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Chen, Zhi-Hong; Chen, Sherry Y.; Chien, Chih-Hao – Educational Technology & Society, 2017
Game-based learning comprises of a set of concrete scenarios, which can be presented with various presentation modalities (e.g., text, text with graphic, and context). Such presentation modalities disseminate information in different ways. On the other hand, cognitive styles affect how people process information. Accordingly, the study presented…
Descriptors: Foreign Countries, Undergraduate Students, Student Attitudes, Educational Games
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Shih, Yu-Chih Doris; Liu, Yu-Ching; Sanchez, Claudia – Turkish Online Journal of Educational Technology - TOJET, 2013
With the growing advances in telecommunication techniques, many countries have adopted e-learning into school education and life-long learning. College institutions in Taiwan and many other countries have followed such trend by establishing a wide variety of distance learning course offerings. In these new multicultural teaching and learning…
Descriptors: Electronic Learning, Distance Education, Undergraduate Students, Cultural Differences
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Liu, Ming-Chou; Wang, Jhen-Yu – Educational Technology & Society, 2010
Theme-based learning (TBL) refers to learning modes which adopt the following sequence: (a) finding the theme; (b) finding a focus of interest based on the theme; (c) finding materials based on the focus of interest; (d) integrating the materials to establish shared knowledge; (e) publishing and sharing the integrated knowledge. We have created an…
Descriptors: Foreign Countries, Concept Mapping, Elementary School Students, Cognitive Style