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Sonia Lorente; Mónica Arnal-Palacián; Maximiliano Paredes-Velasco – European Journal of Psychology of Education, 2024
The European Higher Education Area (EHEA) proposes to enhance active learning and student protagonism in order to improve academic performance. In this sense, different methodologies are emerging to create scenarios for self-regulation of their learning. In this study the cooperative, collaborative and interdisciplinary learning methodologies were…
Descriptors: Cooperative Learning, Interdisciplinary Approach, Computer Software, Universities
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Alicia Garcia-Holgado; Andrea Vazquez-Ingelmo; Francisco Jose Garcia-Penalvo – IEEE Transactions on Education, 2024
Contribution: Gender mainstreaming in university teaching should be covered in all the knowledge areas. This work successfully introduces the gender perspective as part of the methodological approach to teaching and learning in Computer Science. Background: This study describes how gender mainstreaming has been introduced and matured during six…
Descriptors: Computer Science, Gender Differences, Equal Education, Inclusion
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Ben-Yaacov, Anat; Hershkovitz, Arnon – Journal of Educational Computing Research, 2023
Block programming has been suggested as a way of engaging young learners with the foundations of programming and computational thinking in a syntax-free manner. Indeed, syntax errors--which form one of two broad categories of errors in programming, the other one being logic errors--are omitted while block programming. However, this does not mean…
Descriptors: Programming, Computation, Thinking Skills, Error Patterns
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Iserte, Sergio; Tomas, Vicente R.; Perez, Miguel; Castillo, Maribel; Boronat, Pablo; Garcia, Luis A. – IEEE Transactions on Education, 2023
Team project-based learning (TPBL) combines two learning techniques: 1) project-based learning (PBL) and 2) teamwork. This combination leverages the learning outcomes of both methods and places students in a real work situation where they must develop and solve a real project while working as a team. TPBL has been used in two advanced database…
Descriptors: Cooperative Learning, Student Projects, Active Learning, Teamwork
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Paula M. Castro; Óscar Fresnedo; Adriana Dapena; Javier Pereira; Francisco J. Vázquez-Araujo – Journal of Service-Learning in Higher Education, 2024
Service-Learning (SL) is a powerful methodology to acquire competences and values in Higher Education. However, there is still no widespread use in Information and Computer Science (ICS) degrees where most of the subjects are focused on the development of theoretical and practical contents purely related to technical competences. In this paper, we…
Descriptors: Service Learning, Undergraduate Students, Bachelors Degrees, Theses
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Rafael Herrero-Álvarez; Coromoto León; Gara Miranda; Eduardo Segredo; Óscar Socas; María Cuellar-Moreno; Daniel Caballero-Juliá – International Journal of Computer Science Education in Schools, 2023
Emotions play a crucial role in knowledge acquisition and can significantly impact motivation when studying a new field. Unfortunately, young people, especially girls, are often not drawn to Computer Science. To address this issue, we conducted an analysis of emotions among 8-9-year-old and 12-13-year-old students engaged in Computational Thinking…
Descriptors: Computation, Thinking Skills, Learning Activities, Student Characteristics
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Rico-Juan, Juan Ramón; Cachero, Cristina; Macià, Hermenegilda – Assessment & Evaluation in Higher Education, 2022
Maximising the accuracy and learning of self and peer assessment activities in higher education requires instructors to make several design decisions, including whether the assessment process should be individual or collaborative, and, if collaborative, determining the number of members of each peer assessment team. In order to support this…
Descriptors: Self Evaluation (Individuals), Peer Evaluation, Evaluation Methods, College Freshmen
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Fuentes, Pablo; Camarero, Cristobal; Herreros, David; Mateev, Vladimir; Vallejo, Fernando; Martinez, Carmen – IEEE Transactions on Learning Technologies, 2022
Understanding the architecture of a processor can be uninteresting and deterring for computer science students, since low-level details of computer architecture are often perceived to lack real-world impact. These courses typically have a strong practical component where students learn the fundamentals of the computer architecture and the handling…
Descriptors: Computer Science Education, Computer System Design, Programming Languages, Fatigue (Biology)
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Agbo, Friday Joseph; Sanusi, Ismaila Temitayo; Oyelere, Solomon Sunday; Suhonen, Jarkko – Education Sciences, 2021
This study investigated the role of virtual reality (VR) in computer science (CS) education over the last 10 years by conducting a bibliometric and content analysis of articles related to the use of VR in CS education. A total of 971 articles published in peer-reviewed journals and conferences were collected from Web of Science and Scopus…
Descriptors: Computer Simulation, Computer Science Education, Educational Research, Research Methodology
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Jaime, Arturo; Olarte, Juan J.; Garcia-Izquierdo, Francisco J.; Dominguez, Cesar – IEEE Transactions on Education, 2020
Contribution: Internships designed to provide training and an initial period of contact with industry, prior to a computer science engineering capstone project, have a very positive impact on both industry and academic capstone projects. Background: Internships and capstone projects are widely used to integrate work-related learning in computer…
Descriptors: Internship Programs, Computer Science Education, Engineering, Capstone Experiences
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Domínguez, César; Jaime, Arturo; García-Izquierdo, Francisco José; Olarte, Juan José – ACM Transactions on Computing Education, 2020
A capstone project is an extensive learning experience traditionally developed during a student's final academic year. Assessing such a complex assignment involves several challenges and is usually based upon the evaluations of at least two different people: the capstone project advisor, and one or more other assessors. Quantitative studies…
Descriptors: Computer Science Education, Capstone Experiences, Student Evaluation, Student Projects
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Redondo, Jose Manuel – IEEE Transactions on Education, 2019
Contribution: This paper describes a highly flexible design for a master's-level server administration course that uses updated technologies, addresses the most important course design challenges and extracts useful feedback from student work. The main contribution of this design is eliminating the self-regulation challenge students encounter in…
Descriptors: Models, Foreign Countries, Student Evaluation, Student Motivation
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Gil-Galván, Rosario; Martín-Espinosa, Inmaculada – Journal of Social Studies Education Research, 2023
Fluency in other languages has become essential for proper integration and communication with other communities, societies, and cultures. Hence, it is of major importance to understand the factors which impact on English language learning, including the influence of parents on their children's learning during the higher education years, last stage…
Descriptors: English (Second Language), Second Language Learning, Foreign Countries, Parent Background
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Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Journal of Educational Computing Research, 2021
Creativity and Computational Thinking (CT) have been both extensively researched in recent years. However, the associations between them are still not fully understood despite their recognition as essential competencies for the digital age. This study looks to bridge this gap by examining the association between CT and two types of creativity,…
Descriptors: Learning Analytics, Correlation, Creativity, Creative Thinking
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Galindo, Cipriano; Fernandez-Madrigal, Juan-Antonio – IEEE Transactions on Education, 2020
Contribution: There exist software tools designed for professional or research purposes that may serve for grounding the learning of real-time scheduling within introductory courses. This article contributes with a hardware and software infrastructure aimed at improving the learning process of the essentials of real-time scheduling in…
Descriptors: Scheduling, Computer Software, Introductory Courses, Learning Processes
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