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Yung-Ming Cheng – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this study is to propose a research model based on the stimulus-organism-response (S-O-R) model to explore whether gamification and personalization as environmental stimuli to learners' learning engagement (LE) can affect their learning persistence (LP) in massive open online courses (MOOCs) and, in turn, their learning…
Descriptors: MOOCs, Gamification, Learner Engagement, Academic Persistence
Chien, Chin-Wen – English Teaching Forum, 2013
This author observes that, in Taiwan, economic, social, and cultural differences within the population are associated with great disparities in English proficiency among students in elementary schools. When teachers differentiate instruction, they consciously and conscientiously make the content, processes, and learning outcomes of instruction…
Descriptors: Foreign Countries, English (Second Language), Picture Books, Individualized Instruction