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Uhomoibhi, James; Onime, Clement; Wang, Hui – International Journal of Information and Learning Technology, 2020
Purpose: The purpose of this paper is to report on developments and applications of mixed reality cubicles and their impacts on learning in higher education. This paper investigates and presents the cost effective application of augmented reality (AR) as a mixed reality technology via or to mobile devices such as head-mounted devices, smart phones…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Instructional Effectiveness
Winthrop, Rebecca; Ziegler, Lauren; Handa, Rhea; Fakoya, Foluyinka – Center for Universal Education at The Brookings Institution, 2019
Humans are born with the natural ability to gain skills through play. Children learn about social norms, roles and responsibilities, and language through curiosity-driven, playful interactions and activities. Learning through play harnesses the power of children's imagination and inspires active engagement with the material. The Center for…
Descriptors: Play, Academic Achievement, Educational Innovation, Student Centered Learning
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Popov, Nikolay, Ed.; Wolhuter, Charl, Ed.; Almeida, Patrícia Albergaria, Ed.; Hilton, Gillian, Ed.; Ogunleye, James, Ed.; Chigisheva, Oksana, Ed. – Bulgarian Comparative Education Society, 2013
This volume contains papers submitted to the 11th Annual International Conference of the Bulgarian Comparative Education Society (BCES), held in Plovdiv, Bulgaria, 14-17 May 2013, and papers submitted to the 1st International Distance Partner Conference, organized by the International Research Centre "Scientific Cooperation,"…
Descriptors: Conferences (Gatherings), Conference Papers, Comparative Education, Global Approach