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Zhang, Wen-Xin; Hsu, Ying-Shao – International Journal of Science Education, 2021
This study designed a decision-making learning module to engage students in collective decision-making in a collaborative learning environment. The purpose of this study was to explore the interplay of students' regulation learning in groups and their collective decision-making about a socioscientific issue. Thirty-eight 10th-grade students…
Descriptors: Correlation, Metacognition, Decision Making, Grade 10
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Cheng, Ya-Wen; Wang, Yuping; Cheng, I-Ling; Chen, Nian-Shing – Interactive Learning Environments, 2019
Collaborative learning has long been proved to be a crucial agent for enhancing students' social skills, problem-solving abilities and individual learning performance. Understanding how students move from one phase to another in their collaboration process can inform educators of how best to facilitate such learning. However, this is still an area…
Descriptors: Interaction, Computer Simulation, Mathematics Activities, Computer Games
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Yang, Kai-Hsiang – Interactive Learning Environments, 2017
It is widely accepted that the digital game-based learning approach has the advantage of stimulating students' learning motivation, but simply using digital games in the classroom does not guarantee satisfactory learning achievement, especially in the case of the absence of a teacher. Integrating appropriate learning strategies into a game can…
Descriptors: Educational Games, Electronic Learning, Mastery Learning, Learning Theories
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Jian, Yu-Cin – Reading Research Quarterly, 2016
Previous research suggests that multiple representations can improve science reading comprehension. This facilitation effect is premised on the observation that readers can efficiently integrate information in text and diagram formats; however, this effect in young readers is still contested. Using eye-tracking technology and sequential analysis,…
Descriptors: Reading Comprehension, Content Area Reading, Science Instruction, Eye Movements
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Chiu, Chiung-Hui; Lin, Chien-Liang – Turkish Online Journal of Educational Technology - TOJET, 2012
Concept mapping is a technique that represents knowledge in graphs. It has been widely adopted in science education and cognitive psychology to aid learning and assessment. To realize the sequential manner in which students develop concept maps, most research relies upon human-dependent, qualitative approaches. This article proposes a method for…
Descriptors: Concept Mapping, Preservice Teachers, Computer Uses in Education, Sequential Approach
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Cheng, Kun-Hung; Hou, Huei-Tse – Technology, Pedagogy and Education, 2015
Previous research regarding peer assessment has investigated the relationships between peer feedback and learners' performance. However, few studies investigate in-depth learning processes during technology-assisted peer assessment activities, particularly from affective, cognitive, and metacognitive perspectives. This study conducts a series of…
Descriptors: Behavior Patterns, Student Behavior, Metacognition, Peer Evaluation
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Lin, Yi-Chun; Hsieh, Ya-Hui; Hou, Huei-Tse – Journal of Educational Computing Research, 2015
The development of a usability evaluation method for educational systems or applications, called the self-report-based sequential analysis, is described herein. The method aims to extend the current practice by proposing self-report-based sequential analysis as a new usability method, which integrates the advantages of self-report in survey…
Descriptors: Foreign Countries, Elementary School Students, Educational Technology, Sequential Approach
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Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Educational Technology & Society, 2015
Unlike most research, which has primarily examined the players' interest in or attitude toward game-based learning through questionnaires, the purpose of this empirical study is to explore students' engagement patterns by qualitative observation and sequential analysis to visualize and better understand their game-based learning process. We…
Descriptors: Elementary School Students, Learner Engagement, Educational Games, Teaching Methods
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Ku, David Tawei; Chang, Chiung-Sui – Turkish Online Journal of Educational Technology - TOJET, 2011
This paper explores students' learning styles in relation to learning strategies in web-based learning environments, and in particular, how academic discipline and gender differences affect learning styles and learning strategies in web-based learning for college students in Taiwan. The results show that regardless of learning strategy, academic…
Descriptors: College Students, Cognitive Style, Intellectual Disciplines, Foreign Countries
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Su, Jun-Ming; Tseng, Shian-Shyong; Wang, Wei; Weng, Jui-Feng; Yang, Jin Tan David; Tsai, Wen-Nung – Educational Technology & Society, 2006
With vigorous development of the Internet, e-learning system has become more and more popular. Sharable Content Object Reference Model (SCORM) 2004 provides the Sequencing and Navigation (SN) Specification to define the course sequencing behavior, control the sequencing, selecting and delivering of course, and organize the content into a…
Descriptors: Portfolios (Background Materials), Teaching Methods, Sequential Approach, Computer System Design