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Svanberg, Mikael; Bergh, Daniel – SAGE Open, 2023
The use of game elements as a means to stimulate students' motivation has increased in a number of disciplines across the world after 2010, but apart from a few exceptional cases, it has not been possible to show a significant effect on academic achievement. In this study, the effects of game elements on academic achievement have been investigated…
Descriptors: Gamification, Preservice Teacher Education, Academic Achievement, Preservice Teachers