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Su, King-Dow – Journal of Baltic Science Education, 2022
This research conceived multivariate learning concepts and aimed at the implementation of integrating artificial intelligence (AI) life learning of face recognition, self-driving, and robots' situational issues into problem-based learning (PBL) in natural science. This research put forward problem-solving and group cooperation in which students…
Descriptors: Foreign Countries, Artificial Intelligence, Robotics, Natural Sciences
Cheng, Yu-Ping; Cheng, Shu-Chen; Huang, Yueh-Min – International Review of Research in Open and Distributed Learning, 2022
Online learning has been widely discussed in education research, and open educational resources have become an increasingly popular way to help learners acquire knowledge. However, these resources contain massive amounts of information, making it difficult for learners to identify Web articles that refer to computer science knowledge. This study…
Descriptors: Internet, Online Searching, Information Retrieval, Artificial Intelligence
Chiu-Hsia Huang; Ya-Ling Chen; Holger Haas – European Journal of STEM Education, 2024
This study explored the views of 63 Taiwanese pre-service teachers who had participated in a workshop about the value of integrating drama-based approaches in their practical science learning. It was primarily designed to investigate the pedagogical approach of Heathcote and other founders of process drama. In addition, it examined specific claims…
Descriptors: Preservice Teachers, Student Satisfaction, Integrated Activities, Drama
Chen, Ya-Chun; Pan, Yi-Ting; Hong, Zuway-R; Weng, Xue-Fang; Lin, Huann-Shyang – Research in Science & Technological Education, 2020
Background: As inquiry-based instruction is not universally implemented in science classrooms, it is crucial to introduce instructional strategies through the use of contextualized learning activities to allow students with different background knowledge and abilities to learn the essential competencies of scientific inquiry and promote their…
Descriptors: Inquiry, Science Instruction, Secondary School Science, Active Learning
Wang, Hsin-Hui; Lin, Huann-shyang; Chen, Ya-Chun; Pan, Yi-Ting; Hong, Zuway-R. – International Journal of Science Education, 2021
This study explored how specific inquiry-related learning activities were related to student enjoyment of learning science and intended choice of future STEM career. Analysis of Taiwan and Australia PISA 2015 data revealed that three activities, namely, "debating and planning experiments, drawing conclusions and doing hands-on experiments,…
Descriptors: Active Learning, Inquiry, Learning Activities, Student Attitudes
Chin-Fei Huang – Journal of Baltic Science Education, 2024
This study aims to explore the impact of STEAM teaching activities that incorporate local environmental awareness on university students' pro-environmental behavior (PEB), and scientific creativity. The teaching activity design of this study was centered on "designing livable housing in Taiwan", and a total of four projects were…
Descriptors: STEM Education, Teaching Methods, Learning Activities, Environmental Education
Wang, Hsin-Hui; Hong, Zuway-R; She, Hsiao-Ching; Smith, Thomas J.; Fielding, Jill; Lin, Huann-shyang – International Journal of STEM Education, 2022
Background: The recommendation from national documents and reports to promote inquiry-related science activities has not been supported by recent studies, which have found the overall frequency of inquiry activities to be negatively associated with student learning outcomes. This study was inspired by such conflicting reports and aimed to clarify…
Descriptors: Inquiry, Epistemology, Beliefs, Literacy
King-Dow Su – Journal of Baltic Science Education, 2016
This study better research aimed King-Dow Su at strategic applications for exploring students' learning performances with conceptual understanding and algorithmic proficiency by problem-solving maps and six major learning activities. A quasi-experimental method was employed to detect the outcomes of students' compared intervention, together with…
Descriptors: Problem Solving, Chemistry, Science Instruction, Comparative Analysis
Hsiao, Hsien-Sheng; Lin, Yi-Wei; Lin, Kuen-Yi; Lin, Chien-Yu; Chen, Jheng-Han; Chen, Jyun-Chen – Interactive Learning Environments, 2022
This study used robot-based practices to develop an activity that incorporated the 6E model. The sixth-grade students learned interdisciplinary knowledge about how to use Arduino electronic components, microcontrollers, and hands-on tools to make a "Crab Robot." In addition, the students learned how to use Scratch programming language to…
Descriptors: Robotics, Grade 6, Interdisciplinary Approach, Programming
Chen, Yu-Chi; Hou, Huei-Tse; Wu, Chang-Hsin – Journal of Educational Computing Research, 2023
A scaffolding-based mind tool was designed to allow teachers to easily create lesson plans for in-class gamified activities and to embed various scaffoldings in the lesson plan design. The purpose of this study was to investigate the learning outcomes of a scaffolding-based mind tool integrated with gamified learning activities applied to a…
Descriptors: Scaffolding (Teaching Technique), Teaching Methods, Game Based Learning, Instructional Effectiveness
Liang, Hsin-Yi; Hsu, Tien-Yu; Hwang, Gwo-Jen; Chang, Shao-Chen; Chu, Hui-Chun – Interactive Learning Environments, 2023
In the past decades, collaborative game-based learning has been used to facilitate students' learning in authentic learning contexts. Although several previous studies have reported the potential of this approach for students' learning performance and motivation, unequal participation could negatively influence the learning effectiveness of…
Descriptors: Museums, Science Education, Critical Thinking, Competency Based Education
Yeh, Heng-Yi; Tsai, Yu-Hsiang; Tsai, Chin-Chung; Chang, Hsin-Yi – Journal of Science Education and Technology, 2019
This study investigated high school students' conceptions of technology-assisted science learning via drawing analysis, and explored how students with different degrees of computer experience and science learning self-efficacy may show different conceptions via their drawings. The participants included 335 senior high school students in Taiwan…
Descriptors: Foreign Countries, High School Students, Student Attitudes, Knowledge Level
Wong, Wing-Kwong – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to propose a maker's approach to teaching an operating systems (OSs) course in which students apply knowledge of OSs to making a toy robot by focusing on input/outputs, hardware devices and system programming. Design/methodology/approach: Classroom action research is involved in this study. Findings: After the course was…
Descriptors: Computer Science Education, Robotics, Toys, Teaching Methods
Wu, Po-Han; Hwang, Gwo-Jen; Tsai, Wen-Hung – Educational Technology & Society, 2013
Context-aware ubiquitous learning has been recognized as being a promising approach that enables students to interact with real-world learning targets with supports from the digital world. Several researchers have indicated the importance of providing learning guidance or hints to individual students during the context-aware ubiquitous learning…
Descriptors: Foreign Countries, Electronic Learning, Artificial Intelligence, Science Activities
Lin, Huann-shyang; Hong, Zuway-R; Chen, Ya-Chun – International Journal of Science Education, 2013
This quasi-experimental study explores how student cumulative situational interest, short-term preference generated by particular conditions such as novel experiences can be developed into better individual interest, an enduring predisposition to engage in certain activity such as chemistry lessons. A continuous intervention of integrating novelty…
Descriptors: Quasiexperimental Design, Aesthetics, Science Education, Student Interests