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F. Sehkar Fayda-Kinik – Online Submission, 2023
Augmented reality (AR), a cutting-edge technology, has the potential to change the way students learn by superimposing virtual items and information onto the real environment. Through more immersive and interesting interactions with digital content, AR might help students better understand difficult concepts and boost their drive to learn. As a…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Sergio Cored-Bandrés; Marta Liesa-Orús; Sandra Vázquez-Toledo – Journal of Special Education Technology, 2025
The generalisation of learning is one of the main elements to take into account when carrying out an educational intervention. This process involves certain difficulties for the population with Autism Spectrum Disorder (ASD). In this sense, the aim of the present study is to evaluate the process of generalisation of skills related to the social…
Descriptors: Generalization, Students with Disabilities, Autism Spectrum Disorders, Intervention
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Jennifer Saray Santana Martel; Adolfina Pérez Garcias – Digital Education Review, 2024
This paper presents a participatory design-based research that aimed to create a model of co-creation in the curriculum in Technology-Enhanced Learning Environments (TELE) in tertiary education, specifically to co-design assessment between professors and students. This qualitative research followed four phases divided into five stages with two…
Descriptors: Technology Uses in Education, Educational Environment, Test Construction, Curriculum Development
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Héctor Galindo-Domínguez; Nahia Delgado; Daniel Losada; Jose-María Etxabe – Journal of Digital Learning in Teacher Education, 2024
This study surveyed 445 primary, secondary, and higher education teachers to understand their usage of AI tools in the classroom. Results revealed that while teachers generally have a positive attitude toward AI in education, only 25% of them have actually incorporated AI-based tools into their teaching. Moreover, the most common used tools were…
Descriptors: Artificial Intelligence, Foreign Countries, Inservice Education, Teacher Attitudes
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Eirín Nemiña, Raúl; Gillanders, C.; Leone, V.; Trigo, C. – Pedagogies: An International Journal, 2023
The development of a collaborative culture in the teaching profession is a challenge that ought to be addressed in initial teacher education. The involvement in a European programme that connects different educational institutions allowed student teachers to explore a learning environment created to enhance the use of technology, foreign languages…
Descriptors: Educational Environment, Preservice Teacher Education, Foreign Countries, Technology Uses in Education
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Montiel-Ruiz, Francisco José; Sánchez-Vera, María-del-Mar; Solano-Fernández, Isabel M. – Contemporary Educational Technology, 2023
Recent research and studies on training plans in physical education agree on the need to incorporate digital technologies in teaching contexts. At the same time, the introduction of active methodologies, such as gamification, has become one of the major trends of recent years. In this paper we present the perception of teachers and students about…
Descriptors: Social Networks, Gamification, Physical Education, Educational Technology
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Verónica Marín; Begoña E. Sampedro; Marina Morales-Diaz – Journal of New Approaches in Educational Research, 2025
When talking about digital resources in secondary education classrooms in the 21st Century, we must mention tools such as Mixed Reality (MR). However, we must not only have in mind the perspective and training of teachers on their use, but we must consider that the ecologies of the classroom are becoming increasingly diverse, thus demanding an…
Descriptors: Secondary School Teachers, Teacher Attitudes, Foreign Countries, Faculty Development
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Enzo Ferrari; Pablo Herrero Teijón; Camilo Ruiz – Journal of New Approaches in Educational Research, 2024
Augmented Reality (AR) is now being used in education across various subjects. The number of AR applications has increased with the popularity of smartphones. In this study, we explore the use of AR-based apps for teaching astronomy in the last four years of secondary education in Spain. The study includes an experimental group and a control group…
Descriptors: Astronomy, Computer Simulation, Instructional Effectiveness, Technology Uses in Education
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Reyes-Mercado, Pável; Barajas-Portas, Karla; Kasuma, Jati; Almonacid-Duran, Margarita; Zamacona-Aboumrad, Guillermo Alfredo – Journal of International Education in Business, 2023
Purpose: The purpose of this study is to analyze the intentions and use behavior of digital learning environments in business education under the COVID-19 pandemic. Digital learning environments (DLEs) are ready to use bundles of heterogeneous educational technologies used by schools to deliver online courses that contrast to traditional packaged…
Descriptors: Business Education, COVID-19, Pandemics, Electronic Learning
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Rosabel Roig-Vila; Eugenio Fabra-Brell – International Journal of Music Education, 2024
This study has as its purpose to ascertain and analyze the impact caused by the implementation of the "Flipped Learning" model on the students enrolled in the subject «music» of Spain's public Compulsory Secondary Education, as well as on their families, within a rural environment. A total of 25 female and male students and 13 relatives…
Descriptors: Foreign Countries, Flipped Classroom, Compulsory Education, Secondary School Students
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Bautista Pérez, Guillermo; Rubio Hurtado, María José; Sánchez-Martí, Angelina – Learning Environments Research, 2022
Moving towards Smart Learning Spaces (SLS) requires reconsideration of the school environment using a multi-dimensional approach that considers pedagogical, environmental and technological aspects. However, learning spaces have not changed that much. New designs and remodelling of educational contexts rarely are evidence-based and rarely…
Descriptors: Educational Technology, Technology Uses in Education, Teacher Attitudes, Foreign Countries
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Delgado-Rodríguez, Santiago; Carrascal Domínguez, Silvia; Garcia-Fandino, Rebeca – Journal of New Approaches in Educational Research, 2023
The main objective of this study is the design and validation of an educational methodological model based on the use of immersive technological resources (Augmented Reality -- AR) to improve learning processes in secondary education science subjects (Biology and Geology). The process was developed based on three main quantitative studies: an…
Descriptors: Simulated Environment, Educational Technology, STEM Education, Art Education
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García-Pastor, María Dolores – Digital Education Review, 2018
This study explores learner identity (LI) in digital texts of identity (DTI) produced by college learners in English as a foreign language (EFL). In so doing, it aims to shed light on learners' connections of their learning experiences across time and settings, and their impact on the various learner identities that form their LI. It also intends…
Descriptors: English (Second Language), College Students, Identification (Psychology), Correlation
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Slutsky, Ruslan; Kragh-Müller, Grethe; Rentzou, Konstantina; Tuul, Maire; Gol Guven, Mine; Foerch, Daniela; Paz-Albo, Jesús – Early Child Development and Care, 2021
Technology plays a large role in the daily experiences of young children. Presently, technology is used both to support and enhance 'educational' activities and in the context of children's play. The aim of the present study is to understand how much time teachers in early childhood centres across 8 countries implemented technology into their…
Descriptors: Early Childhood Education, Play, Teaching Methods, Early Childhood Teachers
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Recalde, Jordi Mogas; Palau, Ramon; Galés, Neus Lorenzo; Gallon, Ray – International Journal of Mobile and Blended Learning, 2020
This paper presents results of a focus group that gathered data from principals of several public schools in Catalonia regarding the educational impact of Industry 4.0 technologies. Conclusions and recommendations are drawn from qualitative analysis with a view to improving smart classrooms via educational innovation. Results show that the schools…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Public Schools
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