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Hsiao, Hua-Tsen; Chang, Chiung-Chih; Chen, Nai-Ching; Chiu, Herng-Chia; Huang, Chi-Wei; Lee, Feng-Ping; Wang, Jing-Jy – Educational Gerontology, 2020
Family caregivers play a critical role in dietary care and the nutritional status of people with dementia. The aim of this study was to investigate the effects of a family care-based dementia dietary educational program (DDEP) on family caregivers' nutritional knowledge, healthy eating behavior and nutritional status of people with dementia. A…
Descriptors: Dementia, Nutrition, Pretests Posttests, Scores
Su, King-Dow – Journal of Baltic Science Education, 2022
This research used mixed effects to construct a PBL-STEM (problem-based learning with STEM) questionnaire with high validity and reliability. The benefits of PBL-STEM focused on cross-disciplinary and longitudinal research to analyze students' self-efficacy in life science. All 175 university students who attended this course as an elective…
Descriptors: Interdisciplinary Approach, Biological Sciences, Educational Innovation, Problem Based Learning
Lu, Hsin-Yun; Chien, Chin-Wen – Education 3-13, 2023
The study investigated the influence of the implementation of the local culture curriculum in an English Scenario Classroom on twenty Taiwanese sixth graders' environmental and vocabulary knowledge. The analysis of quantitative data (environmental and vocabulary knowledge pre- and posttests) and qualitative data (interviews and teaching…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Grade 6
Hung, Guo-Tsai; Hong, Huang-Yao – Learning: Research and Practice, 2017
This study investigated the effects of two different pedagogical approaches on the development of college students' innovation-oriented cultural views. First, an initial cultural view survey (n = 126) was implemented; then another quasi-experiment was employed using two treatment conditions: the control condition (n = 45) employed a…
Descriptors: College Students, Knowledge Level, Foreign Countries, Student Attitudes
Tsai, Fu-Hsing – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study aimed to explore the gender differences of participants' learning results, perceptions and gaming behaviors related to an energy quiz game with both single-player and multiplayer game modes simultaneously provided for participants. Seventy-four ninth-grade students played the game in six classes over three weeks. The pretest-posttest on…
Descriptors: Gender Differences, Educational Games, Teaching Methods, Grade 9
Chang, Anna C-S; Hu, Hsueh-chao Marcella – TESL-EJ, 2018
This study investigates 62 EFL young adults' vocabulary learning rates immediately after reading ten graded readers, and their vocabulary decay rates after a three-month period. The participants were divided into two relative levels: higher (n = 31) and lower (n = 31). One hundred target words were semi-randomly selected from the reading texts and…
Descriptors: Foreign Countries, High School Students, Second Language Learning, English (Second Language)
Yang, Jie Chi; Lin, Yi Lung; Liu, Yi-Chun – Environmental Education Research, 2017
Game-based learning has been gradually adopted in energy education as an effective learning tool because digital games have the potential to increase energy literacy and encourage behavior change. However, not every learner can benefit from this support. There is a need to examine how human factors affect learners' reactions to digital games for…
Descriptors: Educational Games, Teaching Methods, Video Games, Technology Uses in Education
Tsai, Fu-Hsing – Journal of Educational Computing Research, 2018
This study developed a computer-simulated science inquiry environment, called the Science Detective Squad, to engage students in investigating an electricity problem that may happen in daily life. The environment combined the simulation of scientific instruments and a virtual environment, including gamified elements, such as points and a story for…
Descriptors: Educational Technology, Technology Uses in Education, Science Education, Inquiry
Chen, Huai-Yi; Nieh, Hwa-Ming; Yang, Ming-Feng; Chou, Yu-Kung; Chung, Jui-Hsu; Liou, Je-Wen – IEEE Transactions on Education, 2016
This study proposes a home-assembled, low-cost blue light-emitting diode (LED) photometer that uses simple and low-cost hardware and software, costing about US $150. This 425-nm wavelength photometer is controlled by an 89C51 microcontroller chip. Glucose concentration detection experiments involving enzyme coupling reactions were carried out to…
Descriptors: Measurement Equipment, Electronics, Biotechnology, Energy
Chen, Hsiu-Ling; Chang, Chiung-Yun – Educational Technology & Society, 2017
This study explored student teachers' cognitive presence and learning achievements by integrating the SOP[superscript 2] Model in which self-study (S), online group discussion (O) and double-stage presentations (P[superscript 2]) were implemented in the flipped classroom. The research was conducted at a university in Taiwan with 31 student…
Descriptors: Educational Technology, Technology Uses in Education, Group Discussion, Computer Mediated Communication
Sung, Han-Yu; Hwang, Gwo-Jen – Interactive Learning Environments, 2018
Researchers have recognized the potential of educational computer games in improving students' learning engagement and outcomes; however, facilitating effective learning behaviors during the gaming process remains an important and challenging issue. In this paper, a collaborative knowledge construction strategy was incorporated into an educational…
Descriptors: Educational Technology, Technology Uses in Education, Computer Games, Teaching Methods
Sun, Koun-Tem; Wang, Chun-Huang; Liku, Ming-Chi – Comunicar: Media Education Research Journal, 2017
Although digital media literacy is recognized as providing the essential competencies required for living in a new media age, it has only just started to gain focus in Taiwan's elementary education. One of the reasons is examination-oriented education, which diverts scarce resources away from this informal learning. The other reason is that…
Descriptors: Technological Literacy, Elementary School Students, Grade 3, Exhibits
Sun, Jerry Chih-Yuan; Kuo, Cian-Yu; Hou, Huei-Tse; Lin, Yu-Yan – Educational Technology & Society, 2017
The purposes of this study were to provide a game-based anti-phishing lesson to 110 elementary school students in Taiwan, explore their learning behavioral patterns, and investigate the effects of the flow states on their learning behavioral patterns and learning achievement. The study recorded behaviour logs, and applied a pre- and post-test on…
Descriptors: Educational Games, Electronic Learning, Educational Technology, Elementary School Students
Lee, Hung-Shan; Liu, Shiang-Yao; Yeh, Ting-Kuang – Journal of Biological Education, 2016
This study was designed to exemplify how hands-on based teaching strategies enhanced students' knowledge and positive attitudes towards sharks. Hands-on activities for sharks' biological and morphological features were carried out. Eleven elementary school students from a remote area in Taiwan were recruited and assigned to the hands-on condition.…
Descriptors: Animals, Biology, Hands on Science, Teaching Methods
Lin, Shu-Fen; Lin, Huann-shyang; Lee, Ling; Yore, Larry D. – International Journal of Science Education, Part B: Communication and Public Engagement, 2015
Comic books possessing the features of humour, narrative, and visual representation are deemed as a potential medium for science communication; however, empirical studies exploring the effects of comics are scarce. The purposes of this study were to examine and compare the impacts of a comic book and a text booklet on conveying the concepts of…
Descriptors: Cartoons, Teaching Methods, Science Instruction, Scientific Concepts
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