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Megala Rajendran; Moniza Ray; Ajit Ilangovan; Vinoth Kumar Chokkalingam; Anand Binod Singh – Language Teaching Research Quarterly, 2024
Digital games are increasingly used in education to boost engagement and reduce stress. Digital game-based learning (DGBL) has improved the learning experience. However, further investigation is needed to determine the specific impact of commercially available, off-the-shelf (COTS) video games on English language skills. This study provides a…
Descriptors: Video Games, Second Language Learning, English (Second Language), Language Skills
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Robert Farrow; Paz Díez-Arcón – Open Praxis, 2024
Open educational resources (OER) are teaching and learning materials that are either in the public domain or published on an open licence which permits various forms of redistribution, reuse and repurposing. Many organisations and higher education institutions around the world are using such resources, and anecdotally many believe this is…
Descriptors: Open Educational Resources, Educational Innovation, Educational Strategies, Foreign Countries
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Stracke, Christian M.; Sharma, Ramesh Chander; Bozkurt, Aras; Burgos, Daniel; Cassafieres, Cécile Swiatek; dos Santos, Andreia Inamorato; Mason, Jon; Ossiannilsson, Ebba; Santos-Hermosa, Gema; Shon, Jin Gon; Wan, Marian; Agbu, Jane-Frances Obiageli; Farrow, Robert; Karakaya, Özlem; Nerantzi, Chrissi; Ramírez-Montoya, María Soledad; Conole, Grainne; Cox, Glenda; Truong, Vi – International Review of Research in Open and Distributed Learning, 2022
In terms of scale, shock, and disenfranchisement, the disruption to formal education arising from COVID-19 has been unprecedented. Anecdotally, responses from teachers and educators around the world range from heightened caution to being inspired by distance education as the "new normal." Of all the challenges, face-to-face and formal…
Descriptors: COVID-19, Pandemics, Open Education, Distance Education
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Barak, Miri; Usher, Maya – European Journal of Engineering Education, 2022
The study goal was to assess the innovation level of engineering students' team projects and to examine the relationships between project innovation and team heterogeneity in two online environments. Applying a two-stage mixed methods research design, the qualitative and quantitative data were obtained by interviews with experts in engineering…
Descriptors: Foreign Countries, Student Projects, Teamwork, Engineering Education
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Díaz-Gibson, Jordi; Daly, Alan; Miller-Balslev, Gitte; Zaragoza, Mireia Civís – School Leadership & Management, 2021
Social capital has recently emerged as an effective approach to rethink schools as wider learning ecosystems where students, teachers and families have greater access to learning resources through social interaction. Literature has not provided research-based assessment tools that document school leaders' abilities to weave social relationships…
Descriptors: Social Capital, Educational Environment, Leadership Responsibility, Administrator Effectiveness
National Science Foundation, 2020
Contributions from and innovation in science and technology over many decades have resulted in dramatic improvements to American lives, including enhanced living standards and life expectancy, better access to information and connectivity across the globe, and increased access to and affordability of consumer goods. The analysis in this report is…
Descriptors: Sciences, Engineering, Elementary Secondary Education, Science Education