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Paek, Sue Hyeon; Park, Hyeri; Runco, Mark A.; Choe, Ho-Seong – Creativity Research Journal, 2016
The prediction of creative performance from ideation has shown promise, but questions remain. In this study, the relationship of ideational behavior and the creative performance of elementary school children (N = 255) was examined across 6 domains of creative performance: science, mathematics, technology, fine arts, music, and writing.…
Descriptors: Creativity, Creative Activities, Extracurricular Activities, Elementary School Students
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Wilson, Andrew; Kim, Wonsun – International Education Studies, 2016
The purpose of the study is to investigate the effects of concept mapping on mastery goal orientation and academic self-efficacy in a collaborative learning environment. The current study employed a randomized controlled pretest-posttest group design to examine if learning strategies such as concept mapping can help students with both reading…
Descriptors: Concept Mapping, Self Efficacy, Mastery Learning, Goal Orientation
Joo, Young Ju; Joung, Sunyoung; Choi, Se-Bin; Lim, Eugene; Go, Kyung Yi – International Association for Development of the Information Society, 2014
The purpose of this study is to explore variables affecting the acceptance of digital textbooks in the elementary school environment and provide basic information and resources to increase the intention of acceptance. Based on the above research purposes. Surveys were conducted using Google Docs targeting randomly selected elementary school…
Descriptors: Electronic Publishing, Textbooks, Student Attitudes, Elementary School Students
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Lee, Soojeong – Educational Technology & Society, 2013
The purpose of this study is to search for any difference in self-expression of Second Life residents with different levels of shyness. For this purpose, we used sixty students from two fifth-grade elementary school classes. Thirty students were assigned to the high shyness group and the rest to the low shyness group. Each group completed pre- and…
Descriptors: Virtual Classrooms, Computer Simulation, Self Expression, Educational Technology