Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Foreign Countries | 3 |
Grade 8 | 3 |
Grade 7 | 2 |
Grade 9 | 2 |
Science Education | 2 |
Scientific Concepts | 2 |
Comparative Analysis | 1 |
Comparative Education | 1 |
Competence | 1 |
Computer Simulation | 1 |
Data | 1 |
More ▼ |
Author
Chang, Hsin-Yi | 3 |
Clark, Douglas B. | 1 |
D'Angelo, Cynthia M. | 1 |
Martinez-Garza, Mario | 1 |
Nelson, Brian C. | 1 |
Slack, Kent | 1 |
Tzeng, Shi-Fang | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Grade 7 | 1 |
Grade 8 | 1 |
Grade 9 | 1 |
High Schools | 1 |
Middle Schools | 1 |
Audience
Location
Taiwan | 3 |
United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chang, Hsin-Yi; Tzeng, Shi-Fang – International Journal of Science and Mathematics Education, 2018
In this study, we have synthesized the research on visualization and representation to propose a model consisting of 4 major components of visualization competence in learning science: constructing, interpreting, transforming, and critiquing visualizations. We have developed and validated an assessment that measures students' visualization…
Descriptors: Visualization, Foreign Countries, Models, High School Students
Chang, Hsin-Yi – Interactive Learning Environments, 2017
Two investigations were conducted in this study. In the first experiment, the effects of two types of interactivity with a computer simulation were compared: experimentation versus observation interactivity. Experimentation interactivity allows students to use simulations to conduct virtual experiments, whereas observation interactivity allows…
Descriptors: Computer Simulation, Interaction, Scaffolding (Teaching Technique), Experiments
Clark, Douglas B.; Nelson, Brian C.; Chang, Hsin-Yi; Martinez-Garza, Mario; Slack, Kent; D'Angelo, Cynthia M. – Computers & Education, 2011
This study investigates the potential of a digital game that overlays popular game-play mechanics with formal physics representations and terminology to support explicit learning and exploration of Newtonian mechanics. The analysis compares test data, survey data, and observational data collected during implementations in Taiwan and the United…
Descriptors: Learner Engagement, Research and Development, Student Attitudes, Mechanics (Physics)