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Franco-Mariscal, Antonio Joaquín; Oliva-Martínez, José María; Blanco-López, Ángel; España-Ramos, Enrique – Journal of Chemical Education, 2016
In this paper, the characteristics and results of a teaching unit based on the use of educational games to learn the idea of chemical elements and their periodic classification in secondary education are analyzed. The method is aimed at Spanish students aged 15-16 and consists of 24 1-h sessions. The results obtained on implementing the teaching…
Descriptors: Classification, Educational Games, Secondary School Curriculum, Chemistry
Helm, Francesca, Ed.; Beaven, Ana, Ed. – Research-publishing.net, 2020
Virtual exchange is gaining popularity in formal and non-formal education, partly as a means to internationalise the curriculum, and also to offer more sustainable and inclusive international and intercultural experiences to young people around the world. This volume brings together 19 case studies (17 in higher education and two in youth work) of…
Descriptors: Foreign Countries, International Educational Exchange, Higher Education, Youth Programs
Prendes Espinosa, María Paz; Castañeda, Linda; Gutierrez, Isabel; Román, Mª del Mar – Digital Education Review, 2016
The CAPPLE project is an exploratory research project that aims to analyse the PLEs of future Spanish professionals. An ad-hoc survey about their habits for learning was conducted using a sample of 2054 university students from the last year of a degree. After data collection, two main processes were carried out: (1) the analysis of some of the…
Descriptors: Learning Processes, Cognitive Style, Focus Groups, Research Projects
del Barrio-García, Salvador; Arquero, José L.; Romero-Frías, Esteban – Educational Technology & Society, 2015
As long as students use Web 2.0 tools extensively for social purposes, there is an opportunity to improve students' engagement in Higher Education by using these tools for academic purposes under a Personal Learning Environment approach (PLE 2.0). The success of these attempts depends upon the reactions and acceptance of users towards e-learning…
Descriptors: Foreign Countries, Learning Experience, Electronic Learning, Satisfaction
DePalma, Renée – International Journal of Bilingual Education and Bilingualism, 2015
This study investigates the self-reported experiences of students participating in a Galician language and culture course. Galician, a language historically spoken in northwestern Spain, has been losing ground with respect to Spanish, particularly in urban areas and among the younger generations. The research specifically focuses on informal…
Descriptors: Language Minorities, Second Language Learning, Interviews, Student Attitudes
Brown, Alan; Bimrose, Jenny – Research in Comparative and International Education, 2014
The study, upon which this special issue focuses, used narrative interviews to investigate how learning can support workers' transitions in the labour market in five European countries (Denmark, France, Germany, Italy and Spain). The five countries were chosen to represent very different contexts in the way learning can support career and labour…
Descriptors: Career Change, Labor Market, Interviews, Role of Education
Gómez-Rey, Pilar; Barbera, Elena; Fernández-Navarro, Francisco – Distance Education, 2016
This article explores the quality of the online learning experience based on the Sloan-C framework and the Online Learning Consortium's (OLC) quality scorecard. The OLC index has been implemented to evaluate quality in online programs from different perspectives. Despite this, the opinions of learners are ignored, and it is built using feedback…
Descriptors: Teaching Experience, Student Experience, Student Attitudes, Teacher Attitudes
Puranen, Pasi; Vurdien, Ruby – Research-publishing.net, 2016
In language learning today, students from different geographical locations are able to interact online in a more authentic environment, share their views with their partners, create profiles as well as build online communities enjoying common interests. With this in mind, this paper examines and reports on a study about how students from two…
Descriptors: Second Language Learning, Profiles, Communities of Practice, Videoconferencing
Jiménez-Castillo, David; Sánchez-Fernández, Raquel; Marín-Carrillo, Gema M. – Innovations in Education and Teaching International, 2017
This study explores the effectiveness of the sequential use of lectures and video podcasting in higher education. Drawing together several theories, this paper examines the influence of student's perceived prior knowledge gained from lectures and technology acceptance model-related variables on student's self-reported assimilation of new material…
Descriptors: Higher Education, Technology Uses in Education, Teaching Methods, Multimedia Materials
Camino Ortiz Barrón, Igor; Aristizabal Llorente, Pilar; Zelaieta Anta, Edu – Journal of Technology and Science Education, 2012
The higher education regulation process in Europe, known as the Bologna Process, has involved many changes, mainly in relation to methodology and assessment. The paper given below relates to implementing the new EU study plans into the Teacher Training College of Vitoria-Gasteiz; it is the first interdisciplinary paper written involving teaching…
Descriptors: Foreign Countries, Interdisciplinary Approach, Preservice Teacher Education, Educational Change
Muñoz-García, Miguel A.; Moreda, Guillermo P.; Hernández-Sánchez, Natalia; Valiño, Vanesa – Journal of Science Education and Technology, 2013
Active learning is one of the most efficient mechanisms for learning, according to the psychology of learning. When students act as teachers for other students, the communication is more fluent and knowledge is transferred easier than in a traditional classroom. This teaching method is referred to in the literature as reciprocal peer teaching. In…
Descriptors: Active Learning, Peer Teaching, Teaching Methods, Laboratory Experiments
Gomez, Jorge E.; Huete, Juan F.; Hernandez, Velssy L. – IEEE Transactions on Learning Technologies, 2016
The dynamics of the world today demands a change in traditional education paradigms to enable the creation of more efficient learning environments, where students will learn more effectively and will play a more active role in their education. They should interact with the knowledge at anytime-anywhere. In order to tackle this problem we should…
Descriptors: Active Learning, Telecommunications, Handheld Devices, Intelligent Tutoring Systems
Catala, Alejandro; Garcia-Sanjuan, Fernando; Pons, Patricia; Jaen, Javier; Mocholi, Jose A. – International Association for Development of the Information Society, 2012
Children nowadays consume and manage lots of interactive digital software. This makes it more interesting and powerful to use digital technologies and videogames supporting learning experiences. However, in general, current digital proposals lack of in-situ social interaction supporting natural exchange and discussion of ideas in the course of…
Descriptors: Foreign Countries, Educational Games, Computer Software, Story Telling
Muñoz González, Juan Manuel; Rubio García, Sebastián; Cruz Pichardo, Ivanovna M. – Digital Education Review, 2015
At the present time, the use of video games goes beyond mere amusement or entertainment due to its potential for developing capacities, dexterity and skills. Thus, video games have extended to environments like that of education, serving as didactic resources within dynamics that respond to the interests and necessities of the 21st century…
Descriptors: Video Games, Classroom Environment, Classroom Techniques, Cooperative Learning
Sánchez Vera, Ma. del Mar; Tomás Fernández Breis, Jesualdo; Serrano Sánchez, José Luis; Prendes Espinosa, Ma. Paz – Journal of New Approaches in Educational Research, 2013
Semantic Web technologies have been applied in educational settings for different purposes in recent years, with the type of application being mainly defined by the way in which knowledge is represented and exploited. The basic technology for knowledge representation in Semantic Web settings is the ontology, which represents a common, shareable…
Descriptors: Educational Technology, Online Systems, Instructional Development, Instructional Design