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Showing 1 to 15 of 38 results Save | Export
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Brady Michael Jack; Chi-Chen Chen; Thomas J. Smith; Hsin-Hui Wang – Journal of Psychoeducational Assessment, 2024
This study investigated the predictive effect of 11th grade Taiwanese students' (N = 878) self-assessed critical thinking, group participation self-efficacy, and active learning on their genuine learning interest (GLI) in socio-scientific issues (SSI). Results showed that active learning had a direct effect on GLI, while critical thinking and…
Descriptors: Foreign Countries, High School Students, Grade 11, Science and Society
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Yi-shan Shi; Chih-yung Tsai – Computer Assisted Language Learning, 2024
A number of Mobile-Assisted-Language-Learning (MALL) apps have been developed to enlarge students' vocabulary. However, few studies have discussed the potential to learn words deeply and productively. Therefore, this study evaluated the effectiveness of a mind mapping MALL app as an aid to assist northern Taiwan EFL participants in learning…
Descriptors: English (Second Language), Foreign Countries, Handheld Devices, Second Language Learning
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Wang, Ya-Joe; Lee, Silvia Wen-Yu; Liu, Chen-Chung; Lin, Pai-Chuan; Wen, Cai-Ting – Journal of Science Education and Technology, 2021
The purpose of this study was to understand how students engage in computer-supported modeling-based activities (CSMBAs), and the relationship between their engagement and their modeling competence. Different facets of learning engagement were measured through multiple data, including performance on modeling tasks, self-reported level of…
Descriptors: Learner Engagement, Models, Competence, Computer Assisted Instruction
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Meng-Tzu Cheng; Wen-Chi Chou; Mei-En Hsu; Fu-Chung Cheng – Journal of Biological Education, 2024
There have been growing calls for inquiry, a practice-oriented way of engaging students in authentic scientific work, yet research has shown some challenges that might impede inquiry practices in educational settings. In this study, we proposed an approach that blends educational gaming with physical experiments. We developed an educational game,…
Descriptors: High School Students, Inquiry, Science Instruction, Game Based Learning
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Lin, Yu-Ren – International Journal of Science Education, 2022
This study examined how students' position on social-scientific issues (SSIs) influenced their performance on attitude toward science, science conceptual and argumentation learning. It defined two positions adopted by students regarding SSIs: affirmative and oppositional. The interactions between student position and two learning environments --…
Descriptors: High School Students, Grade 11, Persuasive Discourse, Influences
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Hu, Chiu-Fan; Lin, Yu-Tzu; Wu, Cheng-Chih; Chen, Hsueh-Chih – Educational Technology & Society, 2022
This study developed a scale to assess high school students' programming disposition. The scale was developed by utilizing a standardized test development process. The three constructs of the scale, namely confidence, persistence and flexible thinking, consisted of 9 items (3 items on each construct). Participants for the formal test of the scale…
Descriptors: High School Students, Test Construction, Test Validity, Test Reliability
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Chi-Tung Chen; Chih-Ming Chen; Hsiao-Ting Tsai – Interactive Learning Environments, 2024
This study utilised the instant semantic analysis and feedback system (ISAFS) to assist learners in the online discussion learning activities of socio-scientific issues (SSIs) and to document their learning process behaviours for behavioural analyses. The aim was to understand the learners' discussion behaviours during the ISAFS assisted learning…
Descriptors: Behavior Patterns, Electronic Learning, Discussion, Instructional Effectiveness
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Tzung-Ruei Tsou – SAGE Open, 2024
The importance of family background in determining a student's academic achievement has long been acknowledged by researchers. Nonetheless, the effect of schooling on this relationship has also been widely investigated. Some studies have shown that family background plays a far stronger role while the effect of schooling is minimal; others have…
Descriptors: Foreign Countries, Family Characteristics, Academic Achievement, Institutional Characteristics
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I-Ying Hsu; Fu-Hsing Tsai – Educational Technology & Society, 2023
This study developed a physical computing game-design project that incorporates block-based programming, physical computing, and computer game design for Taiwan's high school technology education curriculum to strengthen students' computational thinking. The project asked students to develop a somatosensory computer game using a block-based…
Descriptors: Computer Games, Design, Programming Languages, Student Attitudes
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Wu-Yuin Hwang; Nguyen Van Giap; Chi-Chieh Chin – Educational Technology & Society, 2024
Different recognitions become more mature and have been widely applied for EFL learning. Each recognition also has its specific features useful for EFL descriptive writing. The pictorial and verbal representations and current context found in image-to-text recognition (ITR), translated speech-to-text recognition (TSTR), and location-to-text…
Descriptors: English (Second Language), Descriptive Writing, Second Language Learning, Educational Technology
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Lin, Chia-Yin; Wu, Hsin-Kai – Chemistry Education Research and Practice, 2021
The purpose of this study is to examine the effects of different ways to use visualizations on high school students' electrochemistry conceptual understanding and motivation towards chemistry learning. Expanding upon a model-based learning approach (Khan, 2007), we adopted a VGEM sequence (View, Generate, Evaluate, and Modify) to create three…
Descriptors: Visualization, High School Students, Chemistry, Science Instruction
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Liu, Guan-Chen; Ko, Chih-Hsiang – E-Learning and Digital Media, 2021
The present study aimed at exploring the effects of integrating social media (instant messaging through Line App and Facebook) and design thinking into a vocational education course on corporate identity design in Taiwan. Corporate identity helps organizations achieve competitive advantage. This benefit is even more pronounced in Taiwan, where…
Descriptors: Social Media, Teaching Methods, Design, Comparative Education
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Yu, Wen-Chiao; Chang, Peichin – Taiwan Journal of TESOL, 2019
Conceptual beliefs learners hold may influence learning strategies and outcomes of learning. Little research, however, has investigated English as a Foreign Language (EFL) learners' views of multimodality presented in the most accessible learning materials, their English textbooks. A total of sixteen 11th graders participated, half from the…
Descriptors: Foreign Countries, High School Students, Student Attitudes, Textbooks
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Chou, Mu-Hsuan – Journal of Educational Research, 2021
Task value has a considerable effect on one's interest, motivation, and strategies in learning. Additionally, the social contexts in which a learner studies, such as subject specialization and gender, may potentially influence how successfully one learns. The purpose of this quantitative study is to examine the relationship between task value and…
Descriptors: Vocational High Schools, High School Students, Learning Motivation, Student Interests
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Chang, Hsin-Yi; Tzeng, Shi-Fang – International Journal of Science and Mathematics Education, 2018
In this study, we have synthesized the research on visualization and representation to propose a model consisting of 4 major components of visualization competence in learning science: constructing, interpreting, transforming, and critiquing visualizations. We have developed and validated an assessment that measures students' visualization…
Descriptors: Visualization, Foreign Countries, Models, High School Students
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