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Minh Tuan Nguyen; Nguyen Quang Duy Vu; Hoai Thu Nguyen; Phuong Thao Thi Vu – Problems of Education in the 21st Century, 2024
Continuing education (CE) plays a crucial role in workforce development and economic growth across Asia, yet the landscape of CE research in the region has not been comprehensively mapped. A comprehensive bibliometric analysis of continuing education (CE) research in Asia from 1972 to 2023 was carried out, utilizing data from the Scopus database…
Descriptors: Continuing Education, Educational Research, Bibliometrics, Publications
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Wei-Ting Hsu; Min Pan; Bo-Long Wu – Quest, 2025
This study investigates the effectiveness of the student-designed games (SDG) model in enhancing effort, cooperation, and enjoyment among 173 preservice teachers in a university-level sports officiating course within a Physical Education Teacher Education (PETE) program. Using a quasiexperimental design, participants were divided into an…
Descriptors: Physical Education Teachers, Teacher Education Programs, Educational Games, Design
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Liu, Tze Chang – Education and Information Technologies, 2022
This is a case study on precision education (PE) in a school using the Taiwan adaptive learning platform (TALP), established by the Ministry of Education of Taiwan. TALP can be viewed as a form of PE because it can identify students' learning deficits, offer various learning materials, and provide feedback. There are limited studies on PE. The…
Descriptors: Foreign Countries, Individualized Instruction, Grade 5, Elementary School Teachers
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Pankaj Sharma; Eric D. Deemer; Jane Lu Hsu – Electronic Journal for Research in Science & Mathematics Education, 2023
This study examines the efficacy of a novel college sustainability course in promoting relevant environmental knowledge and interest in careers related to environmental aspects within the Taiwanese educational context. The core content of the course covers the essential concepts of sustainability and introduces students to environmental issues and…
Descriptors: Foreign Countries, College Students, Sustainable Development, Environmental Education
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Lin, Vivien; Liu, Gi-Zen; Hwang, Gwo-Jen; Chen, Nian-Shing; Yin, Chengjiu – Interactive Learning Environments, 2022
This review study investigates the appropriation of sensing technology in context-aware ubiquitous learning (CAUL) in the fields of sciences, engineering, and humanities. 40 empirical studies with concrete learning outcomes across mandatory and higher education have been systematically reviewed and thematically analyzed with an outcomes-based…
Descriptors: Educational Technology, Technology Uses in Education, Elementary Secondary Education, Higher Education
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Wang, Chia-Chi – Cogent Education, 2021
Problem-based learning (PBL) is a student-centred instructional approach in which complex real-world problems are used as the vehicle to promote students' learning of concepts and principles. This paper presents a case study that explored the learning experiences of 18 pre-service teachers and how the instructor was affected when implementing PBL…
Descriptors: Problem Based Learning, Student Centered Learning, Preservice Teachers, Knowledge Level
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Jo-Chi Hsiao; Jason S. Chang – Interactive Learning Environments, 2024
During the COVID-19 pandemic, global teachers gained extensive experiences with teaching online courses. To design quality online courses in the post-pandemic era, the impact of the latest technology, such as artificial intelligence (AI), must be considered. Investigating how teachers incorporate AI-powered tools and how students perceive learning…
Descriptors: Artificial Intelligence, Technology Uses in Education, Electronic Learning, English (Second Language)
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Ting-Chia Hsu; Ching Chang; Tien-Hsiu Jen – Interactive Learning Environments, 2024
Young learners' vocabulary learning needs interaction with language input when they are engaged in an activity. Given that AI-supported image recognition technologies offer hands-on learning in authentic contexts, and that self-regulated learning (SRL) enables learners to monitor and evaluate their learning when interacting with multi-sensory…
Descriptors: Metacognition, Multisensory Learning, Vocabulary Development, Learning Strategies
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Hsiao, Hsien-Sheng; Lin, Yi-Wei; Lin, Kuen-Yi; Lin, Chien-Yu; Chen, Jheng-Han; Chen, Jyun-Chen – Interactive Learning Environments, 2022
This study used robot-based practices to develop an activity that incorporated the 6E model. The sixth-grade students learned interdisciplinary knowledge about how to use Arduino electronic components, microcontrollers, and hands-on tools to make a "Crab Robot." In addition, the students learned how to use Scratch programming language to…
Descriptors: Robotics, Grade 6, Interdisciplinary Approach, Programming
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Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
Chi, Yao-Kai – ProQuest LLC, 2022
This study discusses the relationship between Taiwanese adult learners' identity development and language curriculum, exploring how students (re)constructed their identities within the Taiwanese social context. Influenced by exam culture and educational credentialism, Taiwanese language education is mainly exam-oriented and teacher-centered.…
Descriptors: Turkish, Second Language Learning, Second Language Instruction, Foreign Countries