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Wu, Min Lun – International Education Studies, 2018
This qualitative case study reports descriptive findings of digital game-based learning involving 15 Taiwanese middle school students' use of computational thinking skills elicited through programmed activities in a game design workshop. Situated learning theory is utilized as framework to evaluate novice game designers' individual advancement in…
Descriptors: Computation, Thinking Skills, Middle School Students, Educational Games
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Wu, Wen-Chi Vivian; Wang, Rong-Jyue; Chen, Nian-Shing – Interactive Learning Environments, 2015
This paper presents a design for a cutting-edge English program in which elementary school learners of English as a foreign language in Taiwan had lively interactions with a teaching assistant robot. Three dimensions involved in the design included (1) a pleasant and interactive classroom environment as the learning context, (2) a teaching…
Descriptors: English (Second Language), Second Language Instruction, Robotics, Elementary School Students
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Kuo, Jun-­min – TESL-EJ, 2015
This study explores an activity designed to promote critical literacy in Taiwan. This activity had 23 college students perform different exercises all stressing the theme of self-identity as presented in a picture book and other learning sources. Data included classroom observations, reflection entries from the researcher­-instructor, classroom…
Descriptors: Foreign Countries, Critical Literacy, Worksheets, Student Attitudes
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Lin, Wen-Chuan; Yang, Shu Ching – English Teaching: Practice and Critique, 2013
This study explored college students' experiences with and perceptions of integrating both the Google.doc and peer e-tutors into an English writing course. This socio-cultural study employed online collaborative learning mechanisms with an attempt to develop students' English writing skills and motivation over the course of one year. Participants…
Descriptors: Foreign Countries, Writing Instruction, Electronic Learning, Cooperative Learning
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Lin, Yi-Chun; Liu, Tzu-Chien; Chu, Ching-Chi – Australasian Journal of Educational Technology, 2011
The purposes of this study were twofold. The first aim was to design and develop a clicker-based instructional model known as "Clicker-Assisted Conceptual Change" (CACC), based on the cognitive conflict approach for conceptual change, to help students to learn scientific concepts. The second aim was to determine the beneficial effects of…
Descriptors: Experimental Groups, Quasiexperimental Design, Physics, Scientific Concepts
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Lai, Horng-Ji – Australasian Journal of Educational Technology, 2010
The purpose of this study was to explore secondary school teachers' perceptions of interactive whiteboard (IWB) training workshops in Taiwan. This study also sought to identify potential problems associated with the design of IWB training workshops in order to improve their effectiveness. This research employed observations and interviews to…
Descriptors: Foreign Countries, Learning Theories, Junior High Schools, Adult Learning