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Brooks, Eva; Sjöberg, Jeannette – Designs for Learning, 2022
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools. In this paper we explore game-based design activities to unfold playful and creative actions and interactions among…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Game Based Learning
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Pettersson, Alma Jahic; Rundgren, Carl-Johan; Tibell, Lena A. E. – Designs for Learning, 2022
Previous research suggests that everyday expressions are commonly used in students' descriptions of nutrient uptake. This study investigate a classroom context in year 5 with a focus on signs of scientific meaning-making about nutrient uptake with an animation as a resource in two different schools. In one of the schools there was also a teacher…
Descriptors: Grade 5, Elementary School Science, Science Instruction, Teaching Methods
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Engblom, Charlotte – Designs for Learning, 2016
In classrooms where computers are used as tools for text-making, images and photographs from e.g. Google, here called "prefabricated images", can be selected and copied into texts and combined with writing. In this article children's use of prefabricated images as resources for personal texts is investigated with specific focus on…
Descriptors: Educational Technology, Technology Uses in Education, Photography, Young Children
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Sofkova Hashemi, Sylvana – Designs for Learning, 2022
Drawing on experiences from a large-scale Nordic co-design research project, this paper explores the development of cross-border blended education with the aim to strengthen students' Nordic identity and knowledge of neighboring Nordic languages illuminating the flow of didactical designs students were offered to engage in, i.e. the knowledge…
Descriptors: Foreign Countries, Instructional Design, Blended Learning, Educational Development
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Wernholm, Marina – Designs for Learning, 2021
The aim of this study is to investigate children's out-of-school learning in digital gaming communities. This was achieved by exploring girls' participation in Minecraft communities. Data were generated through interviews, video-recorded play sessions and video-stimulated recall. Multimodal interactional analysis was applied in order to analyze…
Descriptors: Informal Education, Computer Games, Females, Video Technology
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Petersen, Petra – Designs for Learning, 2018
In this video ethnographic study, a social semiotic approach has been used to explore how the use of digital tablets in preschools may enable children's communication in a minority language. The results show how preschool children use the emerging affordances of digital tablets in order to act as producers of minority language activities, where…
Descriptors: Language Minorities, Handheld Devices, Multilingualism, Preschool Education
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Samuelsson, Christopher Robin; Elmgren, Maja; Haglund, Jesper – Designs for Learning, 2019
Lab activities typically involve phenomena that are invisible to the naked eye. For example, in thermodynamics transfer of heat and temperature changes are perceived by the sense of touch or indirectly observed by the use of thermometers. New tools can be introduced to increase the opportunities for talking science. In this paper, we explore…
Descriptors: Heat, Thermodynamics, Affordances, Photography
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Forsling, Karin – Designs for Learning, 2019
The aim of this article is to contribute knowledge about challenges to literacy development in a digitalised learning environment, with focus on "pupils in need of special support." The paper is based on a section of my doctoral thesis (Forsling, 2017), centring on how digital learning environments and situations were designed and…
Descriptors: Foreign Countries, Electronic Learning, Special Education, Students with Disabilities
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Kjallander, Susanne; Moinian, Farzaneh – Designs for Learning, 2014
Little is known about preschoolers and their engagement with digital tablets. This article addresses this gap by drawing on findings from two research projects. The aim is to illustrate how children make meaning, transform and play while engaging with various applications comprised by the materiality of the digital tablets. Empirical video…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Nouri, Jalal; Spikol, Daniel; Cerratto-Pargman, Teresa – Designs for Learning, 2016
This article introduces the Learning Activity Design (LEAD) framework for the development and implementation of mobile learning activities in primary schools. The LEAD framework draws on methodological perspectives suggested by design-based research and interaction design in the specific field of technology-enhanced learning (TEL). The LEAD…
Descriptors: Learning Activities, Telecommunications, Handheld Devices, Guidelines