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Lai, Ting-Ling; Lin, You-Sheng; Chou, Chi-Yin; Yueh, Hsiu-Ping – Journal of Educational Computing Research, 2022
The study aims to evaluate the effectiveness of an inquiry-based virtual reality (VR) science lab used in junior high school science classes. The "Scientific Investigation VR Lab" ("SIVRLAB") is designed for 9th-grade students to learn about electrochemical cells. It is situated in a guided problem-solving context, where…
Descriptors: Curriculum Evaluation, Inquiry, Active Learning, Electronic Learning
Hsin, Ching-Ting; Wu, Hsin-Kai – Research in Science Education, 2023
This study examined the impact of a project-based learning module on young children's scientific practices in urban and Indigenous areas. The module was developed by drawing upon early science standards and research on scientific practices and project-based teaching approaches. Ninety-eight children from northern Taiwan participated. Their average…
Descriptors: Student Projects, Active Learning, Urban Areas, Young Children
Cheng, Li-Ting; Smith, Thomas J.; Hong, Zuway-R.; Lin, Huann-shyang – International Journal of Science Education, 2021
This study examined the roles of gender and STEM major status as predictors of performance in formulating a research question and designing experiment among 70 undergraduate Taiwanese college students participating in inquiry-based learning (IBL). Student participants in this study were involved in discrepant demonstrations of scientific events…
Descriptors: Predictor Variables, Gender Differences, STEM Education, Majors (Students)
Wu, Ji-Wei; Tseng, Judy C. R.; Hwang, Gwo-Jen – Educational Technology & Society, 2015
Inquiry-Based Learning (IBL) is an effective approach for promoting active learning. When inquiry-based learning is incorporated into instruction, teachers provide guiding questions for students to actively explore the required knowledge in order to solve the problems. Although the World Wide Web (WWW) is a rich knowledge resource for students to…
Descriptors: Foreign Countries, Inquiry, Active Learning, Intelligent Tutoring Systems
Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
Wu, Chih-Hsiang; Hwang, Gwo-Jen; Kuo, Fan-Ray; Huang, Iwen – Australasian Journal of Educational Technology, 2013
Educators have indicated that creative teaching is the most important educational activity; nevertheless, most existing education systems fail to engage students in effective creative tasks. To address this issue, this study proposes a mind map based collaborative learning approach for supporting creative learning activities and enhancing…
Descriptors: Active Learning, Cooperative Learning, Learning Activities, Student Projects