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Wang, Sheng-Yuan; Chang, Shao-Chen; Hwang, Gwo-Jen; Chen, Pei-Ying – Interactive Learning Environments, 2018
In traditional teacher-centered mathematics instruction, students might show low learning motivation owing to the lack of applied contexts. Game-based learning has been recognized as a potential approach to addressing this issue; however, without proper alignment between the gaming and math-applied contexts, the benefits of game-based learning…
Descriptors: Mathematics Instruction, Role Playing, Teaching Methods, Educational Games
Wu, Po-Han; Hwang, Gwo-Jen; Yang, Mei-Ling; Chen, Chih-Hung – Interactive Learning Environments, 2018
Augmented reality (AR) offers potential advantages for intensifying environmental context awareness and augmenting students' experiences in real-world environments by dynamically overlapping digital materials with a real-world environment. However, some challenges to AR learning environments have been described, such as participants' cognitive…
Descriptors: Simulated Environment, Teaching Methods, Computer Simulation, Elementary School Students
Lai, Chiu-Lin; Hwang, Gwo-Jen; Liang, Jyh-Chong; Tsai, Chin-Chung – Educational Technology Research and Development, 2016
Mobile technology has been increasingly applied to educational settings in the past decade. Although researchers have attempted to investigate both students' and teachers' preferences regarding mobile learning, few studies have investigated the differences between the two, an understanding of which is important for developing effective mobile…
Descriptors: Electronic Learning, Secondary School Teachers, High School Students, Structural Equation Models
Yang, Tzu-Chi; Hwang, Gwo-Jen; Yang, Stephen J. H.; Hwang, Gwo-Haur – Educational Technology & Society, 2015
Computer programming is an important skill for engineering and computer science students. However, teaching and learning programming concepts and skills has been recognized as a great challenge to both teachers and students. Therefore, the development of effective learning strategies and environments for programming courses has become an important…
Descriptors: Foreign Countries, Programming, Instructional Effectiveness, College Students
Wang, Shu-Ling; Hwang, Gwo-Jen – Computers & Education, 2012
Research has suggested that CSCL environments contain fewer social context clues, resulting in various group processes, performance or motivation. This study thus attempts to explore the relationship among collective efficacy, group processes (i.e. task cohesion, cognitive quality) and collaborative performance in a CSCL environment. A total of 75…
Descriptors: Cooperative Learning, Group Dynamics, Program Effectiveness, Data Analysis
Hwang, Gwo-Jen; Wu, Po-Han; Chen, Chi-Chang; Tu, Nien-Ting – Interactive Learning Environments, 2016
Augmented reality (AR) has been recognized as a potential technology to help students link what they are observing in the real world to their prior knowledge. One of the most challenging issues of AR-based learning is the provision of effective strategy to help students focus on what they need to observe in the field. In this study, a competitive…
Descriptors: Foreign Countries, Simulated Environment, Educational Technology, Computer Games
Hsieh, Sheng-Wen; Jang, Yu-Ruei; Hwang, Gwo-Jen; Chen, Nian-Shing – Computers & Education, 2011
Ubiquitous learning (u-learning), in conjunction with supports from the digital world, is recognized as an effective approach for situating students in real-world learning environments. Earlier studies concerning u-learning have mainly focused on investigating the learning attitudes and learning achievements of students, while the causations such…
Descriptors: Cognitive Style, Teaching Styles, Teacher Characteristics, Ecology
Hung, Chun-Ming; Hwang, Gwo-Jen; Huang, Iwen – Educational Technology & Society, 2012
Although project-based learning is a well-known and widely used instructional strategy, it remains a challenging issue to effectively apply this approach to practical settings for improving the learning performance of students. In this study, a project-based digital storytelling approach is proposed to cope with this problem. With a…
Descriptors: Foreign Countries, Grade 5, Elementary School Students, Learning Motivation
Hwang, Gwo-Jen; Chang, Hsun-Fang – Computers & Education, 2011
The advancement of mobile and wireless communication technologies has encouraged an increasing number of studies concerning mobile learning, in which students are able to learn via mobile devices without being limited by space and time; in particular, the students can be situated in a real-world scenario associated with the learning content.…
Descriptors: Electronic Learning, Formative Evaluation, Foreign Countries, Telecommunications
Hsu, Ching-Kun; Hwang, Gwo-Jen; Chuang, Chien-Wen; Chang, Chih-Kai – British Journal of Educational Technology, 2012
Owing to the popularity of computers and computer networks, fostering the web-based problem-solving ability of students has become an important educational objective in recent years. This study attempted to compare the effects of using selected and open network resources on students' intentions with regard to their information system usage by…
Descriptors: Educational Objectives, Problem Based Learning, Problem Solving, Information Systems
An Electronic Library-Based Learning Environment for Supporting Web-Based Problem-Solving Activities
Tsai, Pei-Shan; Hwang, Gwo-Jen; Tsai, Chin-Chung; Hung, Chun-Ming; Huang, Iwen – Educational Technology & Society, 2012
This study aims to develop an electronic library-based learning environment to support teachers in developing web-based problem-solving activities and analyzing the online problem-solving behaviors of students. Two experiments were performed in this study. In study 1, an experiment on 103 elementary and high school teachers (the learning activity…
Descriptors: Educational Environment, Experienced Teachers, Teaching Methods, Internet
Hwang, Gwo-Jen; Chu, Hui-Chun; Shih, Ju-Ling; Huang, Shu-Hsien; Tsai, Chin-Chung – Educational Technology & Society, 2010
A context-aware ubiquitous learning environment is an authentic learning environment with personalized digital supports. While showing the potential of applying such a learning environment, researchers have also indicated the challenges of providing adaptive and dynamic support to individual students. In this paper, a decision-tree-oriented…
Descriptors: Foreign Countries, Ecology, Natural Sciences, Educational Environment
Hwang, Gwo-Jen; Tsai, Chin-Chung; Yang, Stephen J. H. – Educational Technology & Society, 2008
Recent progress in wireless and sensor technologies has lead to a new development of learning environments, called context-aware ubiquitous learning environment, which is able to sense the situation of learners and provide adaptive supports. Many researchers have been investigating the development of such new learning environments; nevertheless,…
Descriptors: Learning Activities, Computer Uses in Education, Criteria, Educational Environment