 2017
The purpose of the present study was to examine the effects of integrating a cloud-based cross-device interactive response system (CCIRS) on enhancing students' classical Chinese learning. The system is a cloud-based IRS system which provides instructors and learners with an environment in which to achieve immediate interactive learning and…
Descriptors: Internet, Information Storage, Audience Response Systems, Technology Uses in Education
Lin, Chih-cheng – Interactive Learning Environments, 2017
Previous studies on electronic textbooks were all survey studies of college students in the U.S.A. Their main findings revealed that using electronic textbooks and using print textbooks showed no statistical differences in learning achievements. As mobile devices became popular in classrooms, the present study was intended to confirm the…
Descriptors: English (Second Language), Second Language Instruction, Handheld Devices, Electronic Publishing
Wang, June-Yi; Wu, Hsin-Kai; Chien, Sung-Pei; Hwang, Fu-Kwun; Hsu, Ying-Shao – Journal of Educational Computing Research, 2015
So far relatively little research in education has explored the pedagogical and learning potentials of applications (Apps) on tablet PCs (TPCs). Drawing upon research on learning technologies and taking an embodied perspective, this study first identified educational functionalities of TPCs and generated guidelines to design educational Apps for…
Descriptors: Physics, Science Instruction, Secondary School Science, High School Students
Chang, Chi-Cheng; Shu, Kuen-Ming; Liang, Chaoyun; Tseng, Ju-Shih; Hsu, Yu-Sheng – International Review of Research in Open and Distance Learning, 2014
The purpose of this study is to examine the effects of blended e-learning on electrical machinery performance (achievement test and self-assessment). Participants were two classes of 11th graders majoring in electrical engineering and taking the electrical machinery class at a vocational high school in Taiwan. The participants were randomly…
Descriptors: Blended Learning, Electronic Learning, Achievement Tests, Self Evaluation (Individuals)
Chien, Yu-Ta; Lee, Yu-Hsien; Li, Tsung-Yen; Chang, Chun-Yen – EURASIA Journal of Mathematics, Science & Technology Education, 2015
This study explores the relationship between students' clicking behaviors, discussion processes, learning outcomes, and a prominent feature of clicker systems--the whole class' response results aggregated by clickers in real time. The results indicate that, while teaching Newton's laws of motion, displaying the real-time responses of the whole…
Descriptors: Foreign Countries, High School Students, Audience Response Systems, Student Behavior
Huang, Chun-Chieh; Yeh, Ting-Kuang; Li, Tsai-Yen; Chang, Chun-Yen – Educational Technology & Society, 2010
The objective of this article is to evaluate the effectiveness of a collaborative and online brainstorming game, Idea Storming Cube (ISC), which provides users with a competitive game-based environment and a peer-like intelligent agent. The program seeks to promote students' divergent thinking to aid in the process of problem solving. The…
Descriptors: Brainstorming, Problem Solving, Creative Thinking, Grade 11
Shih, Kuei-Ping; Chen, Hung-Chang; Chang, Chih-Yung; Kao, Tai-Chien – Educational Technology & Society, 2010
This paper proposes a self-regulated learning (SRL) system with scaffolding support in order to develop independent learning skills among students. The SRL system uses self-regulated learning and scaffolding theories to appeal to both instructors and learners. On the part of the instructors, a Content Accessibility Subsystem is provided to easily…
Descriptors: Electronic Learning, Educational Environment, Experiments, Scores