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Showing 1 to 15 of 23 results Save | Export
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Garcia-Esteban, Soraya; Villarreal, Izaskun; Bueno-Alastuey, M. Camino – Interactive Learning Environments, 2021
One of the main aims of diverse education systems is the development of key competences to improve citizens' capacity for lifelong learning. However, some authors have signalled the challenge their measurement entails, among them the Learning to Learn (LtL) competence, which has also been shown to be complex to define and is under research. With a…
Descriptors: Virtual Classrooms, Cooperative Learning, Instructional Effectiveness, Preservice Teacher Education
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Romero-García, Carmen; Buzón-García, Olga; Touron, Javier – Journal of Technology and Science Education, 2018
The online-based model known as "flipped learning" raises new challenges that are different from those of face-to-face teaching. The flipped learning model enhances the active and autonomous learning of students, changes the relationships between them and with the teacher, and encourages innovation within the learning process. The…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Homework
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Sahin, Ismail, Ed.; Shelley, Mack, Ed. – International Society for Technology, Education, and Science, 2020
The collection of chapters in this special book examines educational practices during the COVID-19 viral outbreak. This special book brings together a variety of studies and scholars in an effort to exemplify how the COVID-19 shapes the learning and teaching processes in different countries. The twelve chapters selected for this special book…
Descriptors: Foreign Countries, Educational Practices, COVID-19, Pandemics
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Sahin, Ismail, Ed.; Shelley, Mack, Ed. – Online Submission, 2020
The collection of chapters in this special book examines educational practices during the COVID-19 viral outbreak. This special book brings together a variety of studies and scholars in an effort to exemplify how the COVID-19 shapes the learning and teaching processes in different countries. The twelve chapters selected for this special book…
Descriptors: Foreign Countries, Educational Practices, COVID-19, Pandemics
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Marín Juarros, Victoria; Salinas Ibáñez, Jesús; de Benito Crosetti, Bárbara – Interactive Learning Environments, 2014
This paper focuses on institutionally powered personal learning environments (iPLEs). The concept of the iPLE can be seen as a way universities can incorporate learner-centred approach into the architecture of their technology-enhanced learning environments. The aim of this paper is to pose that there are other ways to learn complementary to…
Descriptors: Educational Environment, Educational Technology, Web 2.0 Technologies, Technology Uses in Education
Alberich-Artal, Enric; Sangra, Albert – European Journal of Open, Distance and E-Learning, 2012
In recent years, the development of Information and Communication Technologies (ICT) has contributed to the generation of a number of interesting initiatives in the field of music education and training in virtual learning environments. However, music education initiatives employing virtual learning environments have replicated and perpetuated the…
Descriptors: Educational Technology, Music Education, Electronic Learning, Virtual Classrooms
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Campbell, Bruce – Quarterly Review of Distance Education, 2012
Professor Ricardo Torres Kompen is a leading proponent for, and researcher in, personal learning environments (PLEs). During his interview, Torres Kompen clarified his research on PLEs, particularly the digital toolbox within PLEs. He elaborated on experiences with implementing PLE initiatives, personal insights on using social media and Web 2.0…
Descriptors: Educational Technology, Leadership, Foreign Countries, Web 2.0 Technologies
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Sáez-López, José-Manuel; Miller, John; Vázquez-Cano, Esteban; Domínguez-Garrido, María-Concepción – Educational Technology & Society, 2015
The aim of this study is to assess the use of MinecraftEdu in classroom practice analyzing the outcomes and attitudes of all members of the educational community through a quasi-experimental approach. The research presents three dimensions oriented to assessing the use of this application in a didactic unit "History and Architecture"…
Descriptors: Foreign Countries, Video Games, Middle Schools, Middle School Students
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Ruiz-Martinez, A.; Pereniguez-Garcia, F.; Marin-Lopez, R.; Ruiz-Martinez, P. M.; Skarmeta-Gomez, A. F. – IEEE Transactions on Learning Technologies, 2013
In the teaching of computer networks the main problem that arises is the high price and limited number of network devices the students can work with in the laboratories. Nowadays, with virtualization we can overcome this limitation. In this paper, we present a methodology that allows students to learn advanced computer network concepts through…
Descriptors: Computer Networks, Concept Teaching, Science Process Skills, Teaching Methods
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Sanchez, R. Arteaga; Hueros, A. Duarte; Ordaz, M. Garcia – Campus-Wide Information Systems, 2013
Purpose: The purpose of this paper is to investigate the factors that determine the acceptance of the WebCT learning system among students of the faculties of Business and Education Sciences at the University of Huelva, and to verify the direct and indirect effects of these factors. Design/methodology/approach: A total of 226 students at the…
Descriptors: Self Efficacy, Technical Assistance, Electronic Learning, Data Analysis
Berns, Anke; Gonzalez-Pardo, Antonio; Camacho, David – European Association for Computer-Assisted Language Learning (EUROCALL), 2012
This paper focuses on the development of videogame-like applications in a 3D virtual environment as a complement to the face-to-face teaching and learning. With the changing role of teaching and learning and the increasing use of "blended learning," instructors are increasingly expected to explore new ways to attend to the needs of their…
Descriptors: Blended Learning, Educational Technology, Online Courses, Virtual Classrooms
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Mora, Angel; Merida, Enrique; Eixarch, Ramon – International Journal of Mathematical Education in Science and Technology, 2011
Moodle is an extended learning management system for developing learning units, including mathematically-based subjects. A wide variety of material can be developed in Moodle which contains facilities for forums, questionnaires, lessons, tasks, wikis, glossaries and chats. Therefore, the Moodle platform provides a meeting point for those working…
Descriptors: Management Systems, Mathematics Education, Glossaries, Calculus
Hernandez-Serrano, Maria Jose; Gonzales-Sanchez, Margarita – Online Submission, 2011
This paper reports on a project in which students' interactions with learning environments are investigated from the perspective of the spatial factors. Our research examines a significant dimension generated under the interrelationship between the subject and the virtual space, by establishing that spatial dimensions may determine the level of…
Descriptors: Foreign Countries, Socialization, Cognitive Processes, Social Experience
Baker, Ryan S. J. d., Ed.; Merceron, Agathe, Ed.; Pavlik, Philip I., Jr., Ed. – International Working Group on Educational Data Mining, 2010
The Third International Conference on Data Mining (EDM 2010) was held in Pittsburgh, PA, USA. It follows the second conference at the University of Cordoba, Spain, on July 1-3, 2009 and the first edition of the conference held in Montreal in 2008, and a series of workshops within the AAAI, AIED, EC-TEL, ICALT, ITS, and UM conferences. EDM 2011…
Descriptors: Information Retrieval, Pattern Recognition, Interdisciplinary Approach, Computer Science
Pontes, Elvis, Ed.; Silva, Anderson, Ed.; Guelfi, Adilson, Ed.; Kofuji, Sergio Takeo, Ed. – InTech, 2012
With the resources provided by communication technologies, E-learning has been employed in multiple universities, as well as in wide range of training centers and schools. This book presents a structured collection of chapters, dealing with the subject and stressing the importance of E-learning. It shows the evolution of E-learning, with…
Descriptors: Foreign Countries, Educational Technology, Virtual Classrooms, Program Effectiveness
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