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Showing 1 to 15 of 101 results Save | Export
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Yung-Ming Cheng – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this study is to propose a research model based on the stimulus-organism-response (S-O-R) model to explore whether gamification and personalization as environmental stimuli to learners' learning engagement (LE) can affect their learning persistence (LP) in massive open online courses (MOOCs) and, in turn, their learning…
Descriptors: MOOCs, Gamification, Learner Engagement, Academic Persistence
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Jian-Wei Lin; Hsieh-Hong Huang; Hong-Ren Chen – Interactive Learning Environments, 2024
Team-Based Learning (TBL) has been widely applied in different fields (courses) and has been indicated to be efficient. Meanwhile, many studies have asserted that Group awareness (GA) information, which visually displays peers' learning context and activities, can increase peer participation within an online collaborative learning environment. As…
Descriptors: Teamwork, Cooperative Learning, Perception, Group Activities
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Jian-Wei Lin; Hong-Ren Chen – Journal of Computer Assisted Learning, 2024
Background: Team-based learning (TBL) is a widely recognised pedagogical strategy used in diverse fields and courses. Despite the success of TBL, certain concerns have arisen regarding social loafing within group collaboration contexts; this loafing can reduce the overall effectiveness of learning. Objectives: This study addressed the…
Descriptors: Teamwork, Group Instruction, Consciousness Raising, Electronic Learning
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Slim Ben-Said; Jo Shan Fu; Hui-Chin Yeh – Journal of Adolescent & Adult Literacy, 2025
This study explores the integration of multiple sign systems within the English as a Foreign Language (EFL) reading curriculum for undergraduates in Taiwan, addressing varied learning styles that are often overlooked by conventional curricular methods. The purpose is to investigate how incorporating semiotics can enhance learning engagement and…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Reading Instruction
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Chiu, Po-Sheng; Zhong, Hua-Xu; Lai, Chin-Feng – Innovations in Education and Teaching International, 2023
In recent years, flipping classrooms has become a popular topic of discussion. However, few previous studies have focused on the effect of the flow experience on programming self-efficacy. To address this gap, the present researchers developed a model that included six research hypotheses. The study applied a flipped classroom model to a…
Descriptors: Flipped Classroom, Programming, Self Efficacy, College Students
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Cheng, Yung-Ming – International Journal of Information and Learning Technology, 2023
Purpose: The purpose of this study is to propose a research model based on the stimulus-organism-response (S-O-R) model to test whether network externality, gamification and media richness as environmental feature antecedents to learners' learning engagement (LE) can affect their continuance intention of massive open online courses (MOOCs).…
Descriptors: MOOCs, Models, Intention, Gamification
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Yenchun Jim Wu; Wan-Ju Hsu – International Journal of Science Education, 2025
Citizen science, a growing domain that allows public participation in scientific research, plays an increasingly significant role in formal education. Its potential to foster scientific literacy, address environmental issues, and promote sustainability is widely acknowledged. Drawing on the concept mapping approach, this study aims to investigate…
Descriptors: Learner Engagement, Science Education, Citizen Participation, Student Projects
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Alemayehu, Lekissa; Chen, Hsiu-Ling – Interactive Learning Environments, 2023
This study aimed to investigate the influence of higher education students' motivation, learning self-efficacy, and self-monitoring on learning engagement in online learning environments. Inviting participants from Taiwan's higher education institutions, a total of 354 students (144 male and 210 female) from different years and fields completed an…
Descriptors: Learner Engagement, Electronic Learning, Foreign Countries, Student Motivation
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Hsieh, Tzu-Ling; Yu, Patricia – Research in Science & Technological Education, 2023
Background: This study, based on Astin's input-environment-outcome (I-E-O) model, proposes a refined model that is helpful for understanding the STEM gender difference and learning process. The multiple pathways depicting the relationship among achievement motivation and learning experiences for STEM college students are currently unknown in this…
Descriptors: Academic Achievement, Student Motivation, Learner Engagement, Outcomes of Education
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Ting-Huan Lin; Xian-Rui Yin; Cheng-Hong Liu – Educational Psychology, 2024
This study explored the relationship between fear of missing out (FOMO) and student engagement, examined the mediating role of social media engagement, and determined whether action control strategies moderated this relationship. We recruited 400 Taiwanese college students, collecting data on FOMO, student engagement, social media engagement, and…
Descriptors: Learner Engagement, Social Media, Mass Media Role, Anxiety
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Tsung-Liang Tsai; Faith Liao – Problems of Education in the 21st Century, 2024
With the rapid integration of digital platforms in education, understanding the shift from traditional to electronic modes of teaching and learning has become crucial for adapting to contemporary educational demands. This study explored the transition from traditional classroom teaching to e-teaching and e-learning, termed e-activities, for…
Descriptors: Situated Learning, Electronic Learning, Educational Change, Foreign Countries
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Hsieh, Tzu-Ling – Higher Education Research and Development, 2022
This study attempted to answer two questions: (a) Are there significant differences in students' motivation for enrollment among freshmen of an education department between universities with high, medium, and low academic levels? and (b) Can the academic level of the universities and enrollment motivation significantly predict students' engagement…
Descriptors: Enrollment, Student Motivation, Learner Engagement, Student Behavior
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Chi-Jung Huang; Ling-ling Kueh; Hsiang-Wen Wang; Hsuan Hung; Hui-Hsin Wang – Higher Education, Skills and Work-based Learning, 2024
Purpose: This study explores the extent of undergraduate students' engagement in interdisciplinary learning experiences across their academic journey and its potential correlation with elevated levels of self-efficacy in learning. Furthermore, the research investigates how the clarity of career decisions and future goals contributes to the…
Descriptors: Self Efficacy, Interdisciplinary Approach, Learning Experience, Undergraduate Students
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Yea-Ru Tsai – English Language Teaching Educational Journal, 2024
In recent years, gamification has appeared to be an enjoyable and appealing instructional approach in educational settings. This paper reports the implementation and evaluation of gamified instruction to support learners of English as a foreign language in a linguistics course. Several gamification elements, such as experience points, badges,…
Descriptors: Gamification, Student Motivation, Motivation Techniques, Learner Engagement
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Min Ching Chen; Tak-Wai Chan; Yu Hsin Chen – Interactive Technology and Smart Education, 2024
Purpose: Podcasting is a new mobile technology application for language learning. Drawing upon the stimulus-organism-response model and the interest driven creator (IDC) theory from e-learning, this study aims to develop and test an integrative conceptual framework. This study investigates contextual and environmental stimuli effects (content…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Audio Equipment
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