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Skukan, Roberta; Borrell, Yaisel J.; Ordás, Jose Manuel Rico; Miralles, Laura – Journal of Environmental Education, 2020
Invasive species threaten worldwide biodiversity. Success in facing this problem may be possible through the engagement of younger audiences. Here, a game was designed to teach children how to recognize invasive seaweed and to encourage them to participate in marine citizen science. The game was first tested in a pilot study, and then carried out…
Descriptors: Educational Games, Learner Engagement, Science Activities, Marine Biology
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Méndez Martínez, Emilio; Fernandez-Rio, Javier – Research in Drama Education, 2021
The goal was to assess the effects of a Theatrical Improvisation programme on students' motor creativity. 163 Secondary Education students participated: the experimental group, who experienced a Theatrical Improvisation unit, and the comparison group, who experienced a Drama in Education unit (based on the current Spanish educational law). A…
Descriptors: Theater Arts, Program Effectiveness, Creative Activities, Motor Development
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Cantero-Chinchilla, F. N.; Díaz-Martín, C.; García-Marín, A. P.; Estévez, J. – Technology, Knowledge and Learning, 2020
Performance of engineering degree students often becomes an important concern for lectures. Using classical teaching methodologies in practical lectures may be behind the problem. The present work develops a couple of innovative student-response-system based methodologies designed to be implemented during engineering practical lessons in higher…
Descriptors: Instructional Innovation, Audience Response Systems, Engineering Education, Civil Engineering
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Fernandez-Rio, Javier; Morales-Sallés, Pablo – Journal of Educational Research, 2020
The goal was to gain a deeper understanding of the extended use of student-designed games. 207 students (grades: eight, nine, eleven) from one school participated. They were randomly divided in Experimental (student-designed games) and Equivalent group (traditional instruction). Both experienced the same learning units (two, 12 sessions) over the…
Descriptors: Games, Student Attitudes, Teacher Attitudes, Student Developed Materials
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Garcia-Zubia, Javier; Cuadros, Jordi; Romero, Susana; Hernandez-Jayo, Unai; Orduña, Pablo; Guenaga, Mariluz; Gonzalez-Sabate, Lucinio; Gustavsson, Ingvar – IEEE Transactions on Education, 2017
Remote laboratories give students the opportunity of experimenting in STEM by using the Internet to control and measure an experimental setting. Remote laboratories are increasingly used in the classroom to complement, or substitute for, hands-on laboratories, so it is important to know its learning value. While many authors approach this question…
Descriptors: Electronics, Engineering Education, Laboratories, Computer Uses in Education
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Mayorga-Vega, Daniel; Montoro-Escaño, Jorge; Merino-Marban, Rafael; Viciana, Jesús – European Physical Education Review, 2016
The purpose of this study was to examine the effects of a physical education-based development and maintenance programme on objective and perceived health-related physical fitness in high school students. A sample of 111 students aged 12-14 years old from six classes were cluster-randomly assigned to an experimental group (n = 54) or a control…
Descriptors: Physical Education, Physical Fitness, Physical Health, High School Students
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Fernandez-Rio, Javier; Sanz, Naira; Fernandez-Cando, Judith; Santos, Luis – Physical Education and Sport Pedagogy, 2017
Background: Cooperative Learning has been recently defined as a true pedagogical model. Moreover, in a recent review Casey and Goodyear reported that it can help physical education promote the four basic learning outcomes: physical, cognitive, social and affective. Purpose: The main goal was to investigate the impact of a sustained Cooperative…
Descriptors: Foreign Countries, Cooperative Learning, Intervention, Student Motivation
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Espada, José P.; Gonzálvez, María T.; Guillén-Riquelme, Alejandro; Sun, Ping; Sussman, Steve – Journal of Drug Education, 2014
Tobacco use is of high prevalence among Spanish adolescents. Programming to counteract tobacco use has been needed. There is a lack of knowledge on the efficacy of teen tobacco use cessation programming. The current study provides an immediate outcome evaluation of the Project EX tobacco use prevention and cessation program among Spanish…
Descriptors: Intervention, Health Behavior, Incidence, Adolescents
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Palao, Jose Manuel; Hastie, Peter Andrew; Guerrero Cruz, Prudencia; Ortega, Enrique – Technology, Pedagogy and Education, 2015
The purpose of this study was to assess the effectiveness of the use of video feedback on student learning in physical education, while also examining the teacher's responses to the innovation. Three classes from one Spanish high school participated in different conditions for learning hurdles in a track and field unit. These conditions compared…
Descriptors: Video Technology, Physical Education, Performance Based Assessment, Feedback (Response)
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Molina-Gaudo, Pilar; Baldassarri, S.; Villarroya-Gaudo, M.; Cerezo, E. – IEEE Transactions on Education, 2010
This paper explores both how male and female high school pupils (15-16 years old) perceive the engineering profession and their willingness to pursue a career in this area. A study was performed around a one-day outreach activity, Girls' Day, organized for the first time in Spain. During Girls' Day, students were exposed to specific activities…
Descriptors: Foreign Countries, Females, Family Influence, Engineering