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Cheng-Yueh Jao; Ching-Huei Chen; Hui-Chin Yeh – Interactive Learning Environments, 2024
As intercultural learning has been increasingly regarded as essential in higher education, researchers have promoted it through integration of digital storytelling into cultural exchange activities. However, most studies have focused on the utilization of only one language whereas the effects of multilingual digital storytelling on students'…
Descriptors: Story Telling, Cross Cultural Training, Digital Literacy, Mass Media Use
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Tisdell, Christopher C.; Shekhawat, Giriraj Singh – International Journal for the Scholarship of Teaching and Learning, 2019
Effective mentoring brings positive outcomes for mentees, mentors and their organizations. Modern mentoring is developing through employment of technology and thus it is important to better understand these new opportunities and their limitations. Termed as "e-mentoring", the field remains under-researched and sub-optimally theorized. In…
Descriptors: Mentors, Computer Mediated Communication, Models, Reflection
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Owen, Helen E.; Licorish, Sherlock A. – Journal of Information Technology Education: Research, 2020
Aim/Purpose: We aimed to investigate the circumstances under which Kahoot! (a Game-based Student Response System (GSRS)) increases junior and senior Information Science university students' learning and knowledge retention beyond that of traditional teaching methods. We also explored whether the positive learning impacts of Kahoot! vary as a…
Descriptors: Game Based Learning, Audience Response Systems, Instructional Effectiveness, Undergraduate Students
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Miley, Frances; Read, Andrew – Journal of the Scholarship of Teaching and Learning, 2011
This article examines student responses to a technique for summarizing electronically available information based on word frequency. Students used this technique to create word clouds, using those word clouds to enhance personal and small group study. This is a qualitative study. Small focus groups were used to obtain student feedback. Feedback…
Descriptors: Word Frequency, Internet, Visual Aids, Focus Groups
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Mitchell, Phillipa; Forer, Pip – Journal of Geography in Higher Education, 2010
Focusing on "Digital Worlds", a first-year geography blended learning course at the University of Auckland, this paper gives voice to the students, examining how they perceived e-learning versus traditional learning mechanisms; how e-learning mechanisms have affected their learning behaviour; and why certain e-learning mechanisms offered…
Descriptors: Electronic Learning, Distance Education, Geography, Blended Learning
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Weil, Sidney; McGuigan, Nicholas; Kern, Thomas – Open Learning, 2011
This paper describes the implementation of an online discussion forum as a means of facilitating case-based learning in an intermediate financial accounting course. The paper commences with a review of case-based learning literature and the use of online discussions as a delivery platform, linking these pedagogical approaches to the emerging needs…
Descriptors: Foreign Countries, Accounting, Case Method (Teaching Technique), Computer Mediated Communication
Graf, Sabine; Viola, Silvia Rita; Leo, Tommaso; Kinshuk – Journal of Research on Technology in Education, 2007
Learning styles are increasingly being incorporated into technology-enhanced learning. Appropriately, a great deal of recent research work is occurring in this area. As more information and details about learning styles becomes available, learning styles can be better accommodated and integrated into all aspects of educational technology. The aim…
Descriptors: Cognitive Style, Legislators, Educational Technology, Learning Processes
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Robins, Anthony – Computer Science Education, 2010
Compared to other subjects, the typical introductory programming (CS1) course has higher than usual rates of both failing and high grades, creating a characteristic bimodal grade distribution. In this article, I explore two possible explanations. The conventional explanation has been that learners naturally fall into populations of programmers and…
Descriptors: Programming, Learning Processes, Grading, Simulation