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Zola Chi-Chin Lai – International Journal of Mobile and Blended Learning, 2024
This study investigates the integration of Zuvio Blended Literature Circle in English language instruction, focusing on enhancing learning motivation and self-efficacy among lower-intermediate students in large classrooms. The quasi-experimental research involved 105 university students over a semester, using mixed methods. Quantitative findings…
Descriptors: English (Second Language), Second Language Learning, Student Motivation, Self Efficacy
Ming-Chia Lin – Cogent Education, 2024
The study investigates the effects of the Argumentation-Based Inquiry (ABI) approach in dual-language (DL) courses on oral presentation (OP) skills and willingness-to-communicate (WTC) among EFL high school students. Using a mixed-methods research approach with an embedded design model, the study emphasizes the quantitative approach (QUAN) for an…
Descriptors: Persuasive Discourse, Inquiry, English (Second Language), Second Language Learning
Newman, Mark; Kwan, Irene; Schucan Bird, Karen; Hoo, Hui-Teng – Education Endowment Foundation, 2021
Meta-syntheses have reported positive impacts of feedback for student achievement at different stages of education and have been influential in establishing feedback as an effective strategy to support student learning. However, these syntheses combine studies of a variety of different feedback approaches, combine studies where feedback is one of…
Descriptors: Feedback (Response), Academic Achievement, Elementary School Students, Secondary School Students
Hui-Chin Yeh; Grace Yue Qi; Shih-hsien Yang – Distance Education, 2024
Guided by the framework of internationalization at home (IaH), this study employed a mixed-methods approach investigating the development of intercultural communicative competence (ICC) among a group of tertiary English as a Foreign Language (EFL) learners in Taiwan, facilitated through the means of telecollaboration. The telecollaboration…
Descriptors: Global Approach, Computer Mediated Communication, Cultural Awareness, Interpersonal Competence
Poirier, Mark; Law, Jeremy M.; Veispak, Anneli – International Journal of Mobile and Blended Learning, 2019
In an effort to highlight the need for, and lack of, quality empirical research in K-12 blended learning environments, this systematic narrative review investigated and reported on the quantity and quality of recent empirical research in K-12 blended learning, published between 2009 and February 2017. In addition to assessing the quality and scope…
Descriptors: Evidence, Blended Learning, Elementary Secondary Education, Instructional Effectiveness
Tai, Tzu-Yu; Chen, Howard Hao-Jan – Journal of Educational Computing Research, 2021
Virtual reality via mobile-rendered head-mounted displays (MVR) has emerged as a valuable language learning tool. However, research has yet to fully access its effects on English as a Foreign Language (EFL) listening. Therefore, this study investigated the impact of MVR on EFL learners' listening comprehension. Seventy-two seventh graders in…
Descriptors: Computer Simulation, Simulated Environment, Instructional Effectiveness, English (Second Language)
Hsieh, Fu-Pei; Chen, Yun-An; Hung, Jeng-Fung; Tsai, Chun-Yen – Journal of Baltic Science Education, 2020
This research sought to improve students' science reading comprehension ability and marine ecological conservation learning interest through the implementation of an inquiry-based learning course. A Triggered situational interest-Reading-Inquiry-Presentation (TRIP) model was proposed to guide the course design. The quasi-experimental design was…
Descriptors: Content Area Reading, Reading Comprehension, Marine Education, Ecology
Tsai, Jen-Che; Cheng, Ping-Han; Liu, Shiang-Yao; Chang, Chun-Yen – Journal of Baltic Science Education, 2019
This research uses board games as teaching material to develop students' decision-making ability and basic scientific literacy and to foster students' value for nature and social caring by working with socioscientific issues. The board game structure contains four perspective systems: ecological, economic, cultural, and political. In the game…
Descriptors: Games, Game Based Learning, Instructional Effectiveness, Science Instruction
Hsiao, Ching-Yuan; Shih, Pei-Yu – International Research in Geographical and Environmental Education, 2016
This research aimed to investigate the use of picture books by preschool teachers to instruct environmental concepts and their influence on resource saving by children. The study adopted qualitative research as a method to investigate 11 children aged 5-6 years in Taiwan. In addition, we used "the environmental protector" as a main…
Descriptors: Foreign Countries, Picture Books, Instructional Effectiveness, Young Children
Chen, Rosa Huiju – Education Sciences, 2021
This paper illustrates the efficiency of implementing an inquiry-based teaching and learning module on the development of workplace communication competence and collaborative mindset in a college-level English as a Foreign Language context. In particular, the study highlights the 5E constructivist approach as the pedagogical foundation and…
Descriptors: Communication Skills, Interpersonal Competence, Problem Solving, Cooperation
Hsiao, Ching-Yuan; Shih, Pei-Yu – International Education Studies, 2015
The aim of this study was to investigate preschool teachers' use of picture books for teaching environmental concepts and the conservation of resources. Using an action research approach, twelve children aged 5-6 years old were recruited for this eight-week study. Eight picture books with an environmental education theme were selected for use in…
Descriptors: Foreign Countries, Picture Books, Preschool Children, Preschool Education
Chen, Hong-Ren; Lin, You-Shiuan – Technology, Pedagogy and Education, 2016
By gradually placing more importance on game-based education and changing learning motivation by applying game-playing characteristics, students' learning experiences can be enhanced and a better learning effect can be achieved. When teaching the content of Chinese poetry in Taiwanese junior high schools, most teachers only explain the meaning of…
Descriptors: Educational Games, Computer Games, Poetry, Junior High School Students
Chen, Chien-Hsu; Chou, Yin-Yu; Huang, Chun-Yen – Asia-Pacific Education Researcher, 2016
Computer hardware and mobile devices have developed rapidly in recent years, and augmented reality (AR) technology has been increasingly applied in mobile learning. Although instructional AR applications have yielded satisfactory results and prompted students' curiosity and interest, a number of problems remain. The crucial topic for AR…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Concept Mapping
Tao, Yu-Hui; Yeh, C. Rosa; Hung, Kung Chin – Educational Technology & Society, 2015
Several theoretical models have been constructed to determine the effects of buisness simulation games (BSGs) on learning performance. Although these models agree on the concept of learning-cycle effect, no empirical evidence supports the claim that the use of learning cycle activities with BSGs produces an effect on incremental gains in knowledge…
Descriptors: Educational Games, Simulated Environment, Statistical Analysis, Skill Development
Shih, Ju-Ling; Jheng, Shun-Cian; Tseng, Jia-Jiun – Interactive Learning Environments, 2015
This research attempted to create the historical context of Southern Taiwan in the late nineteenth century based on the martial art novel "Xiao-Mao" (Pussy) by designing a role-play digital game "Taiwan Epic Game" about the war time; in which, Taiwanese history, geography, and culture are presented in an innovative way with…
Descriptors: Foreign Countries, Simulated Environment, Educational Games, History Instruction