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Wee, Su-Jeong; Kim, So Jung; Chung, Kayoun; Kim, Minhee – Journal of Research in Childhood Education, 2022
This study examines how reading bullying-themed children's picture books and role-playing based on these books help young children develop perspective-taking abilities and empathy as well as understanding of bullying. Twenty-one 5-year-old children enrolled in a Flower Garden childcare center located in a metropolitan city in South Korea…
Descriptors: Perspective Taking, Empathy, Bullying, Picture Books
Hye-Yun, Jung; Kyeong-Hwa, Lee – Journal of Creative Behavior, 2023
Pedagogical strategies for nurturing group creativity in school mathematics have remained largely unexplored despite their significance. In this study, we explored the use of role playing in mathematical modeling activities for nurturing group creativity in a 9th-grade mathematics class in Korea. We described the theoretical bases and types of…
Descriptors: Group Activities, Creativity, Role Playing, Mathematical Models
Kim, Sangkyun – International Journal of Game-Based Learning, 2019
A compensation plan that continuously motivates the employees of a startup company is very important because the employees are usually more worried about the stability and potential growth of their company than the employees of large enterprises. It is therefore important to educate personnel in the human resources department of a startup company…
Descriptors: Role Playing, Compensation (Remuneration), Employees, Personnel Management
Park, Juhee – Turkish Online Journal of Educational Technology - TOJET, 2019
Pretend play leads to real-life learning. By imitating a firefighter using a horse, a doctor checking a patient's ear, or a construction worker building a skyscraper, children learn about community roles and services and feel proud and satisfied. When they pretend, children create pictures in their minds of past experiences and use their…
Descriptors: Imagination, Play, Teaching Methods, Problem Solving
Kim, Hyunjoo – English Teaching, 2023
In L2 pragmatics, only a few studies have examined task complexity. Furthermore, the existing studies have predominantly focused on the cognitive dimension and have lacked consistent findings. González-Lloret and Ortega (2018) and Pallotti (2019) have thereby contended that socio-interactional features be incorporated into task design. Along this…
Descriptors: Pragmatics, Difficulty Level, Native Language, Second Language Learning
Jiyeon Kim – English Teaching, 2023
This study investigated primary teachers' knowledge of pronunciation instruction, and its manifestation in classroom practices in Korean EFL contexts. To this end, the questionnaire data collected from 47 teachers were quantitatively analyzed. The emerging themes from 5 teachers' interviews were qualitatively analyzed, based on content analysis.…
Descriptors: Elementary School Students, Technological Literacy, Pedagogical Content Knowledge, Pronunciation Instruction
Peskar, Lisa; Bachelor, Jeremy W. – Online Submission, 2022
Individual differences (IDs) play an important role in the second language learning process and explain the varied experiences of the L2 learner. The two major IDs, language aptitude and motivation, can be primary factors in one's ultimate proficiency. While language aptitude is largely fixed, motivation is malleable and can aid in overcoming…
Descriptors: FLES, Likert Scales, Learning Motivation, Second Language Learning
Jang, YeiBeech; Ryu, SeoungHo – British Journal of Educational Technology, 2011
This study explored the in-game experiences of massively multiplayer online role-playing game (MMORPG) players focusing on game leadership and offline leadership. MMORPGs have enormous potential to provide gameplayers with rich social experiences through various interactions along with social activities such as joining a game community, team play…
Descriptors: Games, Role Playing, Leadership, Gender Differences
Wee, Su-Jeong; Shin, Hwa-Sik; Kim, Myung-Hee – International Research in Early Childhood Education, 2013
This article examines young children's role-play in an effort to develop methods with which teachers can enhance children's interpersonal and intrapersonal intelligences. Examining how MI practice is applied in different cultural and social contexts is important because it can provide new insights on enriching and enhancing curricula and…
Descriptors: Role Playing, Multiple Intelligences, Teacher Student Relationship, Peer Relationship
Reed, Jennifer; Aguiar, Bryan; Seong, Myeong-Hee – Journal of Pan-Pacific Association of Applied Linguistics, 2014
This paper aims to investigate university students' perceptions of drama activities in terms of providing suggestions for constructing an effective drama class. A total of ten students who participated in Interactive English, an elective English course during the second semester of 2013 at a Korean university, took part in this study. The…
Descriptors: College Students, Drama, Student Attitudes, Foreign Countries
Reed, Jennifer; Seong, Myeong-Hee – Journal of Pan-Pacific Association of Applied Linguistics, 2013
This paper aims to suggest pragmatic instructions for conducting an English course that focuses on speaking and listening skills through using drama as a language teaching activity. Recent research on drama in the ESL/EFL classroom has been about the benefits of drama and methods one can use, but research on techniques, activities, and methodology…
Descriptors: Drama, Instructional Effectiveness, Foreign Countries, English (Second Language)
Suh, S.; Kim, S. W.; Kim, N. J. – Journal of Computer Assisted Learning, 2010
This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-to-face instruction and the independent variables (gender, prior knowledge, motivation…
Descriptors: Foreign Countries, Games, Prior Learning, Learning Motivation

Kim, Daejin; Hall, Joan Kelly – Modern Language Journal, 2002
Investigated the connection between Korean children's participation in an interactive book reading program and their development of pragmatic competence in English. Found that participation led to significant changes over a 4-month period in the mean number of words, utterances, and talk management features as measured by the changes in children's…
Descriptors: English (Second Language), Foreign Countries, Interpersonal Competence, Pragmatics