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Ana M Ferrero; María Álvarez Sainz – E-Learning and Digital Media, 2024
Information and Communication Technologies (ICTs) have generated a global revolution and forced to rethink and redefine basic paradigms of the teaching learning process such as where and how does learning happen? How to develop new study environments? And what role must teachers play? Literature shows that in education ICTs facilitate efficient…
Descriptors: Student Attitudes, In Person Learning, Information Technology, Computer Mediated Communication
Almudena Cotán; Rafael Carballo; Yolanda Spinola-Elias – International Journal of Inclusive Education, 2024
This article presents the testimonies of 24 faculty members of Arts and Humanities from five Spanish universities on the use of digital technology resources and their benefits for learning and educational inclusion of students with disabilities. They were selected by their own students with disabilities for their inclusive practices. Using a…
Descriptors: Foreign Countries, College Faculty, Humanities Instruction, Inclusion
Quintas-Hijós, Alejandro; Latre-Navarro, Lorena – Cogent Education, 2023
The Bologna Declaration (1999) and the implementation of the European Higher Education Area have opened a new panorama of learning. In Spanish Universities, an Undergraduate Dissertation (UD) is the final step on the developmental period of undergraduate students. However, there are usually no previous subjects during the undergraduate course that…
Descriptors: Video Technology, Electronic Learning, Undergraduate Students, Student Research
Reyes-Mercado, Pável; Barajas-Portas, Karla; Kasuma, Jati; Almonacid-Duran, Margarita; Zamacona-Aboumrad, Guillermo Alfredo – Journal of International Education in Business, 2023
Purpose: The purpose of this study is to analyze the intentions and use behavior of digital learning environments in business education under the COVID-19 pandemic. Digital learning environments (DLEs) are ready to use bundles of heterogeneous educational technologies used by schools to deliver online courses that contrast to traditional packaged…
Descriptors: Business Education, COVID-19, Pandemics, Electronic Learning
Isabel Pont-Niclòs; Yolanda Echegoyen-Sanz; Patricia Orozco-Gómez; Antonio Martín-Expeleta – Digital Education Review, 2024
Artificial Intelligence (AI) brings enormous opportunities into learning, teaching, and assessment processes. Among them, it is convenient to explore its ability to channel students' creativity, which is described as a basic competence in the training of people with both the OECD and the recent Spanish LOMLOE law pointing to the need to foster it…
Descriptors: Artificial Intelligence, Creativity, Preservice Teachers, Elementary School Teachers
García, Francisca Angélica Monroy; Salguero, Fatima Llamas; Fernández-Sánchez, María Rosa; Carrión del Campo, José Luis – Journal of Educators Online, 2022
This study identifies the knowledge and use of Information and Communications Technologies (ICT) among university students according to their fields of study and gender. The questionnaire was given to 757 students as a nonprobabilistic sample. The results show that no differences exist between the sexes regarding the knowledge or use of ICT, nor…
Descriptors: Information Technology, Educational Technology, College Students, Student Attitudes
Romero-Frías, Esteban; Arquero, Jose Luis; del Barrio-García, Salvador – Interactive Learning Environments, 2023
In recent years, MOOCs have become firmly established as valid e-learning environments and, as such, have been developed by many universities using different types of platform. Given the voluntary nature of MOOC enrollment, motivation is crucial to our understanding of why students register for and complete these courses. The present study…
Descriptors: Foreign Countries, MOOCs, Student Motivation, College Students
Carmen Alvarez-Alvarez; Leann Mischel – International Journal of Education and Development using Information and Communication Technology, 2024
The need for online educational tools has increased significantly since the COVID-19 pandemic forced many students to embrace distance learning as a classroom alternative. While many instructors have used "Edpuzzle" to enhance distance learning, there has been little research that assesses and compares the views of teachers and students…
Descriptors: Electronic Learning, Puzzles, Educational Technology, Teacher Attitudes
Pilar Ficapal-Cusí; Joan Torrent-Sellens; José A. Folgado-Fernández; Pedro R. Palos-Sánchez – Higher Education Quarterly, 2024
Suddenly, adjusting to a new way of learning is a major challenge for university students. The objective of this article was to study university student determinants of the well-being in the context of the sudden transition towards e-learning imposed by the COVID-19 lockdown. Based on the antecedents linked to the structure of e-learning and its…
Descriptors: Foreign Countries, College Students, Universities, Electronic Learning
Santiago Alonso-García; Juan-José Victoria-Maldonado; Jose-Antonio Martínez-Domingo; Blanca Berral-Ortiz – Journal of Technology and Science Education, 2024
Digital competence stands as a pivotal element in educational training across all levels, notably within higher education and particularly within the realm of initial teacher training. As prospective educators, these individuals bear the crucial responsibility of championing digital competences and integrating them into their teaching curricula.…
Descriptors: Teacher Competencies, Foreign Countries, Curriculum Development, Digital Literacy
Guillén-Gámez, Francisco D.; Mayorga-Fernández, Mª José; Álvarez-García, Francisco J. – Technology, Knowledge and Learning, 2020
Despite the existence of many programs and training projects in the field of ICT, in post-secondary education, the teaching and learning process continues to be supported by traditional classroom methods. This phenomenon can be particularly observed in education degrees, even though future teachers are expected to acquire the necessary digital…
Descriptors: Foreign Countries, Technological Literacy, Web 2.0 Technologies, Preservice Teachers
Ferrero-de-Lucas, Elena; Cantón-Mayo, Isabel; Menéndez-Fernández, Marta; Escapa-González, Adrián; Bernardo-Sánchez, Antonio – Comunicar: Media Education Research Journal, 2021
The integration of Knowledge Management (KM) in various fields, including academia and business, has been fostered by the promotion of Information and Communication Technologies (ICTs). The aim of this study was, on the one hand, to understand the key processes of KM in students of the Faculty of Education and the School of Engineering in a…
Descriptors: Information Technology, Knowledge Management, Engineering Education, College Students
Carrión Candel, Elena; Colmenero, Manuel Jacinto Roblizo – Music Education Research, 2022
This study aims to analyse the extent to which gamification tools and multimedia resources (i.e. Cuadernia, Kahoot, Quizizz, and Socrative) can serve in learning strategies for education, achievement, participation and motivation during student teacher training in the subject of "Musical Education and its Didactics" and within the…
Descriptors: Music Education, Gamification, Multimedia Materials, Foreign Countries
Cabezas-González, Marcos; Casillas-Martín, Sonia; García-Valcárcel Muñoz-Repiso, Ana – Journal of New Approaches in Educational Research, 2022
Technology has become invaluable and digital competence has turned into a necessity for students. The research presented here aims to propose mediation models that explain the influence of attitudinal, technology use, and family factors on the level of digital problem-solving skills of compulsory education students (12-14 years old). A…
Descriptors: Technological Literacy, Problem Solving, Computer Use, Student Attitudes
Delgado-Rodríguez, Santiago; Carrascal Domínguez, Silvia; Garcia-Fandino, Rebeca – Journal of New Approaches in Educational Research, 2023
The main objective of this study is the design and validation of an educational methodological model based on the use of immersive technological resources (Augmented Reality -- AR) to improve learning processes in secondary education science subjects (Biology and Geology). The process was developed based on three main quantitative studies: an…
Descriptors: Simulated Environment, Educational Technology, STEM Education, Art Education