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Shin, Sein; Rachmatullah, Arif; Roshayanti, Fenny; Ha, Minsu; Lee, Jun-Ki – International Journal for Educational and Vocational Guidance, 2018
The purpose of this study was to understand the career motivation of secondary students in science, technology, engineering, and mathematics (STEM) by comparing Korean and Indonesian students. Effects of gender and educational level on students' STEM career motivation were also examined. To test for differences, we used Rasch analysis, 3-way…
Descriptors: Secondary School Students, Student Motivation, Correlation, Statistical Analysis
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Kim, Hee Yeong; Kim, Gi Un – Journal of Education and Learning, 2018
The purpose of this study is to analyze whether self-directedness in learning has positive effects on employment readiness of undergraduates. The subject of this study has little precedent research and we generated a research model. This study shows the following results: First, intrinsic motivation factor of self-directedness in learning has a…
Descriptors: Foreign Countries, Independent Study, Career Readiness, Undergraduate Students
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Park, Jongman; Kim, Minkee; Jang, Shinho – International Education Studies, 2017
This quantitative research examined factors that affect elementary students' creativity and how those factors correlate. Aiming to identify significant factors that affect creativity and to clarify the relationship between these factors by path analysis, this research was designed to be a stepping stone for creativity enhancement studies. Data…
Descriptors: Creativity, Elementary School Students, Gender Differences, Age Differences
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Touati, Achraf; Baek, Youngkyun – Journal of Educational Computing Research, 2018
This study investigated students' perceptions of competence and enjoyment of a mobile game within the context of mobile game-based learning. The proposed model showed that perceived competence and game attitude were the main predictors of enjoyment, while no direct relationship was found between perceived competence and gaming achievement. The…
Descriptors: Student Attitudes, Competence, Self Concept, Educational Games
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Cho, Jaehee; Lee, H. Erin; Quinlan, Margaret – Journal of American College Health, 2017
Objective: Based on the technology acceptance model (TAM), we explored the nationally-bounded roles of four predictors (subjective norms, entertainment, recordability, and networkability) in determining the TAM variables of perceived usefulness (PU), perceived ease of use (PEOU), and behavioral intention (BI) to use diet/fitness apps on…
Descriptors: Cross Cultural Studies, Telecommunications, Handheld Devices, College Students
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Jung, Hee-Jung – Language Learning & Technology, 2014
Although the concept of ubiquitous technologies has been introduced to many parts of society, there have been limited applications, and little is known about learners' behavior toward ubiquitous technologies, particularly in the context of English learning. This study considers a sample of Korean students to identify the key factors that influence…
Descriptors: Electronic Learning, Educational Technology, Computer Assisted Instruction, English (Second Language)
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Kim, Jung-In; Chung, Hyewon – Learning and Individual Differences, 2012
Informed by achievement goal orientation and self-determination theories, we explored the role of cultural/contextual factors on Korean students' achievement motivation. Specifically, we examined the role of the Korean middle school students' family orientation as a mediator between their perceptions of parent goals or motivating styles and their…
Descriptors: Student Attitudes, Academic Achievement, Goal Orientation, Learning Motivation