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Jian-Wei Lin; Hsieh-Hong Huang; Hong-Ren Chen – Interactive Learning Environments, 2024
Team-Based Learning (TBL) has been widely applied in different fields (courses) and has been indicated to be efficient. Meanwhile, many studies have asserted that Group awareness (GA) information, which visually displays peers' learning context and activities, can increase peer participation within an online collaborative learning environment. As…
Descriptors: Teamwork, Cooperative Learning, Perception, Group Activities
Chou, Mu-Hsuan – Innovation in Language Learning and Teaching, 2022
Purpose: Graded readers can help English language learners to improve their reading ability. Literary texts with simplified language often differ from expository texts for teaching EFL learners. Although reading strategies have been used to facilitate comprehension, how students use strategies to process literary texts is underexplored. The…
Descriptors: English Language Learners, English (Second Language), Reading Ability, Reading Instruction
I-Ying Hsu; Fu-Hsing Tsai – Educational Technology & Society, 2023
This study developed a physical computing game-design project that incorporates block-based programming, physical computing, and computer game design for Taiwan's high school technology education curriculum to strengthen students' computational thinking. The project asked students to develop a somatosensory computer game using a block-based…
Descriptors: Computer Games, Design, Programming Languages, Student Attitudes
Hsieh, Chia-Ying – International Journal of Art & Design Education, 2018
For the past few years, creativity has gradually become an important element in the national cultivation of talent in Taiwan. Although traditionally art education is closely linked with creativity, the academic research on general art education is very insufficient. Therefore, the goal of this research is to investigate how creativity could be…
Descriptors: Design, Creativity, Problem Solving, Art Education
Sun, Jerry Chih-Yuan; Chen, Ariel Yu-Zhen; Yeh, Katherine Pin-Chen; Cheng, Yu-Ting; Lin, Yu-Yan – Educational Technology & Society, 2018
The purpose of this study was to investigate the effect of polling technologies (clickers or tablets) integrated with strategies (individual or group) on students' academic performance, anxiety, and attention. The participants were 34 students enrolled in an educational research methodology course. The anxiety scale, pre- and in-class quizzes,…
Descriptors: Audience Response Systems, Academic Achievement, Anxiety, Attention
Teng, Chih-Ching; Luo, Yu-Ping – Asia-Pacific Education Researcher, 2015
This study investigates how students perceived social loafing and social interdependence influence group learning performance through group affective tone in undergraduate hospitality and tourism curricula. A questionnaire survey was administered to collect data from college students majoring hospitality and tourism management at four Taiwanese…
Descriptors: Group Activities, Group Dynamics, Student Participation, Undergraduate Students
Lin, J-W.; Lai, Y-C.; Lai, Y-C.; Chang, L-C. – Journal of Computer Assisted Learning, 2016
Most systems for training self-regulated learning (SRL) behaviour focus on the provision of a learner-centred environment. Such systems repeat the training process and place learners alone to experience that process iteratively. According to the relevant literature, external scaffolds are more promising for effective SRL training. In this work,…
Descriptors: Learner Controlled Instruction, Self Management, Scaffolding (Teaching Technique), Peer Teaching
Hung, Yu-ju; Chen, Shu-cheng; Samuelson, Beth Lewis – TESOL Journal, 2016
Role-play is an oral classroom activity that has been promoted to provide young learners with opportunities to practice English in meaningful contexts. To familiarize elementary students with this group task, to encourage them to pay attention to their peers' performances, and to replace traditional paper-and-pencil modes of evaluating speaking…
Descriptors: Class Activities, Oral English, Role Playing, Group Activities
Luo, Jeng-Jia – Online Submission, 2015
Linking literacies as a teaching approach has been perceived by language educators as natural and necessary (Dodson 2002; Hinkel 2006). Nevertheless, the literature has not documented much regarding how to adopt this approach in English classes, especially in EFL contexts. The present study was thus conducted to examine how EFL learners perceive a…
Descriptors: Literacy Education, Teaching Methods, English (Second Language), Foreign Countries
Sun, Jerry Chih-Yuan; Lee, Kuan-Hsien – Educational Technology & Society, 2016
The purpose of this study is to evaluate the feasibility of the integration of concept maps and tablet PCs in anti-phishing education for enhancing students' learning motivation and achievement. The subjects were 155 students from grades 8 and 9. They were divided into an experimental group (77 students) and a control group (78 students). To begin…
Descriptors: Learning Motivation, Teaching Methods, Concept Mapping, Handheld Devices
Wang, Jenny; Yu, Wei-Chieh Wayne; Wu, Emily – World Journal of Education, 2013
The aim of the present study was to empower mobile assisted social e-learning (eMASE) module that was designed based on social constructivism theory in higher education settings. This study reports findings from a group of undergraduates' expectations and perceptions of e-cooperative learning using mobile social networking apps. The eMASE module…
Descriptors: Telecommunications, Handheld Devices, Undergraduate Students, Expectation
Lin, Charlie; Yu, Wei-Chieh Wayne; Wang, Jenny – World Journal of Education, 2014
Cloud computing technologies, such as Google Docs, Adobe Creative Cloud, Dropbox, and Microsoft Windows Live, have become increasingly appreciated to the next generation digital learning tools. Cloud computing technologies encourage students' active engagement, collaboration, and participation in their learning, facilitate group work, and support…
Descriptors: Educational Technology, Technology Uses in Education, Information Storage, Information Management
Chang, Ben; Chuang, Min-Tun; Ho, Spes – Educational Technology & Society, 2013
Competition has been prevalent in all types of childhood activities including playing, learning, and living. Studies have shown that a well-designed competitive activity can motivate students to perform at an increased level. However, there have been few research studies on the relationship between learners' preferences and performance in relation…
Descriptors: Foreign Countries, Competition, Junior High School Students, Computer Assisted Instruction
Shen, Fu-Yuan – English Language Teaching, 2013
The research presented here involved a one-semester study; during this period of time, reading comprehension instruction representing three major discussion-centered approaches (Book Club, BC; Literature Circles, LC; Instructional Conversations, IC) was designed and implemented. The effectiveness of the three experimental approaches and one…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Group Discussion
Chang, Chia-Jung; Liu, Chen-Chung; Shen, Yan-Jhih – Educational Technology & Society, 2012
Collaborative web exploration, in which learners work together to explore the World Wide Web, has become a key learning activity in education contexts. Learners can use a shared computer with a shared display to explore the web together. However, such a shared-computer approach may limit active participation among learners. To address this issue,…
Descriptors: Foreign Countries, Discourse Analysis, Online Searching, Video Technology