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Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Educational Technology & Society, 2022
To explore knowledge co-construction patterns and learning motivation within virtual EFL co-creation environments, this study examined behavioral patterns and motivation in three different co-creation environments (paper-based, 2D digital, and 3D VR co-creation) through sequential behavioral analysis and ANCOVA. The study utilized a…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, English (Second Language)
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Hou, Huei-Tse; Fang, Ying-Sang; Tang, Joni Tzuchen – Interactive Learning Environments, 2023
Logical thinking and reasoning of geometric space are among the key abilities of science and technology education. This research developed a framework of an alternate reality-based board game incorporating augmented reality (AR) exploration with multi-dimensional scaffolding, including "cognitive scaffolding," "metacognitive…
Descriptors: Educational Games, Computer Simulation, Scaffolding (Teaching Technique), Spatial Ability
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Wu, Pai-Hsing; Wu, Hsin-Kai; Kuo, Che-Yu; Hsu, Ying-Shao – Interactive Learning Environments, 2015
Computer-based learning tools include design features to enhance learning but learners may not always perceive the existence of these features and use them in desirable ways. There might be a gap between what the tool features are designed to offer (intended affordance) and what they are actually used (actual affordance). This study thus aims at…
Descriptors: Science Instruction, Computer Uses in Education, Educational Technology, High School Students
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Shieh, Ruey S.; Chang, Wheijen – Australasian Journal of Educational Technology, 2013
The interactive response system (IRS) has been widely used to promote student learning since 2003. It is an electronic system connected to handset devices allowing students to transmit their responses by pressing the desired buttons and meanwhile allowing the teacher to monitor and track individual students' answers anonymously and statistically.…
Descriptors: Audience Response Systems, Handheld Devices, Educational Technology, Responses
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Lin, Shu-Fen; Lin, Huann-shyang – International Journal of Science Education, 2016
Comics are popular with adolescents because of their features of humor, narrative, and visual imagery. The purposes of this study were to examine the learning outcomes and emotional perceptions of reading a science comic book and a science text booklet for students of different levels of achievement, and to explore the main factors of the two…
Descriptors: Science Instruction, Teaching Methods, Cartoons, Science Achievement
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Huang, Yu-Ning; Hong, Zuway-R. – Educational Technology Research and Development, 2016
The purpose of this study was to explore the effects of a flipped English classroom intervention on high school students' information and communication technology (ICT) and English reading comprehension in Taiwan. Forty 10th graders were randomly selected from a representative senior high school as an experimental group (EG) to attend a 12-h…
Descriptors: Teaching Methods, Blended Learning, Reading Comprehension, Statistical Analysis
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Liou, Pey-Yan; Kuo, Pei-Jung – Research in Science & Technological Education, 2014
Background: Few studies have examined students' attitudinal perceptions of technology. There is no appropriate instrument to measure senior high school students' motivation and self-regulation toward technology learning among the current existing instruments in the field of technology education. Purpose: The present study is to validate an…
Descriptors: Student Motivation, High School Students, Technology Education, Measures (Individuals)
Lee, Lung-Sheng; Yang, Hsiu-Chuan – Online Submission, 2013
The purpose of this paper was to explore high-school (grades 10-12) technology teachers' attitudes toward nuclear energy and their implications to technology education. A questionnaire was developed to solicit 323 high-school technology teachers' responses in June 2013 and 132 (or 41%) valid questionnaires returned. Consequently, the following…
Descriptors: High Schools, Secondary School Teachers, Nuclear Energy, Technology Education
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Hwang, Wu-Yuin; Shih, Timothy K.; Yeh, Shih-Ching; Chou, Ke-Chien; Ma, Zhao-Heng; Sommool, Worapot – Educational Technology & Society, 2014
This study, based on total physical response and cognitive psychology, proposed a Kinesthetic English Learning System (KELS), which utilized Microsoft's Kinect technology to build kinesthetic interaction with life-related contexts in English. A subject test with 39 tenth-grade students was conducted following empirical research method in order to…
Descriptors: English (Second Language), Kinesthetic Methods, Kinesthetic Perception, Technology Uses in Education
McTaggart, Alex, Comp. – International Council for Educational Media, 2009
International Council for Educational Media-Conseil International des Medias Educatifs (ICEM-CIME) brings together experts from the fields of education, media, IT, and educational media production. Since its formation in 1950, the organization has witnessed and contributed to educational media in an international forum. The 2009 ICEM conference…
Descriptors: Instructional Design, Video Games, Distance Education, Educational Media
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Yeh, Ting-Kuang; Tseng, Kuan-Yun; Cho, Chung-Wen; Barufaldi, James P.; Lin, Mei-Shin; Chang, Chun-Yen – International Journal of Science Education, 2012
The aim of this study was to develop an animation-based curriculum and to evaluate the effectiveness of animation-based instruction; the report involved the assessment of prior knowledge and the appropriate feedback approach, for the purpose of reducing perceived cognitive load and improving learning. The curriculum was comprised of five subunits…
Descriptors: Prior Learning, Animation, Feedback (Response), Structured Interviews
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Hsu, Ching-Kun; Hwang, Gwo-Jen; Chuang, Chien-Wen; Chang, Chih-Kai – British Journal of Educational Technology, 2012
Owing to the popularity of computers and computer networks, fostering the web-based problem-solving ability of students has become an important educational objective in recent years. This study attempted to compare the effects of using selected and open network resources on students' intentions with regard to their information system usage by…
Descriptors: Educational Objectives, Problem Based Learning, Problem Solving, Information Systems
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Lin, Ming-Chao; Tutwiler, M. Shane; Chang, Chun-Yen – Learning, Media and Technology, 2011
This study investigated the relationship between the use of a three-dimensional Virtual Reality Learning Environment for Field Trip (3DVLE[subscript (ft)]) system and the achievement levels of senior high school earth science students. The 3DVLE[subscript (ft)] system was presented in two separate formats: Teacher Demonstrated Based and Student…
Descriptors: Field Trips, Intervention, Student Attitudes, Computer Simulation
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Chang, Kuo-En; Lan, Yu-Ju; Chang, Chien-Mei; Sung, Yao-Ting – Innovations in Education and Teaching International, 2010
The work described in this paper explores the feasibility of using of a wireless handheld system (WHS) that supports the individual and co-operative reading activities of students and helps teachers implement reading strategy instruction in Chinese language classes. The experimental findings demonstrate that the WHS benefits students applying…
Descriptors: Foreign Countries, Reading Comprehension, Reading Strategies, Reading Instruction
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Yang, Shu Ching – Innovations in Education and Teaching International, 2009
The paper describes the integration of web resources and technology as instructional and learning tools in oral history projects. The computer-mediated oral history project centred around interviews with community elders combined with new technologies to engage students in authentic historical inquiry. The study examined learners' affective…
Descriptors: Oral History, Computer Literacy, Internet, History Instruction
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