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Melander Bowden, Helen; Aarsand, Pål – Learning, Media and Technology, 2020
This study explores situated practices of game design critique in a Swedish 4th grade classroom. The analyses are based on video recordings of peer feedback activities within the context of a project on computational thinking using the software "Scratch." Drawing on ethnomethodology and conversation analysis, the interactional and…
Descriptors: Foreign Countries, Design, Educational Games, Technological Literacy