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Alrajhi, Assim S. – MEXTESOL Journal, 2020
This study explores L2 learners' perceptions of different dimensions of current commercial video games as a medium to foster English learning. Moreover, it looks into L2 learners' attitudes toward the integration of gaming into the English curriculum. To that end, a quantitative approach to data collection and analysis was employed. Responses were…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Video Games