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McConville, Jennifer R.; Rauch, Sebastien; Helgegren, Ida; Kain, Jaan-Henrik – International Journal of Sustainability in Higher Education, 2017
Purpose: In today's complex society, there is an increasing demand to include a wider set of skills in engineering curricula, especially skills related to policy, society and sustainable development. Role-playing and gaming are active learning tools, which are useful for learning relationships between technology and society, problem solving in…
Descriptors: Engineering Education, Teaching Methods, Educational Games, Role Playing
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Sauro, Shannon; Sundmark, Bjorn – ReCALL, 2019
This paper critically examines the integration of online fanfiction practices into an advanced university English language classroom. The fanfiction project, The Blogging Hobbit, was carried out as part of a course in the teacher education program at a Swedish university for students who were specializing in teaching English at the secondary…
Descriptors: Advanced Courses, Second Language Learning, Second Language Instruction, Cartoons
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Sauro, Shannon; Sundmark, Björn – ELT Journal, 2016
This study builds upon work in task-based language teaching and literary studies to explore the use of fan fiction as a pedagogical tool in a technology-enhanced university foreign language class. A task-based fan fiction project, The Blogging Hobbit, modelled on blog-based role-play storytelling found in online media fandoms, was carried out in a…
Descriptors: Second Language Instruction, Technology Uses in Education, Fiction, Task Analysis
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Ahlquist, Sharon – Education 3-13, 2015
In the Storyline approach, a fictive world is created in the classroom, with learners working in small groups, taking on the role of characters in a story. The story develops as they work on a range of tasks which integrate the practical and theoretical content of the curriculum. This article reports on a study based on the syllabus for English,…
Descriptors: Second Language Instruction, Cooperative Learning, English (Second Language), Teaching Methods
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Hrastinski, Stefan; Watson, Jason – Campus-Wide Information Systems, 2009
Purpose: This paper aims to identify, through a literature review, key issues regarding how online role plays can be designed and to apply them when designing a role play on conflict management. Design/methodology/approach: By drawing on the key issues identified in the literature review, a role play on conflict management was designed and…
Descriptors: Foreign Countries, Electronic Learning, Role Playing, Conflict Resolution
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Nulden, Urban; Ward, Bodil – Information Technology in Childhood Education Annual, 2002
Multimedia as an educational technology tool is used throughout the educational system. In this article we present a research project where multimedia scenario was used to initiate a discussion about Internet use among students and teachers at a primary school. Multimedia scenario is the use of large screen multimedia to initiate and facilitate…
Descriptors: Role Playing, Problem Based Learning, Experiential Learning, Educational Technology