Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 11 |
Since 2006 (last 20 years) | 48 |
Descriptor
Source
Author
Hwang, Gwo-Jen | 3 |
Chao, Hsuan-Fu | 2 |
Chen, Gwo-Dong | 2 |
Huang, Iwen | 2 |
Li, Liang-Yi | 2 |
Tsai, Chin-Chung | 2 |
Yang, Jie Chi | 2 |
Bai, Jin-Yu | 1 |
Bowen, Angela | 1 |
Chan, Ke-Sheng | 1 |
Chan, Tak-Wai | 1 |
More ▼ |
Publication Type
Journal Articles | 48 |
Reports - Research | 35 |
Reports - Evaluative | 10 |
Reports - Descriptive | 4 |
Tests/Questionnaires | 2 |
Collected Works - Proceedings | 1 |
Education Level
Higher Education | 23 |
Postsecondary Education | 16 |
Elementary Education | 11 |
High Schools | 8 |
Secondary Education | 8 |
Grade 6 | 6 |
Middle Schools | 5 |
Elementary Secondary Education | 4 |
Grade 5 | 3 |
Intermediate Grades | 3 |
Grade 11 | 2 |
More ▼ |
Audience
Location
Taiwan | 50 |
Canada | 2 |
Australia | 1 |
Belgium | 1 |
Brazil | 1 |
China | 1 |
Cyprus | 1 |
Czech Republic | 1 |
France | 1 |
Germany | 1 |
Greece | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 1 |
What Works Clearinghouse Rating
Cheng, Li-Ting; Smith, Thomas J.; Hong, Zuway-R.; Lin, Huann-shyang – International Journal of Science Education, 2021
This study examined the roles of gender and STEM major status as predictors of performance in formulating a research question and designing experiment among 70 undergraduate Taiwanese college students participating in inquiry-based learning (IBL). Student participants in this study were involved in discrepant demonstrations of scientific events…
Descriptors: Predictor Variables, Gender Differences, STEM Education, Majors (Students)
Cheng, Chu-Yu; Ou, Yang-Kun – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The technological and vocational higher education system in Taiwan is offering an undergraduate degree for design-based vocational high school students and general high school students whose qualitative and quantitative abilities are evaluated through a student selection examination. This study focused on the conceptual understandings of 64…
Descriptors: Foreign Countries, Vocational Education, High School Students, Likert Scales
Chen, Jenn-Yeu; O'Séaghdha, Pádraig G.; Chen, Train-Min – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2016
Convergent evidence suggests that syllables play a primary and distinctive role in the phonological phase of Mandarin Chinese word production. Specifically, syllables are selected before other phonological components and guide subsyllabic encoding. The proximity of phonological syllables to word representations in Chinese languages ensures that…
Descriptors: Foreign Countries, College Students, Mandarin Chinese, Syllables
Cheng, Yuh-Ming; Kuo, Sheng-Huang; Lou, Shi-Jer; Shih, Ru-Chu – International Journal of Distance Education Technologies, 2016
With the advance of mobile technology, mobile devices have become more portable and powerful with numerous useful tools in daily life. Thus, mobile learning has been widely involved in e-learning studies. Many studies point out that it is important to integrate both pedagogical and technical strengths of mobile technology into learning settings.…
Descriptors: Foreign Countries, Higher Education, College Students, Handheld Devices
Applying Semiotic Theories to Graphic Design Education: An Empirical Study on Poster Design Teaching
Yang, Chao-Ming; Hsu, Tzu-Fan – International Education Studies, 2015
The rationales behind design are dissimilar to those behind art. Establishing an adequate theoretical foundation for conducting design education can facilitate scientising design methods. Thus, from the perspectives of the semiotic theories proposed by Saussure and Peirce, we investigated graphic design curricula by performing teaching…
Descriptors: Foreign Countries, Semiotics, Design, Graphic Arts
Chang, Hsin-Yi – Interactive Learning Environments, 2017
Two investigations were conducted in this study. In the first experiment, the effects of two types of interactivity with a computer simulation were compared: experimentation versus observation interactivity. Experimentation interactivity allows students to use simulations to conduct virtual experiments, whereas observation interactivity allows…
Descriptors: Computer Simulation, Interaction, Scaffolding (Teaching Technique), Experiments
Ganster, Daniel C.; Kiersch, Christa E.; Marsh, Rachel E.; Bowen, Angela – Journal of Organizational Behavior Management, 2011
Even though reward systems play a central role in the management of organizations, their impact on stress and the well-being of workers is not well understood. We review the literature linking performance-based reward systems to various indicators of employee stress and well-being. Well-controlled experiments in field settings suggest that certain…
Descriptors: Stress Variables, Rewards, Experiments, Well Being
Chou, Shyan-Bin; Chou, Huey-Wen; Chen, Yui-Liang – Creativity Research Journal, 2013
There are important research issues surrounding the best methods for evaluating creativity of animation. This study proposed an approach to evaluate the creativity of short animation by adopting Linkography. This article reported the results of two experiments performed to test this approach. In study 1, participants identified as impressive a set…
Descriptors: Scientific Concepts, Creativity, Animation, Experiments
Chou, Jyh Rong – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The touch mouse is a new type of computer mouse that provides users with a new way of touch-based environment to interact with computers. For more than a decade, user experience (UX) has grown into a core concept of human-computer interaction (HCI), describing a user's perceptions and responses that result from the use of a product in a particular…
Descriptors: Computer Peripherals, Computer Uses in Education, Handheld Devices, Educational Technology
Yang, Jie Chi; Quadir, Benazir; Chen, Nian-Shing – Journal of Educational Computing Research, 2016
A growing number of studies have been conducted on digital game-based learning (DGBL). However, there has been a lack of attention paid to individuals' self-efficacy and learning performance in the implementation of DGBL. This study therefore investigated how the badge mechanism in DGBL enhanced users' self-efficacy in the subject domain of…
Descriptors: Self Efficacy, Second Language Learning, English (Second Language), Quasiexperimental Design
Chiu, Chiung-Hui; Cheng, Hsiao-Wei; Wu, Chiu-Yi – Journal of Educational Research, 2016
The authors examined whether applying questioning review better enhances elementary level students' learning from technology-enhanced coediting-based note taking than does traditional reading review. A nonequivalent comparison group quasi-experimental design was implemented and replicated on four independent units. Two sixth grade elementary…
Descriptors: Reading, Reading Instruction, Reading Strategies, Elementary School Students
Yang, Hui-Yu – CALICO Journal, 2014
The present research reports the findings of three experiments which explore how subtitles and advance organizers affect EFL learners' listening comprehension of authentic videos. EFL learners are randomly assigned to one of two groups. The control group receives no treatment and the experimental group receives the experimental conditions of one…
Descriptors: English (Second Language), Listening Comprehension, Transcripts (Written Records), Video Technology
Hsiao, Hsien-Sheng; Chang, Cheng-Sian; Lin, Chiou-Yan; Chen, Berlin; Wu, Chia-Hou; Lin, Chien-Yu – British Journal of Educational Technology, 2016
In this study, a system was developed to offer adaptive remedial instruction materials to learners of Chinese as a foreign language (CFL). The Chinese Listening and Speaking Diagnosis and Remedial Instruction (CLSDRI) system integrated computerized diagnostic tests and remedial instruction materials to diagnose errors made in listening…
Descriptors: Listening Comprehension, Listening Comprehension Tests, Chinese, Foreign Countries
Chen, Chun-Ying – Interactive Learning Environments, 2016
This study investigated the influence of cognitive support for learning computer-based tasks using animated demonstration (AD) on instructional efficiency. Cognitive support included (1) segmentation and learner control introducing interactive devices that allow content sequencing through a navigational menu, and content pacing through stop and…
Descriptors: Foreign Countries, College Freshmen, Computer Assisted Instruction, Multimedia Instruction
Lu, Chia-Chen; Luh, Ding-Bang – Creativity Research Journal, 2012
Although previous studies have attempted to use different experiences of raters to rate product creativity by adopting the Consensus Assessment Method (CAT) approach, the validity of replacing CAT with another measurement tool has not been adequately tested. This study aimed to compare raters with different levels of experience (expert ves.…
Descriptors: Creativity, Interrater Reliability, Construct Validity, Comparative Analysis