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Melton, Jeremy W.; Ali Saiful, Jepri; Pat Shein, Paichi – International Journal of Science Education, 2022
An increasingly important aim in education is to develop students capable of addressing complex, interdependent problems. This study integrates theories of situated learning, authentic science research, socioscientific issues, and interdisciplinary STEM education to construct a program for high school students. Drawn from Vygotsky and Dewey's…
Descriptors: Interdisciplinary Approach, STEM Education, Organic Chemistry, Scientific Research
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Lu, Yu-Ling; Lien, Chi-Jui – Journal of Educational Computing Research, 2020
As game-based learning continues to draw attention, students' perceptions toward classroom activities are vital in influencing the quality of learning. This study used the social cognitive theory to show the perception traits of learning and playing in game-based environments and for students to identify their self-efficacy toward game-based…
Descriptors: Game Based Learning, Self Efficacy, Student Attitudes, Personality Traits
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Hsu, Pi-Sui; Van Dyke, Margot – RMLE Online: Research in Middle Level Education, 2021
The purpose of this qualitative case study was to explore how young adolescents participated in various activities in a science summer camp. A total of 26 Taiwanese students and 16 U.S. students participated in a one-week "Argue like a Scientist" summer camp. Based on the design features of project-based learning, this science summer…
Descriptors: Learning Experience, Science Activities, Summer Programs, Camps
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Chang, Hsin-Yi; Hsu, Ying-Shao; Wu, Hsin-Kai – Interactive Learning Environments, 2016
We investigated the impact of an augmented reality (AR) versus interactive simulation (IS) activity incorporated in a computer learning environment to facilitate students' learning of a socio-scientific issue (SSI) on nuclear power plants and radiation pollution. We employed a quasi-experimental research design. Two classes (a total of 45…
Descriptors: Comparative Analysis, Computer Simulation, Computer Uses in Education, Science and Society
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Chang, Hsin-Yi; Wu, Hsin-Kai; Hsu, Ying-Shao – British Journal of Educational Technology, 2013
Augmented reality (AR) technologies are identified as one of key emerging technologies for education in the next 5 years. AR takes advantage of virtual objects or information overlaying physical objects or environments, resulting in a mixed reality in which virtual objects and real environments coexist in a meaningful way to augment learning…
Descriptors: Computer Simulation, Educational Technology, Technology Integration, Science and Society