NotesFAQContact Us
Collection
Advanced
Search Tips
Back to results
Peer reviewed Peer reviewed
Direct linkDirect link
ERIC Number: EJ1323812
Record Type: Journal
Publication Date: 2021
Pages: 7
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0110-6376
EISSN: N/A
Available Date: N/A
Persuasion via Gamification: Supporting Positive Behaviour for Learning (PB4L) School-Wide Pedagogy
Reddy, Lou; Baghaei, Nilufar; Reinders, Hayo; Ahmed, Ali; Sardareh, Sedigheh Abbasnasab
set: Research Information for Teachers, n2 p25-31 2021
Positive Behaviour for Learning (PB4L) is a flexible framework that can be localised to ensure it is a culturally responsive approach to protect and promote student wellbeing and positive behaviour. One of the downsides is that it requires much paperwork. Teachers need to record behaviour, reward positive and report negative behaviour, and file incident reports. We designed and developed Ka Pai, a gamified mobile application prototype to help. It was evaluated with 10 teachers at an intermediate school in Auckland, New Zealand. Based on user metrics and feedback, the results indicated that Ka Pai supported teachers to efficiently and systematically record, reward, and report students' behaviour.
New Zealand Council for Educational Research. Level 10, 178-182 Willis Street, Wellington, New Zealand 6011. Tel: +64 4 802 1445; e-mail: subscriptions@nzcer.org.nz; Web site: https://www.nzcer.org.nz/journals
Publication Type: Journal Articles; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: New Zealand
Grant or Contract Numbers: N/A
Author Affiliations: N/A