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Yung-Ming Cheng – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this study is to propose a research model based on the stimulus-organism-response (S-O-R) model to explore whether gamification and personalization as environmental stimuli to learners' learning engagement (LE) can affect their learning persistence (LP) in massive open online courses (MOOCs) and, in turn, their learning…
Descriptors: MOOCs, Gamification, Learner Engagement, Academic Persistence
Chiu, Po-Sheng; Zhong, Hua-Xu; Lai, Chin-Feng – Innovations in Education and Teaching International, 2023
In recent years, flipping classrooms has become a popular topic of discussion. However, few previous studies have focused on the effect of the flow experience on programming self-efficacy. To address this gap, the present researchers developed a model that included six research hypotheses. The study applied a flipped classroom model to a…
Descriptors: Flipped Classroom, Programming, Self Efficacy, College Students
Cheng, Yung-Ming – International Journal of Information and Learning Technology, 2023
Purpose: The purpose of this study is to propose a research model based on the stimulus-organism-response (S-O-R) model to test whether network externality, gamification and media richness as environmental feature antecedents to learners' learning engagement (LE) can affect their continuance intention of massive open online courses (MOOCs).…
Descriptors: MOOCs, Models, Intention, Gamification
Alemayehu, Lekissa; Chen, Hsiu-Ling – Interactive Learning Environments, 2023
This study aimed to investigate the influence of higher education students' motivation, learning self-efficacy, and self-monitoring on learning engagement in online learning environments. Inviting participants from Taiwan's higher education institutions, a total of 354 students (144 male and 210 female) from different years and fields completed an…
Descriptors: Learner Engagement, Electronic Learning, Foreign Countries, Student Motivation
Hsieh, Tzu-Ling; Yu, Patricia – Research in Science & Technological Education, 2023
Background: This study, based on Astin's input-environment-outcome (I-E-O) model, proposes a refined model that is helpful for understanding the STEM gender difference and learning process. The multiple pathways depicting the relationship among achievement motivation and learning experiences for STEM college students are currently unknown in this…
Descriptors: Academic Achievement, Student Motivation, Learner Engagement, Outcomes of Education
Ting-Huan Lin; Xian-Rui Yin; Cheng-Hong Liu – Educational Psychology, 2024
This study explored the relationship between fear of missing out (FOMO) and student engagement, examined the mediating role of social media engagement, and determined whether action control strategies moderated this relationship. We recruited 400 Taiwanese college students, collecting data on FOMO, student engagement, social media engagement, and…
Descriptors: Learner Engagement, Social Media, Mass Media Role, Anxiety
Chiu, Yu-Ping; Chen, Chiao-Chieh – International Journal of Research in Education and Science, 2023
During the COVID-19 pandemic, higher education institutions adopted several technology-driven platforms (such as Google Meet) as an alternative to traditional in-person classrooms. Researchers have been concerned about the evaluation of learning satisfaction and continuous learning intentions. As such, the purpose of this research was to…
Descriptors: Foreign Countries, Learner Engagement, Student Satisfaction, Online Courses
Liu, Chih-Chi; Wang, Ya-Ling – Educational Gerontology, 2023
Research has begun to pay more attention to intergenerational learning and its advantages, while what is the flow state of students of different generations when they participate in intergenerational learning? This study simultaneously measured the flow state of 16 college students (M = 23.13, SD = 1.82, ranging from 21 to 27 years old; 23.08%…
Descriptors: In Person Learning, Electronic Learning, Models, Age Groups
Chen Kung Huang – Problems of Education in the 21st Century, 2024
In an era of growing emphasis on sustainable development and the social responsibility of higher education, universities are increasingly seeking innovative ways to integrate learning with community engagement. This study aims to integrate University Social Responsibility (USR) with general education through micro-courses focused on…
Descriptors: Social Responsibility, General Education, Community Cooperation, Learner Engagement
Santos, Anabela Caetano; Arriaga, Patrícia; Daniel, João R.; Cefai, Carmel; Melo, Márcia H. S.; Psyllou, Agoritsa; Shieh, Jin-Jy; Schutte, Nicola; Furtado, Crispiniano; David, Celso H.; Azevedo, Manecas C.; Andreou, Eleni; Simões, Celeste – Studies in Higher Education, 2023
Student engagement research in university students has been scarce, despite its major positive role on performance, degree completion and mental health. Social and emotional competencies, which are currently called twenty-first-century skills, exert some impact on student engagement in youth. Since engagement is cultural-sensitive, individual…
Descriptors: Behavior Problems, Child Behavior, Screening Tests, Learner Engagement
Hsiu-Chen Hsu – Computer Assisted Language Learning, 2024
Previous studies on web-based collaborative writing have shown that task modality impacts peer interaction patterns and attention to form. However, these studies have primarily focused on contrasting a face-to-face oral condition with a text-based synchronous computer-mediated communication (SCMC) environment. Few studies have compared peer…
Descriptors: Peer Relationship, Attention, Electronic Learning, Asynchronous Communication
Huang, Yong-Ming – Australasian Journal of Educational Technology, 2019
Educational computer games have been widely employed to facilitate students' learning. Studies have pointed out that these games may improve students' learning effectiveness when they are equipped with appropriate learning strategies. However, the role of learning strategies in students' acceptance of educational computer games has received…
Descriptors: Educational Games, Computer Games, Learning Strategies, Student Attitudes
The Effect of Instructor's Learning Modes on Deep Approach to Student Learning and Learning Outcomes
Peng, Michael Yao-Ping; Chen, Chun Chun – Educational Sciences: Theory and Practice, 2019
The multiple characteristics of students motivate universities to provide a learning environment that integrates teaching and learning in one and to strengthen students' learning motivation through student-oriented learning mode, so as to enhance students' input in study. In this study, the concept of depth learning is adopted to measure students'…
Descriptors: Foreign Countries, College Students, Learner Engagement, Outcomes of Education
Yang, Fang-Ying; Bhagat, Kaushal Kumar; Cheng, Chia-Hui – International Journal of Science Education, 2019
The purpose of this study was to compare the associations of epistemic beliefs in science, performance of scientific reasoning in university students from Taiwan and India, and the relations with their science learning experiences. A total of 126 university students including 67 from Taiwan and 59 from India who had science and mathematics…
Descriptors: Foreign Countries, Beliefs, College Students, Logical Thinking
Wang, Pei-Yu – Journal of Educational Technology, 2020
MOOCs (Massive Open Online Courses) have been a new form of online courses and becoming a mainstream delivery channel in higher education. In order to provide concretely academic references to developers for better video quality, this study aimed to explore the effects of the advance organizer design for MOOC videos on learners' achievement and…
Descriptors: Advance Organizers, Video Technology, Educational Technology, Online Courses