Publication Date
In 2025 | 0 |
Since 2024 | 4 |
Since 2021 (last 5 years) | 6 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 6 |
Descriptor
Foreign Countries | 6 |
Technology Uses in Education | 4 |
Academic Achievement | 2 |
Artificial Intelligence | 2 |
College Students | 2 |
Computer Simulation | 2 |
Nursing | 2 |
Video Technology | 2 |
Art Appreciation | 1 |
Art Education | 1 |
Chinese | 1 |
More ▼ |
Author
Gwo-Jen Hwang | 6 |
Yun-Fang Tu | 3 |
Chun-Chun Chang | 1 |
Di Zou | 1 |
Gary Cheng | 1 |
Hsin Huang | 1 |
Kai-Yu Tang | 1 |
Michael Yi-Chao Jiang | 1 |
Min-Chi Chiu | 1 |
Morris Siu-Yung Jong | 1 |
Shao-Chen Chang | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 4 |
Information Analyses | 2 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Policymakers | 1 |
Researchers | 1 |
Location
Taiwan | 6 |
United States | 3 |
China | 2 |
Netherlands | 2 |
Australia | 1 |
Canada | 1 |
Hong Kong | 1 |
India | 1 |
Japan | 1 |
Spain | 1 |
United Kingdom | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Min-Chi Chiu; Gwo-Jen Hwang – Education and Information Technologies, 2024
Fostering students' critical thinking and creative thinking is an important aim in education. For example, art courses not only focus on artwork creation, but also on theoretical knowledge for identifying artworks. In the conventional lecture-based instruction mode for theoretical knowledge delivery, students' learning outcomes could be affected…
Descriptors: Critical Thinking, Thinking Skills, Creative Thinking, Skill Development
Di Zou; Morris Siu-Yung Jong; Xinyi Huang; Gary Cheng; Gwo-Jen Hwang; Michael Yi-Chao Jiang – Interactive Learning Environments, 2024
Spherical video-based virtual reality (SVVR) is a form of virtual reality that employs 360-degree videos to immerse learners in virtual environments. As SVVR can simulate realistic experiences, the current trend of language education is towards more use of it. To examine its current status, this study systematically reviewed 31 articles on…
Descriptors: Technology Uses in Education, Video Technology, Computer Simulation, Second Language Instruction
Gwo-Jen Hwang; Kai-Yu Tang; Yun-Fang Tu – Interactive Learning Environments, 2024
This study provides research-based evidence to profile: (1) the roles of artificial intelligence in nursing; (2) its research applications; and (3) the research trends for future study. On the basis of the PRISMA statement, a series of AI and nursing education related keywords from the literature were used to retrieve high-quality journal articles…
Descriptors: Foreign Countries, Nursing Education, Nursing, Nursing Research
Hsin Huang; Gwo-Jen Hwang; Shao-Chen Chang – Interactive Learning Environments, 2023
Facilitating decision making in authentic contexts is an important educational objective of professional training. To enable learners to have more opportunities to practice in authentic contexts under the guidance of instructors, the flipped learning mode of shifting the lectures to be the pre-class activity with the presentation of digital media…
Descriptors: Decision Making, Flipped Classroom, Video Technology, Computer Simulation
Chun-Chun Chang; Gwo-Jen Hwang; Yun-Fang Tu – Interactive Learning Environments, 2023
This study investigates the roles, applications, and trends of concept map-supported education (CMSE) by reviewing the studies published from 1992 to 2020. Several dimensions, such as the media of concept maps, roles of concepts, sample groups, research methods, application domains, learning contexts, research foci, as well as the citation and…
Descriptors: Foreign Countries, Concept Mapping, Journal Articles, Educational Technology
Yun-Fang Tu; Gwo-Jen Hwang – Interactive Learning Environments, 2024
The present study employed the draw-a-picture technique and epistemic network analysis (ENA) to reveal university students' viewpoints on ChatGPT-supported learning, as well as the conceptions, roles, and educational objectives of ChatGPT-supported learning among university students with different learning attitudes. The results showed that…
Descriptors: College Students, Student Attitudes, Knowledge Level, Artificial Intelligence