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Sajeev, A. S. M.; Crnkovic, Ivica – IEEE Conference on Software Engineering Education and Training, Proceedings (MS), 2012
Hiding critical information has resulted in disastrous failures of some major software projects. This paper investigates, using a subset of Keil's test, how graduates (70% of them with work experience) from different cultural backgrounds who are enrolled in a postgraduate course on global software development would handle negative information that…
Descriptors: Foreign Countries, Masters Programs, Industrial Psychology, Technical Occupations
Hrastinski, Stefan; Watson, Jason – Campus-Wide Information Systems, 2009
Purpose: This paper aims to identify, through a literature review, key issues regarding how online role plays can be designed and to apply them when designing a role play on conflict management. Design/methodology/approach: By drawing on the key issues identified in the literature review, a role play on conflict management was designed and…
Descriptors: Foreign Countries, Electronic Learning, Role Playing, Conflict Resolution
Alklind Taylor, Anna-Sofia; Backlund, Per; Niklasson, Lars – Simulation & Gaming, 2012
Military organizations have a long history of using simulations, role-play, and games for training. This also encompasses good practices concerning how instructors utilize games and gaming behavior. Unfortunately, the work of instructors is rarely described explicitly in research relating to serious gaming. Decision makers also tend to have…
Descriptors: Foreign Countries, Computer Games, Educational Games, Computer Simulation
Frank, Anders – Simulation & Gaming, 2012
A risk associated with the use of games in training and education is that players "game the game," instead of focusing on their learning goals. The term "gamer mode" is proposed to describe this attitude. A player with a gamer-mode attitude strives to achieve goals that are optimal for winning the game, but suboptimal with…
Descriptors: Foreign Countries, Student Attitudes, Educational Objectives, War
Haake, Magnus; Gulz, Agneta – International Journal of Artificial Intelligence in Education, 2009
The paper presents a theoretical framework addressing three aspects of embodied pedagogical agents: visual static appearance, pedagogical role, and communicative style. The framework is then applied to a user study where 90 school children (aged 12-15) in a dummy multimedia program were presented with either an instructor or a learning companion…
Descriptors: Foreign Countries, Computer Assisted Instruction, Multimedia Materials, Computer Graphics
Karrby, Gunni; And Others – School Research Newsletter, 1974
This document describes Swedish preschool "insight and partnership programmes" designed to develop social and moral values concomitant with a democratic society. The programs were tried out in six preschool groups of 18 to 20 6-year-old children, The "insight programme" was made up of suggestions and instructions concerning…
Descriptors: Citizenship, Democratic Values, Early Childhood Education, Group Discussion
Nulden, Urban; Ward, Bodil – Information Technology in Childhood Education Annual, 2002
Multimedia as an educational technology tool is used throughout the educational system. In this article we present a research project where multimedia scenario was used to initiate a discussion about Internet use among students and teachers at a primary school. Multimedia scenario is the use of large screen multimedia to initiate and facilitate…
Descriptors: Role Playing, Problem Based Learning, Experiential Learning, Educational Technology
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